Previous -- NextI've got a LOT of combat maneuvers here. Some of them are sneaky hidden things, too, that will modify what you see as successes or failures for known actions.
6, 5, 4, 10, 2, 7, 3, 8, 1, 9
. . . Swordperson D, swordperson C,
Tohil, magician C,
John, swordperson E,
Dwain, swordperson I,
Dustan, magician A.
Here are two actions related to combat maneuvers:
Result: 5, Succeed greatly!
Result: 5, Succeed greatly!
Now, two rolls that are mysterious:
Result: 3, Succeed weakly!
Result: 4, Succeed!
Then I roll in a "completely normal manner" for the rest of it
Swordperson D subdual roll: 1, Fail terribly!
Swordperson C subdual roll: 5, Succeed greatly!
Tohil's combat table as before for roaring axe
Tohil's attack roll: 3, Succeed!
(I do not roll for damage, however, because this effect is not enough to overcome other effects and other rolls. You'll see. It includes a little magic.)
Magician C's flee roll: 4, Succeed!
John's you-like-magic-well-how-do-you-like-HUG-MAGIC roll: 2, Fail!
However, the presence of the robe will have an effect on rolls from subsequent people, including the target. The basic d6 for a combat maneuver gets an extra entry for paralysis.
Swordperson E subdual roll: 1, Fail terribly!
Dwain's rock-and-roll roll: 4, Succeed!
Swordperson I subdual roll: 2, Fail!
Dustan's I-don't-know-how-to-drop-kick-a-person-who-weighs-as-much-as-you-but-whatever roll: 5, Succeed greatly!
Magician A is using magic to repel capture, now near an individual wearing an amnesiac robe:
1: Fail terribly
2: Succeed weakly
3: Succeed
4: Succeed greatly
5: Fail by succeeding
6: Fail by succeeding (with paralysis)
Magician A's shake-'em-off roll: 3, Succeed!
( . . . This is compared to the good results from the others attempting capture. For the most part, it is an onrushing pile of human failure, but the magician's Succeed is still outmatched by the two Succeed greatly results. In this case, however, it's more complicated: magic is in its favor, and then on the other side swordperson C is attempting capture, but Dustan, by definition, would release the target during the alleged incapacitating dropkick. I judge that magician A will deal damage but will not avoid being rendered prone UNLESS the damage happens to kill swordperson C. I choose a target for the magic at random from a group including swordperson C, Dustan, and the two people who rolled Fail terribly.)
Damage roll (1d6+1): 4+1 = 5!
Swordperson D, HP: 2/10
(Splendid for the storytelling, as that was the first person to attempt subdual.)
Upon Solde's command, eager individuals rush to bring down the interlopers! Gary and Alyssa turn back around. With no more masses of smoke, you can even see into the operations building. Ooh, looks like a good place to shelter from explosions, fireballs, or pretty much anything except problems with the roof.
The swordperson who just partook of a beheading is the first to reach the figure on the west slope. The magician gives a sort of "woop!" exclamation and activates some kind of shaky vibrate-y magic in the air around him that flings her to the salty slope. The next swordperson grabs him despite the waves of force and drags him into the pit!
In the east Tohil charges up from behind Dwain with murder in his eyes. So much for nonlethal methods! The roaring axe glows as only glowstone can. The magician looks distracted, but if anything she doesn't look afraid of fire; instead she backs up and barely avoids the first two-handed swing. To a large extent this is due to a problem with footing . . .
But on the other side, John has descended to the pit with a flying tackle intended to make that amnesiac robe do the work for you. An unfortunate miss! Then the next swordperson whiffs a neck grab so badly that you think he's going to get himself hurt!
Back at the east, Dwain, thinking strategically, has gone for the dramatic. And a splitter wand. BOOM! goes a wall of rock salt, directly underneath the combatants! But . . . no! The magician was ready for this, and she's off like a shot for the crevice in the far wall! Tohil, instead, falls mid-swing in a horrible shower of salt, and Dwain is left to clamber up the slope in pursuit of the escaping villain.
One more swordperson grabs and misses the slippery magician in the pit, but the overall trajectory brings them straight to Dustan. You accept the "handoff," redirect some momentum, and let the flailing magician's stomach fall flat across your knee. He gives a "whoof!" which is significantly quieter than his initial cry and collapses to the ground.I depicted
Dwain (Starver) and magician C in the top right corner, but by the time next turn rolls around they'll be out of sight. Starver: unless your next action would bring you back into the view of the group, please send it to me via private message.