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Author Topic: COVEN: Gulled Goldsmiths and Lost Locomotives  (Read 153632 times)

syvarris

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Re: COVEN: Mission Two Finished
« Reply #450 on: May 14, 2017, 01:57:01 am »

Yeah, probably. Still had the switchblade though, and that's not something just anyone carries around.

((Eh, really?  I virtually always carry a small switchblade on me simply because knives are useful tools, and I know a couple guys who do the same.  Admittedly, it isn't very common, but it's certainly common enough around here to not be weird.  Is this just another example of the US being more lenient with weapons?))

Devastator

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Re: COVEN: Mission Two Finished
« Reply #451 on: May 14, 2017, 02:04:39 am »

((Wiki has it that they're quite rare in England, and have been banned for a very long time.))
« Last Edit: May 14, 2017, 05:01:03 am by Devastator »
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NJW2000

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Re: COVEN: Mission Two Finished
« Reply #452 on: May 16, 2017, 01:04:57 pm »

Attempt to negotiate one additional clause, the ability to temporarily or permanently designate a portion of the power gained by me through the main clause instead to a proxy or an item or location.  Said power gain would still be subject to any halting of my personal gains.

Also, does permission to open holes between mortal viewing and the magical world extend to the power to open said holes? (temporary or permanently.)

In any case, yes or no to the addition of this clause, sign the deal, take the seductive power and the limited conscription option.


(I'm asking for it to only apply to new power gained, so that it can't be used to transfer existing power should the demon be displeased with my actions. it isn't an attempt to bypass censure through that method.)
Clause accepted.
Whatever form your media takes is the hole. You can open up temporary ruptures just by doing magic near mortals and making them watch, but they'll always forget about it afterwards. I guess they might not forget seeing you if they're already a fan.

You sign the deal in a small amount of blood, and leave unmolested.

Time to go film some magical shit.

Hm... Maybe I should get into a demonic contract that gives me stuff when we fail missions. :P

In all seriousness, though... What do the demons in the local area tend to want? If I don't know, ask Vince about this.
You talk to Vince.

 Local demons... well, Belial is in charge of London, but he will have thousands of subordinates, who could want countless different things.

The ones very nearby? They're probably involved in leeching magical energy from humans. They're better converters of human worship to magical energy than witches are, but might be less efficient in their use of magical energy, in which case you could help them out in exchange for power.

"Worship" of a demon might take an odd form, especially as humans these days aren't really aware of their presence. For example, playing a certain mobile game or sitting at a bus stop might feed a demon power. Like the Six-headed Hyena Morgalath who feeds off the local commuters as they stand under a bus shelter waiting for a bus. And these demons would want you to help increase their power in some way, such as by making sure there were always people waiting at the bus stop. They could probably reward you by vomiting gold or somesuch.


First, ask/look around to see if there's anything I could use to write a journal on what's happened so far. Second, put the suit away somewhere, and leave a label saying it's mine/was obtained by me. Third, go to the magic market, and look around for the following 3 places:
1. A place to obtain slightly stronger magical liquids. I could use a good demon chalice.
2. Somewhere involving runes. Sure, us witches can discover them, but surely other folks can see and/or use them, right?
3. Somewhere where objects could be traded. I'm not sure if other witches could use my wands or pendants, but someone somewhere might find worth in breaking them down.
Prac: 2+1
You get a ring-binder full of graph paper. Not exactly journal-ish, but good enough.
Suit stored in Vince's laundry cupboard.

1. Loads of stall are selling basically powerful liquids, which are certainly "slightly" stronger. For really chalice-specialised or potent stuff you'd probably be a bit short, but there is definitely stuff here within your price range, especially if Jimmy shares the coins with you. You two should probably sort that out between you somehow; I don't care if he honours his promise or not. You see:
Gastronomers selling starlight soup and liquid void, as well as other culinary items from the depths of space.
Reality-altering coffee sold in Klein mugs.
Mix-With-Water powdered dragon's blood from the packed alchemist's stall. A major alchemical ingredient, this.
Volatile Quickblood, drained from silver fishwrymes at the pungent and untalkative cyclopes at the Weirdfish stall.
Tanngrisnir's Restorative Milk - healing and potent, from the New Zealander's stall.
More if none of these stalls appeal.

2. There's a shrine to Apollo at which the priests offer to blind you in exchange for a massive boost to the discovery, manipulation and perception of runes, and greater visual understanding of magic anyway.
Or if that's not your thing, there are some cheap dreamcatchers, which purportedly boost the chance of rune discovery in sleep.

3. A witch's weapons are specific to him, except for rings, swords, brooms, and caduceuses. Nobody can use the other ones, and there's no easy way to undo their creation. You might get something back if one of the scrappers destroyed it for parts and energy, but not as much as you put in.


I'm going to see if the 'farmers have anything within my price range, and if not weather they have any jobs I can do to make up the remainder.
They have a small but high-end handgun, provided you don't split the gold with Goethe. If you only pay with half the stuff you stole, you'll need a chit from the chit merchant, but will be able to buy something considerably more powerful.

That's... quite a bit bigger than what I was intending to use, but I can work with it.
say that I bought it for self defense purposes, but have not actually had to use it yet. As for scrap metal? I have to find a way to get money somehow. I'm not a citizen of the U.K., and can't exactly get a job easily, now can I? Bad enough I have to eventually get a plane or boat ticket back to the US on scrap metal collection and sales. Speaking of sales, I was going to ask around about places to sell my metal.
Might as well provide proof of purchase for my switchblade, or at least give the shop name for it.

So basicallllllly... you tell the civil servant that you're working on the black job market because you don't have a passport or work visa, selling stolen scrap metal. And are accustomed to carrying a semi-legal weapon inpublic without good reason. Oh, and you just don't answer the question about what you were doing on private property.

That's at least six different kinds of illegal.

Practicality: 6+1

You manage to hastily correct yourself with confused and raspy garbling about how you aren't actually massively breaking the law. The guy thinks you're crazy and looks out of patience. You probably only have one more chance to catch his interest or extricate yourself from this mess before you get handed over to the police.

Do eet.

Scavenge some gold out of a broken phone or something, then use my paintbrush-wand to create large amounts of gold. Redeem this gold for some money at a Cash For Gold business.

Go wandering around London, looking for interesting/helpful/useful magical stuff. If I find demons, inquire as to what contracts they'd be willing to offer me.


Can we drain clots from each other if the person who is "donating" the clot does so voluntarily?
You create the chalice, pouring demonic toad slime and battery acid into a poorly washed tupperware box. It explodes, droplets of burning liquid searing your hands before trickling away to nothing.

The road by your feet wells with clear green stuff and then parts, and a misshapen creature the size of a van rears up. The head of a toad, with bulging dark eyes, it's body is freakishly elongated, the front covered in whiskers and grapsing, prawn-like arms. The thing itself is made from tough membranes leaking sizzling acid, biting away at the tarmac. The thing arcs into the air then subsides again, crashing through another hole in the concrete and trickling away into the earth.

You can summon it about once every twenty seconds.

You create a mess of broken electronics and fused metal. Great.

So stuff you see... let's see... a guy outside Buckingham palace is selling the blood of members of the royal family. Pretty damn cheaply too; well within your price range. You also notice a bunch of creeps in biohazard suits stuffing the extremities of something not-human into a van. And a talking bear, who is of no use at all. There's a suit who offers to exchange magical items for cash (he gives you his card), and a rasta running a delicious carribean takeaway who teaches pyromancy, and would be cool with taking on another pupil. To be honest, the rasta seemed like he'd be cool with anything at the moment, he's a more than a little mellow.

There's an avacado demon, who offers to increase your physique and glamour if you get more people to eat vegetables and healthy foods from the grocery store it lives in.

You also get handed a notice by one of the Transport For London mages, who herd the giant worm-trains through tunnels. You're not sure exactly what's going on with that, but the underground seems to be made of worms that can also carry commuters or something. Anyway, there's a loose crazed trainworm, and he's paying money for sightings as well as putting a really substantial bounty on it.

And then you get mugged by a couple of hoods in an alley. How do you wanna play this?


Eh. Put a second clot into the roomba, then. Mount up and hoverboard around the city, looking for opportunities. Something involving profit, as I don't have any money.
You fly around the city like... well, there aren't many things like someone flying through the air on a Roomba. A dirt-fighting superhero? Seems a little flat.

Opportunities, eh? Well, first off you try the chit merchant at the magic market. Carry out a mission for him (well, for someone else, but you don't get to know who that person is), and you earn a slip of paper entitling you to any valuable object in the market. Not mega-valuable, just quite valuable. There's a different chit for mega-valuable, you gotta have some serious street cred to even be given a chance at one of those.

So according to the coiling ink on the slip of Livepaper you're handed, you have to pick up a box of raw product from a magical drug baron and deliver it to another dealer in a certain tomb. Simple.

That do you, or you want a different way to make profit?



GM NOTE: DUE TO SUSPECTED BALANCING ISSUES, THE UPGRADE COST OF WANDS AND STAFFS HAS NOW DECREASED DRAMATICALLY, HALVING IN SIZE. THE UPGRADE COST OF BROOMS HAS ALSO LOWERED TO A FLAT ONE CLOT PER TIER. ANY CLOT INVOLVED ACTIONS SINCE MISSION TWO CAN THUS BE UNDONE, FOR THE SAKE OF FAIRNESS. CADUCEUSES NOW COST ONLY TWO CLOTS.

Oh, and everyone knows about the magic market.



Spoiler: sheets (click to show/hide)
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crazyabe

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Re: COVEN: Mission Two Finished
« Reply #453 on: May 16, 2017, 01:51:22 pm »

Improve broom to with 2 Clots, Assume I didn't pay whats his face and grab the gun, Head out exploring, in that order.
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nothing here.

Dustan Hache

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Re: COVEN: Mission Two Finished
« Reply #454 on: May 16, 2017, 01:58:14 pm »

Overshoot +1? I might as well forget about playing. Do whatever, I'm already FUBAR.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Devastator

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Re: COVEN: Mission Two Finished
« Reply #455 on: May 16, 2017, 02:01:11 pm »

Overshoot +1? I might as well forget about playing. Do whatever, I'm already FUBAR.

((Getting arrested isn't really fatal.  Especially with the forget-me field that seems to surround magic.  I'll bet the worst that can happen is you'll get thrown in the drunk tank, the paperwork will vanish and the next shift will let you out in the morning, sans weapon.))
« Last Edit: May 16, 2017, 02:05:30 pm by Devastator »
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Dustan Hache

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Re: COVEN: Mission Two Finished
« Reply #456 on: May 16, 2017, 02:10:15 pm »

Overshoot +1? I might as well forget about playing. Do whatever, I'm already FUBAR.

((Getting arrested isn't really fatal.  Especially with the forget-me field that seems to surround magic.  I'll bet the worst that can happen is you'll get thrown in the drunk tank, the paperwork will vanish and the next shift will let you out in the morning, sans weapon.))
I'm burned beyond all recognition, possibly at fault for an arson I didn't commit, and in general hospitalized for aforementioned burns for at least three more turns, after which I will likely go to jail and since I cannot bail or otherwise convince people that I am innocent in all accounts, most likely  staying there until they either find out the people who did do the arson, or deport me for being an illegal immigrant of sorts.
Either way, my game's FUBAR, and so is my character. No point in continuing with spesiffics.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Devastator

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Re: COVEN: Mission Two Finished
« Reply #457 on: May 16, 2017, 02:29:45 pm »

Buy a sketchbook and some art supplies.  Spend the day wandering the city, going places, seeing people and things.  Make sketches of various locations, buildings, and creatures.  Make sure to include the demon-filled tunnel, elevator, and Amdukias as well as his secretary.  (without re-entering said building, so do those by memory.)  Also include a few sketches of an OC who is obviously a somewhat-idealized myself, save for some obvious physical difference, such as longer hair.
« Last Edit: May 16, 2017, 05:03:21 pm by Devastator »
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Egan_BW

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Re: COVEN: Mission Two Finished
« Reply #458 on: May 16, 2017, 02:30:09 pm »

Courier service? Sounds perfect. Head over to the pickup point.

Will Unending Avarice activate automatically, or do I have to consciously use it when I want to loot shit?
Would casting thornwand's second spell on my roomba decrease the roomba's magical power? Is that spell permanent, or can I deactivate it?

Also might want to do something about those teeth stuck in my forehead.
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NJW2000

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Re: COVEN: Mission Two Finished
« Reply #459 on: May 16, 2017, 02:39:10 pm »

Overshoot +1? I might as well forget about playing. Do whatever, I'm already FUBAR.
All it did was make him think you were a bit nutty rather than a criminal. You can convince this guy to let you out into the streets, or escape somehow (1 clot left, btw), and you're free. It'll just take a little ingenuity. Getting your stuff back might be more of a problem, but it's likely just in an evidence drawer somewhere.

Hell, Vince will probably scry for you if you don't solve your problems by yourself in time. Getting arrested isn't the worst thing that can happen in this game.
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Devastator

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Re: COVEN: Mission Two Finished
« Reply #460 on: May 16, 2017, 02:51:48 pm »

((Plus even in the case of an arrest, it'll just be hospital for a few turns anyway, and that would require proving that it was arson, proving this is the suspect for the arson, instead of, say, a witness.  If magic stuff doesn't get recorded or on camera or such, they're going to have a damn hard time putting together any evidence.  They might put some pressure on for a guilty plea or such, but I can't see it ever reaching a judge without being dismissed.))
« Last Edit: May 16, 2017, 05:25:30 pm by Devastator »
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OceanSoul

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Re: COVEN: Mission Two Finished
« Reply #461 on: May 16, 2017, 03:03:02 pm »

Has the price of upgrading wands/staves decreased to half rounding up or down? In other words, are the prices of tier 2/3/4 wands/staves 2/3/4 or 1/2/3? The former, right?

Anyway, return to base. Want to save that clot for the next tier of wand. The clot after that can be for a better chalice.

Actually, could I refund that one clot I spent on the ice-cream chalice? If so, upgrade bone wand.
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

ATHATH

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Re: COVEN: Mission Two Finished
« Reply #462 on: May 17, 2017, 01:59:16 am »

Overshoot +1? I might as well forget about playing. Do whatever, I'm already FUBAR.
All it did was make him think you were a bit nutty rather than a criminal. You can convince this guy to let you out into the streets, or escape somehow (1 clot left, btw), and you're free. It'll just take a little ingenuity. Getting your stuff back might be more of a problem, but it's likely just in an evidence drawer somewhere.

Hell, Vince will probably scry for you if you don't solve your problems by yourself in time. Getting arrested isn't the worst thing that can happen in this game.
Heck, I lost a leg, and I'm doing fine now.

Tell ya what, if I can learn some pyromancy from that rasta, I'll try to learn a "heal burns" spell before any others- I figure that that spell is one of the first spells that an apprentice pyromancer is supposed to learn anyway.

Quote
You create the chalice, pouring demonic toad slime and battery acid into a poorly washed tupperware box. It explodes, droplets of burning liquid searing your hands before trickling away to nothing.

The road by your feet wells with clear green stuff and then parts, and a misshapen creature the size of a van rears up. The head of a toad, with bulging dark eyes, it's body is freakishly elongated, the front covered in whiskers and grapsing, prawn-like arms. The thing itself is made from tough membranes leaking sizzling acid, biting away at the tarmac. The thing arcs into the air then subsides again, crashing through another hole in the concrete and trickling away into the earth.

You can summon it about once every twenty seconds.
Awwwwww yeaaaaah.

Quote
You create a mess of broken electronics and fused metal. Great.
Turn in most of it anyway.

Quote
So stuff you see... let's see... a guy outside Buckingham palace is selling the blood of members of the royal family. Pretty damn cheaply too; well within your price range.
Buy enough to make a chalice with, then store it back at the Coven HQ (can I still have it recorded in my inventory, though, so that I don't forget that I have it?).

Quote
There's a suit who offers to exchange magical items for cash (he gives you his card),
Browse his inventory.

Quote
and a rasta running a delicious carribean takeaway who teaches pyromancy, and would be cool with taking on another pupil. To be honest, the rasta seemed like he'd be cool with anything at the moment, he's a more than a little mellow.
Accept, and begin learning pyromancy. Try to learn a "burn heal" spell first, if I'm allowed to/that's part of the curriculum.

Quote
There's an avacado demon, who offers to increase your physique and glamour if you get more people to eat vegetables and healthy foods from the grocery store it lives in.
Accept (provided that this is just a one-time thing, and not a continual obligation), and spend a bit of time doing parlor tricks and such for onlookers, with the stated goal of trying to improve the health of the general population by encouraging people to eat healthier foods.

Quote
And then you get mugged by a couple of hoods in an alley. How do you wanna play this?
Can I see them? Are they magical? Do any of them have any holy symbols or such that would indicate that they are religious?
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

NJW2000

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Re: COVEN: Mission Two Finished
« Reply #463 on: May 17, 2017, 10:07:17 am »

Has the price of upgrading wands/staves decreased to half rounding up or down? In other words, are the prices of tier 2/3/4 wands/staves 2/3/4 or 1/2/3? The former, right?

Actually, could I refund that one clot I spent on the ice-cream chalice? If so, upgrade bone wand.
The former, 2/3/4 --> 2/3/4

No, because you went through a mission (or half of one) with it.

Quote from: ATHATH
Can I see them? Are they magical? Do any of them have any holy symbols or such that would indicate that they are religious?
You can see them, sure. They aren't magical or religious in any discernible way. They just want whatever money and valaubles you have on you.

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TheBiggerFish

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Re: COVEN: Mission Two Finished
« Reply #464 on: May 17, 2017, 10:34:01 am »

Hmm.  We got any spare mice (the computer kind)?
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