Roll 1So it begins... --
Oh, and don't forget to look around... you never knew what you can find hidden.----Mercenary 1After two weeks of journeying through the massive desert, you finally arrive at the gates of the massive city called Ultai. The guards let you in without much of a fuss after you tell them that you're here as a mercenary seeking work. It seems that you're not the first talking skeleton they've encountered. You shrug it off, deciding to not give it anymore though, and enter the city. Humans and various elementals are bustling around all over the place, some of them trying to do their chores while others were browsing small shops that were scattered all over the place. In the distance, you can see the massive palace where the Vizir resides trumping all of the sandstone buildings around you, making them seem tiny in comparison. Anyway, you decide to make your way towards the small outpost situated in the inner district to take up a task and earn some money, since you had none on you at the moment. There, the following quests are listed:"Relic Hunt:
- Need someone to help me explore the Pyramid of Theos and kill off any monsters that attack us.
Reward: 450 gold coins and half of the loot.
Find me at the Golden Harpy inn in the royal district."
"Clean up:
- The Vizir is hiring any willing adventurer to help with killing off the lamias residing in the Ul'raak cave. Talk to Khuru Dorrak at the outpost for who will accopany you and to claim your reward.
Reward: 750 gold coins"
"Bodyguard:
- More people are needed to guard the delegate we are going to send at Andretana to represent our kingdom. Come at the easter exit and speak to the guard cpatain there if you wish to join the escort.
Reward: 850 gold coins and an enchanted diadema that will be given upon the delegate's safe arrival at the destination"---
NRDLName: Nix The Deceased Duelist
Race: Skeleton (Cannot feel pain, cannot bleed, +1 power/parry, -2 defense against blunt attacks, -1 to all magic except dark)
Gender: Male
Appearance (optional): Very healthy looking set of bones, clearly drank a lot of milk in life.
Faction: Mercenary
Starting Location: Ultai
Element (1 only): Darkness
Inventory:
- Aquapunga Potion (+2 health, heals broken bones, stops bleeding, doesn't reduce pain) {2}
- Obsidian powder (+2 defense and +1 RES for 3 turns) {2}
---
Head:
Neck:
Torso: Leather Hauberk (+1 defense, +1 power)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Rapier (+2 stabbing, +1 accuracy, -1 power)
Weapon 2:
--
Stats:
STR: 0
DEX: 1
RES: 0
AGI: 0
INT: 0
EXP: 0/20
--
Active Ability: (1 only):
- Taunt (Angers opponent, causing them to rush forward, with a penalty of -2 to defence. Debuff lasts 2 turns and cannot stack. May be used 3 before a 3 turn cooldown. Radius: 2)
Passive Ability (1 only):
- Menacing aura: (-1 attack to all enemies in a radius of 3. The effect doubles for enemies in melee range.)
Mercenary 2You've been walking through this accursed forest, which seemed more like a jungle, for hours and still no village in sight. You sigh and stop for a moment to glare at a massive oak tree with your velvet eyes. As resume your walk, you feel a shiver go down your spine as the various runes adorning your body begin emitting a faint ember glow. You turn around just in time to see three basilisks, one light blue and two emerald green, emerge from the bushes. With surprising speed, the green ones flank you, while the third one hisses menacingly.---
Enemies:
Light blue Bassilisk
Race: Basilisk (+1 accuracy, +2 dodge, -1 power, -2 earth defense)
Element: Ice
--
Torso: Icy scales (+1 defense, ??)
Weapon: Pointy Teeth (??)
--
Stats:
STR: 0
DEX: 1
RES: 1
AGI: 0
INT: 0
--
Active Ability:
- Ice:
-- Enfrost (??)
Passive Ability:
Emerald Basilisk x 2
Race: Basilisk (+1 accuracy, +2 dodge, -1 power, -2 earth defense)
Element: Nature
--
Torso: Green scales (+1 defense)
Weapon: Pointy Teeth (??)
--
Stats:
STR: 0
DEX: 1
RES: 0
AGI: 1
INT: 0
--
Active Ability:
Passive Ability:
---
WunderKatzeName: Nayrous
Race: Skeleton (Cannot feel pain, cannot bleed, +1 power/parry, -2 defense against blunt attacks, -1 to all magic except dark
Gender: Male
Appearance (optional): Nayrous is a skeleton adorned in old incantations and the seals of various wizards, upon his forehead rests rubies and amethyst. His eyes glow with a velvet color, displaying the name of his soul in a circular rune.
In combat Nayrous summons the armor of his old self, a well fit (to a human body) suit of black steel with purple drapings and a galea style helmet with a face plate.
Faction: Mercenaries.
Starting Location: Indinera forest
Element (1 only): Darkness
Inventory:
- Broadsword (2H) (+3 slashing, +2 power, -1 accuracy, -2 dodge, +1 parry if STR is above 4)
- Healing Reagent (+2-3 health, -3-5 pain, cures poison)
--
(You may only start with two pieces of equipment, be it armor or weapon. You can use the 'stock' weapons in the weapon section, or make a custom one. Your armor will also be created by you. Once again, please keep it balanced.)
Head:
Neck:
Torso: Seals of augenda voluntatem (+1 defense, +2 additional magical defense, +1 accuracy, -1 parry, bonuses can be nullified for 3 turns by any dispelling skill.)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Carnem deleo (rod) (Range: up to 6. +1 power)
Weapon 2:
--
Stats (you get 1 stat point from the beginning):
STR: -1 (-1)
DEX: 0
RES: 0
AGI: 0
INT: 1
EXP: 0/20
--
Active Ability: (1 only):
- Estuans mortem (Nayrous can focus his power, removing Spiritus sepulturam, to summon a ghastly suit of armor. This suit negates the defensive weakness' of his skeletal form. In addition this form provides +1 STR and +1 RES. In this form he can also convert INT points into STR points. Estuans mortem lasts 3 turns. When the buff expires, all converted STR goes back to INT. Has a 5 turn cooldown.)
Passive Ability (1 only):
- Spiritus sepulturam (Nayrous general form does not lend itself well to physical combat, however; this form with all of its seals and incantations lends itself well to magic in this form Nayrous suffers -1 to defense and STR but gains +2 to magic rolls.)
Mercenary 3You navigate through the Marrowin Woods, careful to avoid any lizardmen along the way, until you finally arrive at a four way cross. To the north is the way you came from, to the east lays the Path of the Dreaded, called so by it's seemingly constant bad weather, a path leading deeper into the woods to the south and finally, a few crumbled colums and a ruined wall to the west marked the entrance to the Ruins of Metrolia. Unfortunately, two lizardmen were guarding it, although they didn't seem interested in you. Of course, you could also search the area of any useful plants or hidden items before moving on.
---
Rethi-EliName: Antaeus
Race: Human
Gender: Male
Appearance (optional): A plain-clothed man with a giant sword strapped to his back. A wide-brimmed hat hides his face.
Faction: Mercenary
Starting Location: The outskirts of Metrolia
Element (1 only): Fire
Inventory:
- Shield Potion (-4 pain, +1 defense for 6 turns) {1}
- Obsidian powder (+2 defense and +1 RES for 3 turns) {1}
---
Head:
Neck:
Torso:
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1: Flame Ring (+1 to fire spells, +2 attack vs ice enemies, -1 magic defense, -1 attack vs fire enemies)
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Zweihander (2H) (+3 power, +2 slashing, +1 accuracy if you have 3 or more STR, -1 parrying, -2 dodging) [/glow]
Weapon 2:
--
Stats:
STR: 0
DEX: 0
RES: 2 (+1)
AGI: -1 (-1)
INT: 0
EXP: 0/20
--
Active Ability: (1 only):
- Willpower (Gives a buff of +2 power, +1 accuracy and +2 parry that lasts 3 turns. Has a cooldown of 5 rounds.)
Passive Ability (1 only):
- Tough: (+1 physical defense, +1 RES, -1 AGI)
Empire 1You're outside in the trainning field among with your fellow classmates, watching as Paladin Rayes, your swordplay and magic teacher, came out of the Academy towards you. Everyone goes silent when he stopped in front of your group and began measuring each of the students with a critical eye.
"As you might know, the Grand ArenA in Andretana will host a championship in the next few weeks, and Tyrine has been invited to send two warriors to compete." he spoke with a stern tone, the news stirring whispers between the students.
"Your hard work has earned your place as the class which will represent our Academy at the championship." the man continued, pacing around the field.
"Carola! Mystel! Erik! Step forth!" he suddenly yelled in his parade tone. The three of you hurry to follow his order.
"Carola, you've already proven yourself multiple times as a fine fighter, the top of the class." he said with a slight smile before turning towards you and Erik.
"Although both of you are fine swordsmen by now, you never really managed to surpass each other in any way. So, we need to decide which one of you will go with Carola to the championship through a duel." the paladin explains before urging the other students to clear some space for you two. Erik nods towards you then walks three meters away from you, before turning around drawing his weapon, a rapier.---
Enemies:
Erik
Race: Human
Faction: Human Empire
Element: Water
--
Hand Left and Right: Fine Leather Gloves (+1 defense, +1 power)
Weapon 1: Rapier (+2 stabbing, +1 accuracy, -1 power)
---
Stats:
STR: 0
DEX: 0
RES: 1
AGI: 0
INT: 0
---
Active Ability:
Passive Ability:
- Fluid Strikes(??)
---
CrimsonName: Mystel
Race: Human
Gender: Female
Appearance (optional): Light Blonde Hair, Blue Eyes, Slightly shorter than average
Faction: Human Empire
Starting Location: Tyrine
Element (1 only): Thunder
Inventory:
- Sparkcrystal powder (+2 dodge, +1 AGI for 3 turns) {2}
- Healing Reagant (+2-3 health, -3-5 pain, cures poison)
--
Head:
Neck:
Torso:
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Dai-Katana (+2 slashing, +1 accuracy, -1 pierce)
Weapon 2: Dai-Katana (+2 slashing, +1 accuracy, -1 pierce)
--
Stats (you get 1 stat point from the beginning):
STR: 0
DEX: 1
RES: 0
AGI: 0
INT: 0
EXP: 0/20
--
Active Ability: (1 only):
- Battle Focus (Sharpen your senses in order to gain +1 attack and +2 accuracy for 3 turns. Does not use up a major action. Cooldown: 5)
Passive Ability (1 only):
- Honed Senses (May be toggled between giving +2 dodge and -1 parry or +2 parry and -1 dodge to self. Currently toggled for: Dodge bonus)
- Dual wielding (Dai-Katana) (+1 accuracy, +1 dodge, -1 power, -1 parry)
Empire 2You glance around the glade you find yourself in, looking for some luna berry bushes to fill the basket with and get this silly quest over with. The main reason you even took it up wasn't actually for the reward, which was meager at best, but rather as an excuse to go out and explore for a bit. Sighing as you see no trace of any berry bushes, you continue deeper into the forest, the clattering of your wooden limbs accompanying your every step. After a few minutes of walking, you come across a crossroads, one path going straight forward and the other one going to the right. You can also hear a shriek coming from further down the second path.
---
_DivideByZero_Name: Cyfraith
Race: Wraith (+2 to magic, +1 dodge, -2 physical attack, -1 parry)
Gender: Female
Appearance: A puppet of wood, string, and leather that moves by itself. It looks deceptively human, having a real face and expressions, and most people wouldn't know what she is at first glance... until they hear the clattering of wooden limbs moving against each other. She wears thick, ornate dresses that she weaves herself, this helps to muffle the sound a bit.
She has white hair and red eyes.
Faction: Human Empire
Starting Location: Indinera forest
Element: Air
Inventory (2 items max):
- Razor Wire (Can be used for attaching things together, crafting, or self-repair to restore 1 health and remove 1 pain point. Can consume for +1 STR for 1 turn) {5}
- Magicka Energyzer (+2 to magic for 3 turns, speeds up cooldowns by 1 upon use) {2}
--
Head:
Neck:
Torso: Kah'Hur Mist Dress (+2 dodge, +1 magical defense, +1 power, -1 parry, -2 defense vs fire)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Throwing Knives (Base range = up to 1, +1 stabbing, +1 accuracy, -1 power) (keeps razor wire tied around them for retracting them)
Weapon 2:
--
Stats:
STR: 0
DEX: 0
RES: 0
AGI: 0
INT: 1
EXP: 0/20
--
Active Ability:
- Air:
-- Tempest(Creates a howling gale that pushes objects and people with +2 accuracy and -1 power. Range 3. Has an area of effect of 2. Cyfraith will also be affected by the gale if she isn't holding onto something. Has a cooldown of 3.)
Passive Ability:
- Accelerator(Cyfraith moves not by physical power, but by focusing elemental energy. Objects she touches tend to become more lightweight, giving +1 accuracy to melee and throwables)