Hmm...maybe...I dunno. What kind of machine are you trying to make to be considered a mech 5?
A Depth Drive (recipe). I'm trying to up my psychic powers to enable me to dive deeper without immediately getting torn apart by monsters, and this is the most reachable bonus right now. A mantra or relic would also help, but to find those I need to get deeper, and to get deeper I need to power up...
The only other obvious way to break out of this catch-22 would be to gain good techniques to help me, but given how much those cost that might take a while. And so I'm gunning for a (powered-down, cause I only have a [deep 3] tag) depth drive, and need a [mechanical 5].
Either way, get on the phone back to home base and see if anyone picks up.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30/30
Mind: 70/70
Knowledge: 'Mental Fortress' (260/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 2 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Simple safety harness
Well, Lets say that you can turn lower level mechanical into higher by combining them. So, find lots of small machines and start combining them into something huge and stupid.
Great, now try to stick the eye disk to my forehead.
Description: Cute and furry
Archetype: Adorable Hamster (+10 Hide, -10 to all other abilities)
Abilities:
Blast: 14-10=4
Fight: 14-10=4
Dodge: 14-10=4
Cover: 24-10=14
Endure: 14-10=4
Move: 24-10=14
Hide: 64+10=74
Find: 24-10=14
Transcend: 80-10=70
Recover: 24-10=14
Build: 24-10=14
Control: 80-10=70
Attributes:
Body: 2
Mind: 98
Knowledge: 0
Inventory:
Eye Disk
You stick the eye disk on your head with your little limbs.
FIX YO TAGS, PW! That post is a trainwreck. Much like half of my own.
Edit:
Await the outcome of the vote. emissary remains in teh crawler. Legs will drive the crawler if the bore remains here, or the bore if we are to move back to the hot poison gas hole. (control skill: 80
Seems we're staying here with a resounding vote of 2.
Have a look through the viewports and the bridge and other window like stuff. Scan to see if our immediate surroundings are indeed safe.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Shell cone gun (2d10+20)
(3) Bladed gauntlets (D20+10)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 200/300
From the periscope you can see inside the cave. It looks like a reasonably small cave, circular, with what looks like cave paintings on the wall and objects strewn around the floor. In the center of the room is some sort of stratue.