((Mind damage? Oh... sry, didn't look hard enough at numbers.))
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 12
Knowledge: 0
Body: 50
Stuff: Pistol, Rifle
Crude model submarine, trinket/doll,
Verne steps in front of the crystal, sheilding it with his body. If Tony continues to be agressive, he shoots the guy in the head with a rifle.
"Are you trying to send us insane? Are you trying to destroy valuable resources? Stop bloody shooting this thing!""
[96/80]
[Luck:4]
You step in front of the crystal and take a shot at Tony. You miss him entirely, but luckily your shot doesn't ricochet and hurt anyone.
"Get that shiny thing somewhere safe, meatbag"
Shove the crazy meatbag out the door with a bull-rush.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 11/80
Mind 18/20
Pistol, paint, diesel gauntlets (after returning to the bore)
Winter Octopus Strike, 0/250, normal damage may be dealt instead as non-lethal.
[24/50 vs 38/0]
You shove your way past everyone and grab him by the shoulders. You spin him around and shove him through everyone in the crawler, out the door and into the cavern. You only stop pushing when you've got him a good dozen feet from the crawler.
Be annnoyed that this system makes it impossible to do significant damage despite rolling an 86 point success against an immobile enemy. Then, sigh and close the door to the crawler. If Sifeebt can still act after doing that, he'll attempt to disarm Tony. With his sabre.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19
Mind - 73/81 ((I made the change to 19/81 awhile ago, but completely forgot to modify my master copy. So I undid it the very next turn. Saved it this time though.))
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [20/350]
Inventory:
Deathless Sabre (4d6)
You let everyone run out of the crawler before hitting the door close button and walking out yourself as it does. As soon as Brag is finished with his little shoving match you dart in for another blow.
[33/90 vs 25/0] [13x3 =39 damage] [5hp remaining]
You run your blade straight through Tony's chest and then kick him off of it. He staggers back, blood gushing from his wounds.
"Keep him from shooting the crystal!"
Slash Tony with the knife.
Archetype: Quiet Man
Abilities:
Blast: | 0 |
Fight: | 80 |
Dodge: | 50 |
Cover: | 0 |
Endure: | 20 |
Move: | 60 |
Hide: | 80 | +10 |
Find: | 40 |
Transcend: | 30 |
Recover: | 40 |
Build: | 0 |
Control: | 0 |
Attributes:
Body: 60
Mind: 40-20=20
Knowledge: 30+?/30 for Reference Guide
Inventory:
Knife (3d6)
[71/80] [2+6+1=9 damage.]
You run up to the already heavily injured Tony and finish him off, jamming your knife straight into his forehead. He twitches and then collapses, the crackling enery in his eyes vanishing.
Try again to cut Tony's hand off
Jakie 'Razorblade' Rede
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
[40/70] You walk over to Tony's corpse and cut off his hand.
YAY!
Yes. Very Well.
Roll the Crystal to the side of the crawler, away from the door.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
[/quote]
[62/80]
You play dung beetle and roll that crystal around to the side of the crawler and lean up against it. Everyone around here seems very excitable.
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Man me stations. Shiver my timbers, or something. Fire if told to!
Sir, what you do on your own time is all well and good but we are in public.
""Aha, a challenger from the great beyond! Ghostly fisticuffs it is then!"
Pewpew priester beadz! Move out of that column if I can and attack the deep sea ne'er-do-well. Don't place myself in between the creature and the bore/crawler/teammates though, in case it extend another column.
If I can kill it this turn, collect its remains and again attack the sea scum possessing our former friend.
((Will edit in sheet.))
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive pending replacement 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Pistol 4d6
[20/95 vs 30/80][14 damage, 36 hp left]
[28/80 vs 79/95][16x2=32 damage to mind]
You drift out of the column and strike at the coiled worm with your priest beads. The beads fly from down below up into the wall and batter the worm with blows. The worm squeals in a soundless way and launches itself at you again, tearing a piece of wall out and hurling its coiled body across the room. It strikes you, passing through your body, and you feel it tear away at your mind. It leaves you feeling groggy and unfocused, your memory impaired. The boulder it rode out of the wall sails down, [luck roll:1. Of course], onto your teammates below. Well, lets see some dodging.
Brag 65/80
Sifeebt 24/80
Vokun 76/50 54 damage, 6 hp left
Rede 80/55 53 damage, 22 hp left
Bragthor and Sifeebt see the boulder coming and jump out of the way. Vokun and Rede do not see it coming. Vokun gets caught directly beneath the boulder and is crushed nearly to death and pinned in place. Rede's leg is caught beneath the rock and smashed.
So...I'd be saying its time to make a recover roll but RC is still fighting and as we see, collateral damage is a very real possiblity.