((I guess Sifeebt's back to being a wannabe diver, then.))
If I have Transcend, can I resist Deep Sea attacks from L3 to the real world using that instead of Endure?
In any case, Sifeebt will keep Nameless between him and Vokun, and hit the thoughtful corpse with the flat of his sabre. Nonlethal attack, however that might work.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 20
Mind - 80
Knowledge - 0
Inventory:
Deathless Sabre (4d6)
Can I hit him twice due to being missed?
I suppose that would make sense. Though the backlash from a failure may be greater.
Really just cutting in on this dance huh? Non-lethal does half damage and can't be done with some weapons unless modified or using unique ammo. Yours can though.
Fight 54/90 vs 30/60 dodge 4d6/2 6+5+5+3= 19/2=9 damage
You walk up behind Nameless and proceed to crack him in the back of the head with the flat of your sabre. He spins around and looks at you with a glare of complete indignation.
"Dude, what the fuck."
Fight 99/90 vs dodge 56/60
Fight 40/80 vs dodge 61/80 d6=6 damage
You shrug and take another swing at his head, but he ducks straight under the blow and hits you with an uppercut. You stumble back, your nose bleeding.
Keep working on that armor. 10/80
Basically as you go further down you go, the more aspects of reality you have access to and the more you can mess with things. At level 10 you can basically mess with the fundemental forces of reality and tinker with the fabric of all things. Level 3 is what you could call your local manipulation level, where you can mess with the materials in the local area.
I'll write something with a bit of detail for what you can do on each level if you want
If it's not too much to ask, yeah, that'd be pretty dang handy. You could do it in parts if it's too much to do at once.
Oh, and are you keeping track of where we are exactly on the map? Or should we?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>90 (+10 priest's beadchain)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Soldier's suit (10/80)
Pistol 4d6
The info is gonna be pretty generalized because I don't wanna spoil a whole lot, but I'll get it to you soon-ish.
And I'll keep track fo the big map, the one the drill makes, but if you guys wanna add to it or anything, you'll have to do that.
Build an AI to recognize who is present on the bridge. If not part of the current crew, and no crew members are on bridge deactivate interface until one of the crew unlocks it voluntarily. If not part of the crew, seal the bridge, lock the intruder in, close security shutters over controls.
Name: Deira
Archetype: Worm Driver
Blast:
Fight:
Dodge: 40
Cover: 60
Endure: 40
Move: 60
Hide:
Find:
Transcend:
Recover: 40
Build: 80
Control: 90
Body: 60
Mind: 40
Knowledge:
Items:
Pistol (4d6)
An AI would imply there are computers around here. Which there are not. But if you have a Diver, you could ask them to speak to the Bore's brain, which is about the closest you'll get.
Current action: spar (also, gain knowledge for technique)
How do we record damage taken? I have included a 'current body' stat next to my body stat to indicate what I think my stat is currently, after having taken 6 damage in that last round.
PW, should I include a dodge penalty and damage bonus to my tech? Would that increase the knowledge cost?
Finally: have we been sparring for ten hours with two whole attacks done? If the rest of the turn is an hour long, can we get a summary of the results of an hour's worth of sparring? Nameless will yield and rest when his body drops to 20.
Current sheet:
Thoughtful corpse
Body: 80 Current:71
Mind: 20
knowledge: 0
Gaining knowledge for technique: One Strike. Adds d20 to a single attack roll against a single opponent at the cost of 5 body.
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Knife (3d6 dmg)
You'll get your knowledge when the fight is over. If you win, you'll get even more.
The way you're doing it is fine, just as long as it's clear that one is your max and the other is your current. Even something like "Body 71/80" would work fine.
The knowledge cost should stay the same as long as the bonuses and the negatives remain balanced.
Sure, I could just roll it all out, though Since this is now a three way battle you're gonna need to give me some instructions as to who attacks who and how.
Continue sparring with Nameless, using fists and not weapons. Yield if I:
Gather enough knowledge for the Reference Guide,
Have under 30 body left,
or my opponent yields.
Archetype: Quiet Man
Abilities:
Blast: | 0 |
Fight: | 80 |
Dodge: | 50 |
Cover: | 0 |
Endure: | 20 |
Move: | 60 |
Hide: | 80 | +10 |
Find: | 40 |
Transcend: | 30 |
Recover: | 40 |
Build: | 0 |
Control: | 0 |
Attributes:
Body: 60 - 4 = 56
Mind: 40
Knowledge: 10/30 for Reference Guide
Inventory:
Knife (3d6)
5 knowledge gained so far.
Archetype: Engineer
Blast: 10
Fight: 20
Dodge: 50
Cover: 40
Endure: 60
Move: 10
Hide: 20
Find: 80
Transcend: 10
Recover: 40
Build: 90
Control:
Body: 60/60
Mind: 40/40
Knowledge: None, for now
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Honestly? Faster metalbuilding would be amazing. I'm not too terribly worried about flubbing rolls very hard. TOOLZ4SPEED, please.
This got forgot. However, Engie would be investigating the bore for damage, internally.
For faster the easiest thing is probably to create a workshop tool, ie something that is stuck on the bore. Lower Knowledge costs. Even lower if its highly specialized.
find: 64/80
You find no damage to the bore.
Break off of working with that meatbag on the gauntlets to see what the blind drivers have run us into this time.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 80
Mind 20
Pistol, diesel gauntlets (5 hours away)
Oh crap, I thought recover was first aid, oh well. On another note, would it be possible to build mechanical replacement limbs?
Run to try and see what's outside, then search for a crowbar or fireaxe to use as an improvised melee weapon.
Jakie 'Razorblade' Rede
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75
Mind - 25
Knowledge - 0
Pistol (4d6 [4-24])
Other
- Missing a finger
Verne rushes to be the first to look down the periscope. Then if no other immediate action is taken, he gets back to building the rifle, if allowed.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 50
Knowledge: 0
Body: 50
Stuff: Pistol, Crude model submarine, trinket/doll
Rifle Building 5(?)/15
Several people crowd and shove each other as the periscope ascends from the floor and locks into place. They look through it together, heads bunched up next to each other. At first they don't see anything, at least until one of them figures out there's a light switch and turns on the periscope's floodlights. The drill has punched it's way into a natural cave or more accurately, into the passage of an underground river. It stretches off left and right as far as the light will illuminate, and the passage containing it is massive. It's at least 100 feet down to the roaring black waters and the passage is ovoid, wider than it is tall, so the river must be 150, 200 feet wide.
[Find: 48. Fail Fail Succeed!]
Verne suddenly jerks the periscope around and points it down the left passage.
"Hey! Look!" He says as he turns off the floodlights, "There light in that direction. Or like, shimmering"