Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Do you want to see a second Dragon game with the same mechanics.

Yes.
- 10 (47.6%)
No, I don't want the attention to be split.
- 6 (28.6%)
Don't care.
- 5 (23.8%)

Total Members Voted: 21


Pages: 1 ... 3 4 [5] 6 7 ... 11

Author Topic: Dragon(SG)  (Read 7596 times)

ATHATH

  • Bay Watcher
    • View Profile
Re: Dragon(SG)
« Reply #60 on: January 02, 2017, 02:35:13 pm »

Is there still any interest in this?
It would help if you posted a turn.
+1

I have posted an action, y'know.
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

HugeNerdAndProudOfIt

  • Bay Watcher
    • View Profile
Re: Dragon(SG)
« Reply #61 on: January 02, 2017, 02:36:30 pm »

Is there still any interest in this?
It would help if you posted a turn.
I did.
a breath weapon usually takes time to develop into a powerful weapon, so it is a very weak poison right now. You breathe on the entrance to the warren anyway.
I write short updates. If you look, you will notice that you did take an action:
You breathe on the entrance to the warren anyway.
Logged
Don't eat ghosts, that's how we got into this mess to begin with.

TankKit

  • Bay Watcher
  • Probably writing something.
    • View Profile
Re: Dragon(SG)
« Reply #62 on: January 02, 2017, 03:01:32 pm »

Well, maybe it would help if you atleast labeled it, Turn One. Maybe something like this.

Turn One:
Quote from: An action
blah blah blah
You do the blah blah blah, causing blah blah blah.


You see, as far as I can tell, if your going to have something like this, you need to have something to show that your doing a turn, and considering the style of this particular SG, most people have multiple actions done. I'm not saying you have to do it, I'm just trying to give advice. Sorry if you feel insulted.
Logged
“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

HugeNerdAndProudOfIt

  • Bay Watcher
    • View Profile
Re: Dragon(SG)
« Reply #63 on: January 02, 2017, 06:52:24 pm »

Sorry, thats a good idea.


Turn two:
Can we breathe poison yet? We could try and toxify the entrance to the warren, and return later to eat any other rabbits that might be there. Do the same thing to any other nests we can find.
While a breath weapon usually takes time to develop into a powerful weapon, it is a very weak poison right now. You breathe on the entrance to the warren anyway.
Logged
Don't eat ghosts, that's how we got into this mess to begin with.

Chevaleresse

  • Bay Watcher
  • A knight, returned from a journey weary and long
    • View Profile
    • Patreon
Re: Dragon(SG)
« Reply #64 on: January 03, 2017, 01:23:03 am »

Keep hunting. Be all sneaky-beaky like. Scavenge if we have the opportunity.
Logged
GM of Trespassers V2.
If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

TankKit

  • Bay Watcher
  • Probably writing something.
    • View Profile
Re: Dragon(SG)
« Reply #65 on: January 03, 2017, 03:07:36 am »

If we find anything too big for us to hunt, or something that might hunt us, then try to hide in the foliage.
Logged
“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

RoseHeart

  • Bay Watcher
  • 🛡️ Shiny Knight
    • View Profile
    • Forum Game Portfolio
Re: Dragon(SG)
« Reply #66 on: January 03, 2017, 03:22:58 am »

An idea for the second game would be that, players must pick one. That way the dragons can exist in the same world and potentially have conflicting interest.

I MIGHT be interested in hosting it.
Logged
He who knows
he has enough
is rich.

HugeNerdAndProudOfIt

  • Bay Watcher
    • View Profile
Re: Dragon(SG)
« Reply #67 on: January 03, 2017, 11:33:07 am »

If we find anything too big for us to hunt, or something that might hunt us, then try to hide in the foliage.
Is this an addition to the previous action, or a different action entirely?
Logged
Don't eat ghosts, that's how we got into this mess to begin with.

TankKit

  • Bay Watcher
  • Probably writing something.
    • View Profile
Re: Dragon(SG)
« Reply #68 on: January 03, 2017, 11:49:22 am »

If we find anything too big for us to hunt, or something that might hunt us, then try to hide in the foliage.
Is this an addition to the previous action, or a different action entirely?
Both? It is an addition to the previous action, but if we need to hide then it will be a different action, because we're hiding instead of hunting. Or am I just thinking too hard?
Logged
“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

HugeNerdAndProudOfIt

  • Bay Watcher
    • View Profile
Re: Dragon(SG)
« Reply #69 on: January 03, 2017, 04:11:12 pm »

Turn 3:
Keep hunting. Be all sneaky-beaky like. Scavenge if we have the opportunity.
you find a rabbit and kill it. you aren't hungry enough to eat all of it, so what do you do with the rest?
Logged
Don't eat ghosts, that's how we got into this mess to begin with.

HugeNerdAndProudOfIt

  • Bay Watcher
    • View Profile
Re: Dragon(SG)
« Reply #70 on: January 04, 2017, 11:47:50 am »

Hello?
Logged
Don't eat ghosts, that's how we got into this mess to begin with.

TankKit

  • Bay Watcher
  • Probably writing something.
    • View Profile
Re: Dragon(SG)
« Reply #71 on: January 04, 2017, 11:51:19 am »

Hi. Drag it back to our layer. Then go out hunting again, so we can stockpile more food, unless we need to rest, in which case rest. If we do hunt, then rest after we've finished hunting.
I swear to god, if the first dragon SG I see fucking dies... ((Incase you can't tell, I like dragons.))
« Last Edit: January 04, 2017, 11:53:10 am by TankKit »
Logged
“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

HugeNerdAndProudOfIt

  • Bay Watcher
    • View Profile
Re: Dragon(SG)
« Reply #72 on: January 04, 2017, 03:04:33 pm »


Turn 4:
Drag it back to our layer. Then go out hunting again, so we can stockpile more food, unless we need to rest, in which case rest. If we do hunt, then rest after we've finished hunting.
you grab the lower half of the rabbit, and begin to drag it to your lair, when you practically run into a tall man with a faintly glowing gun, and a thick kevlar vest.

(oh god. I rolled a 2. on a d100.)
Logged
Don't eat ghosts, that's how we got into this mess to begin with.

TankKit

  • Bay Watcher
  • Probably writing something.
    • View Profile
Re: Dragon(SG)
« Reply #73 on: January 04, 2017, 03:12:53 pm »

Make him join our newly formed cult. Very newly formed.
Logged
“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

HugeNerdAndProudOfIt

  • Bay Watcher
    • View Profile
Re: Dragon(SG)
« Reply #74 on: January 05, 2017, 10:40:59 am »

Make him join our newly formed cult. Very newly formed.
Make him? you seem to be misinterpreting the power balance here.
Logged
Don't eat ghosts, that's how we got into this mess to begin with.
Pages: 1 ... 3 4 [5] 6 7 ... 11