Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Too many doors in my drafty fortress  (Read 3010 times)

The Sleeper

  • Escaped Lunatic
    • View Profile
Too many doors in my drafty fortress
« on: December 17, 2016, 10:28:08 pm »

I've been playing dwarf fortress for quite some time, through many versions. You must excuse my laziness, I should look at the past version changes. But then you wouldn't be reading this post. Do dorfs still complain of a drafty fortress? Just recently I have started large mine fortresses, think Moria. now they have so many wants I didn't even notice drafty feelings. If this feeling is no more would anyone like to comment about when it went away and why? I personally don't think dorfs would mind a draft. Because of all that beard.


here's the answer to my question:
"Complained about the draft lately" used to be an unhappy thought, and maybe still is, but it has nothing to do with doors. It applies to dwarves called up into the military but with little or no military skill. It goes away once they stop being "Recruits".
"Drafty" thoughts were removed back in v0.40.10.
Thanks Imperium3 and Loci!!

Classic english language misunderstanding.
'Conscription is a problem? Better install more doors!'
heh heh, I feel so silly! I guess that's why I love this game; it's half in my head!
« Last Edit: December 20, 2016, 02:38:50 pm by The Sleeper »
Logged

Immortal-D

  • Bay Watcher
  • [Not_A_Tree]
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #1 on: December 17, 2016, 10:55:13 pm »

I don't recall that ever being a thing, but I've only been playing a few years.  That said, if you build a bedroom or dormitory without doors, your Dwarves will get a bad thought from 'uneasy sleep due to noise'.

Thisfox

  • Bay Watcher
  • Vixen.
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #2 on: December 18, 2016, 02:44:50 am »

I seem to remember it was a complaint when rooms (such as halls or meeting areas, as well as bedrooms) were undoored. I haven't seen the complaint recently.

I like doors: When one dorf goes off the deep end (or turns into a werecoyote) it's easier to restrict the violence to one area. Yes, they might choose to take a door off its hinges and throw it around, but they're unlikely to do it to all of them, and with doors around the mayhem locked, there are less dorfs joining in and getting bitten, king-hitting their former friends, or getting hit in the head by a flying door. Personally, I have a lot of doors in my fort.
Logged
Mules gotta spleen. Dwarfs gotta eat.
Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
"Urist McMason died out of pure spite to make you wonder why he was suddenly dead"
Oh god... Plump Helmet Man Mimes!

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #3 on: December 18, 2016, 04:43:26 am »

I wasn't aware of any problem with draft, but like Immortal-D I've only been playing for a couple of years. My understanding of the complaint about noise was that you used to get it when bedrooms were located too close to workshops (and, I might guess, should count taverns as well) regardless of intervening rock, but that it was removed some time ago, and wasn't affected by doors.
Logged

imperium3

  • Bay Watcher
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #4 on: December 18, 2016, 04:57:24 am »

"Complained about the draft lately" used to be an unhappy thought, and maybe still is, but it has nothing to do with doors. It applies to dwarves called up into the military but with little or no military skill. It goes away once they stop being "Recruits".
Logged
Socks inspire the same sort of emotions in dwarfs that Helen of Troy inspired in the Achaean Greeks. Although it is said that Helen's face launched a thousand ships, socks have surely launched a million ultimately-fatal Store Owned Item tasks.

Werdna

  • Bay Watcher
  • Mad Overlord
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #5 on: December 18, 2016, 12:59:41 pm »

"Complained about the draft lately" used to be an unhappy thought, and maybe still is, but it has nothing to do with doors. It applies to dwarves called up into the military but with little or no military skill. It goes away once they stop being "Recruits".

Too funny, great catch.  I was really scratching my head on this one, as I never recalled bad thoughts about drafty forts, or ever having to worry about doors aside from their interaction with invaders, pets, and socks. 
Logged
ProvingGrounds was merely a setback.

The Sleeper

  • Escaped Lunatic
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #6 on: December 18, 2016, 01:58:36 pm »

I remember when the negative thought about a drafty forttress would be displayed while making huge vaulted entrances like it had something to do with open passages to the surface. I remember it being an issue at the same time as bats roosting in my vaulted entrace. Now I just go with a wagon hole to my depot with multiple bridges from various wealth producing areas. Also are vampires still an issue? Part of my vendetta against doors is against the secret rooms for crime and otherworldly acts. My understanding of the noisy bedrooms had to do with path distance to a workshop. Like I said I've played for so many versions when I come back to it I really have no idea what fun is missing. Especially when I focus on all the new fun; "So Urist you say you lack abstract thoughts? Whose fault is that? Sorry Urist, I forgot you mostly are looking at rough rock walls all year. Sing a jaunty hauling song why don't you?"
Logged

Skorpion

  • Bay Watcher
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #7 on: December 18, 2016, 02:07:30 pm »

"Complained about the draft lately" used to be an unhappy thought, and maybe still is, but it has nothing to do with doors. It applies to dwarves called up into the military but with little or no military skill. It goes away once they stop being "Recruits".
Classic english language misunderstanding.
'Conscription is a problem? Better install more doors!'

Also, it's not path distance to workshops, it's absolute proximity to them that determines noise. It transmits through rock.
Logged
The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

Thisfox

  • Bay Watcher
  • Vixen.
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #8 on: December 18, 2016, 04:46:15 pm »

Also are vampires still an issue? Part of my vendetta against doors is against the secret rooms for crime and otherworldly acts.

Vampires are still an issue, but when three of my dorfs turned up drained of blood whilst they sat at the dinner table in a noisy bustling meeting hall, one after the other, I stopped worrying about vampires using doors to hide their crimes. No one noticed that there was a vampire sucking the Head Brewer dry right in front of you? Really? Well, that's the end of the good ☼wine☼, boys, we're back to well water and -dwarf beer- 'til I can train up another brewer.....
Logged
Mules gotta spleen. Dwarfs gotta eat.
Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
"Urist McMason died out of pure spite to make you wonder why he was suddenly dead"
Oh god... Plump Helmet Man Mimes!

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #9 on: December 18, 2016, 04:56:39 pm »

Heh. If you could actually get quality on booze, booze-cooking would be more than five times better than it is now.

As for the questions in this thread, wiki helps.

For instance, workshops do not produce any noise. DF2014:Noise - Dwarf Fortress Wiki

Thisfox

  • Bay Watcher
  • Vixen.
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #10 on: December 18, 2016, 05:42:48 pm »

I might be more a role player than you are <grin> but if it helps, one of the other dorfs killed by that damn stealthy bloodsucker was an armoursmith. Difference is, we didn't need more armour.
Logged
Mules gotta spleen. Dwarfs gotta eat.
Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
"Urist McMason died out of pure spite to make you wonder why he was suddenly dead"
Oh god... Plump Helmet Man Mimes!

Loci

  • Bay Watcher
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #11 on: December 18, 2016, 06:08:41 pm »

"Complained about the draft lately" used to be an unhappy thought, and maybe still is, but it has nothing to do with doors. It applies to dwarves called up into the military but with little or no military skill. It goes away once they stop being "Recruits".

"Drafty" thoughts were removed back in v0.40.10.
Logged

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #12 on: December 18, 2016, 06:11:19 pm »

Ya, ya. I just remember when I started playing this year, and was confused by all the "brewer is important, important enough to spend points on embark on" versus 'hold on - I look in game and booze doesn't have any quality?'.

Could be worse, could have been great diagnostican or whatnot. Though there's time to do that eventually do, if not caught.

mikekchar

  • Bay Watcher
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #13 on: December 18, 2016, 07:14:04 pm »

No quality on booze is my pet peeve (and since I read the Littlest Cheesemaker... surely quality on cheese too!).  Of course, the economics of prepared food is already broken beyond belief, so I'm guessing we have to wait until that's fixed.
Logged

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #14 on: December 18, 2016, 07:28:22 pm »

Prepared meals are technically the only way to give quality bonus on booze (masterfully minced dwarven beer, anyone?).

Granted, when applied to three booze stacks and 1 set at once, you get it applied more like 16 times than 4, with the way it's modvalue works.
Pages: [1] 2