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Poll

Where in the world have you settled?

Northern Tetra
- 54 (50%)
Southern Tetra
- 16 (14.8%)
Zaldor
- 16 (14.8%)
Error
- 14 (13%)
Other
- 8 (7.4%)

Total Members Voted: 107


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Author Topic: Land of Lords: Crusader Kings crossed with Anno  (Read 189913 times)

Knave

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1260 on: January 10, 2017, 10:14:07 am »

Limestone tends to be a bit cheaper, but HQ building resources are always useful. I just finished building a couple more limestone quarries because my builders can't get enough stone!

It's a good early source of money and building material when you want to get your workshop and school up.
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Crowe~

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1261 on: January 10, 2017, 10:41:53 am »

Lag has become time freeze today for me.

Ive sent a few guys to new squares, token finished a building. Waited, Waited, gone and made a tea, waited.. 10 minutes. Nothing is happening, they all stuck.
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forsaken1111

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1262 on: January 10, 2017, 10:44:56 am »

Yup. I've been waiting 10 minutes now for my woodcutter to finish the task he's on. The time counted down to zero but he seems to be stuck.
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Knave

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1263 on: January 10, 2017, 10:45:23 am »

Lag has become time freeze today for me.

Ive sent a few guys to new squares, token finished a building. Waited, Waited, gone and made a tea, waited.. 10 minutes. Nothing is happening, they all stuck.

Same,hopefully all those lazy villagers return to our dimension soon enough!  :-\
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Crowe~

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1264 on: January 10, 2017, 10:52:27 am »

3 teas later, still stuck. I guess the server which does the unit/world calcs is crashed or something? Forums seem to be working still.

New crisis on the horizon --- running out of tea...
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forsaken1111

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1265 on: January 10, 2017, 10:56:01 am »

They're blaming the new users from the exposure the game got on Reddit for the freezing. I guess we spiked to over 400 concurrent users.
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Urist McScoopbeard

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1266 on: January 10, 2017, 11:03:34 am »

Whats the difference between small schools/small forges/etc and schools/forges/etc? I see there is a tiny skill buff, but is that it? Would a medium school let me train two people at once or something?

concurrent production/training, yes. Also in the case of the school a slight boost to training time.

They provide skill buffs as well as allowing more people to work concurrently. Medium = two people, Large = three.

Note: from what I've heard, automation doesn't play nice with that, unfortunately. It'll just have two/three workers all on one project.

I have a large tool factory, never had a problem with that--they always do seperate projects--you can set it up that way too, they'll never overlap if you dont let them.

They're blaming the new users from the exposure the game got on Reddit for the freezing. I guess we spiked to over 400 concurrent users.

Over 550 actually. (EDIT: Last night)
« Last Edit: January 10, 2017, 11:05:37 am by Urist McScoopbeard »
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Criptfeind

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1267 on: January 10, 2017, 11:29:12 am »

I have a large tool factory, never had a problem with that--they always do seperate projects--you can set it up that way too, they'll never overlap if you dont let them.

I'm assuming you've got them automatically making different good though. The issue seem to arise when you've got multiple people making the same thing, like, brickmakers churning out brick. They stack up into the same job instead of spreading out in a more efficient matter.
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Knave

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1268 on: January 10, 2017, 11:31:12 am »

I have a boiler maker and an armourer at the armoury, and they are happy to do separate things :)
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Criptfeind

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1269 on: January 10, 2017, 11:34:48 am »

Yes. Separate things, not the same thing separately.
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Urist McScoopbeard

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1270 on: January 10, 2017, 11:38:48 am »

I have a boiler maker and an armourer at the armoury, and they are happy to do separate things :)

The boiler maker also isn't automated, which is what we're talking about.

@Criptfeind, you are correct--but them are the breaks. Want more concurrent production of the same good? Build more factories.
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Knave

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1271 on: January 10, 2017, 12:01:48 pm »

I have a boiler maker and an armourer at the armoury, and they are happy to do separate things :)

The boiler maker also isn't automated, which is what we're talking about.

@Criptfeind, you are correct--but them are the breaks. Want more concurrent production of the same good? Build more factories.

Huh? The boilermaker is definitely automated. He makes helmets and arm armour for me all the time :)
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Crowe~

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1272 on: January 10, 2017, 12:07:12 pm »

Its working again.

Everyone who was stuck is worn out though, doh! Back to the brothel guys...
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forsaken1111

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1273 on: January 10, 2017, 12:07:34 pm »

still stuck here...
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Knave

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1274 on: January 10, 2017, 12:12:46 pm »

Admin just replied that the backlog of actions is being pushed through now. Might be a bit longer before every villager is attended to!
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