How can we boost digging speed of black imps?
Summon Shai Hulud
Anyway, the enemy army is stronger than ours, even if we do not include fortifications.
As such, I propose we draw them out. We need to split them up, and take away their advantages.
Here's my proposal :
Mkilzk and the brutewolves, should
-Assault travellers here, attempting to lure out the defenders. Kill the shepherds, take the flocks, generally act like a big nuissance.
Meanwhile, we summon a few
rock trolls higher up the mountain. Their duty is to stay hidden until we prepare to attack, and then start throwing rocks at things.
At the same time, we convert our prospective cultists, and have them drop a rope down below. They will fish up the
Things, which are a custom zombie that doesn't die, but rather continuously repairs itself with the bodies of those it slays. Not made for durability, but intended to keep the cost down.
Of course, all the while, the Dwarves continue digging their tunnel into the fortress.
The battleplan would go as follows :
1. We start murdering travellers
2. The city sends troops to investigate and kill the bandits
3. We crush their small detachment.
4. Our trolls reveal themselves, and start bombarding the town
5. The enemy is forced to send units climbing up the mountain to go after them, as they will be out of range of their ranged units (Thanks gravity). Since there's no path, this will take a while.
6. We unleash the things from the Sewers. Their goal is simple, keep the enemy forces bottled up on the wall. Defensive fortifications are build in layers. If we can keep them bottled up on the primary layer, while we take the second, they will have to assault their own defenses.
7. The Black Imps break through, and deploy additional zombie reinforcements.
You'll note this plan involves summoning 2 new types of creatures. That is needed, because our army is not made for this. It has fodder, it has scouting/raiding units, and a tiny amount of ranged units. We don't have siege units or assault infantry. You'll notice that I don't do the obvious, and summon flying units. This is because this is a Temple of the Wind Gods. Pretty sure that flying unit will find themselves rapidly smashed into the side of the mountain.
Trolls should be too heavy to blow over, while all the rest comes from underground.
On a side note : Does anybody now just what forces we have at our disposal. I know we have zombies, the wolves, midnight imps, a few black imps, but what else?