I think I need a doctor. I mean, I feel a lot better, but I also kind of feel like my heart might still give out at any point.Eh, you've got two of those, right? Hal says. You look at him with an eyebrow raised. He seemed a little disappointed at finding out that you don't, in fact, have two hearts. You got a single heart, left side of your body. Seems strange that he wouldn't know that, but then again, there aren't a lot of driders around.
Well, that's what you used to think, at any rate.
You decided to take a couple friends with you on your way to a doctor, this time. Considering it led to (yet another) kidnapping when they left you alone, they didn't mind. Meanwhile, you explained to them what happened. They seemed rather surprised to discover there are actually a ton of driders in the udnerground, and especially that there's a massive thousand-year-old drider that gives off crazy gas. You admit that it's actually really amazing, and that it would probably be a twist of epic proportions in most other stories. Unfortunately, this is Web of Life, where special moments are denounced with purple prose. That shit wasn't purple, it was beige at best. So it doesn't matter THAT much, it's more of a "here's another problem for the growing pile".
Well, until things get weird.
Speaking of weird, you tell them of what you remember from Alexia's moments. You distinctly remember killing two guards to get out of the drider palace, though you don't feel bad about it. You were willing to kill people to get out from the outset. More importantly, though, you remember her going to a Slaaneshi rave. Not something the others were too keen on hearing, apart from Sucy, who seemed positively delighted to hear it. Of course, when the drugs started to take hold you can't remember a single thing. And you're just kind of assuming drugs were involved in the amnesia. Getting to that rave was kinda fuzzy, too.
You return to the doctor that fixed your eye, and he seems quite glad to see you again. Apparently, you're the first one he knows of that came back after getting taken by the driders. Apart from himself, of course. He understood your problem quite clearly, as he's a habitual user of just about every drug under the sun, though he doesn't use the heavy stuff.
On-duty, anyway.
He takes a look at your arm, and notes that the arm seems to have gone through some abuse before it became a part of you. The claw, on the other hand, is in a bit of weird position. If it was attached to you as is, it would be rejected by your body nigh-instantaneously. BUT, the arm it's attached to seems to have "gotten used" to the claw,by which he eans that the wrist has been growing over the metal parts. This has the advantage of making anti-rejection drugs unneeded, but the downside of needing surgery before it start hurting. It's going to start hurting over time, and just how much you notice is going to be difficult. Still, you should be fine for a month or so. Maybe more. Some people draw power from pain, the doctor notes. After that's been properly explained, you decide to have the doctor take a look at your general health, post-rave.
After a quick test, he noted that you picked up an addiction. A physical dependancy, at any rate. In a few days time you'd start getting cold sweats, minor bouts of added paranoia and a tendency to hallucinate small things. Followed by increasingly bad things until possible heart failure, assuming you have existing conditions. Still, considering it's available, he proposes to flush your system. He hands you a collection of rather large pills, though he takes back two of them after he seems to realize something.
You don' have an anus, do ya?...I want this to be stricken from this update.
Seriously.
What the heck.Well, jus' take dese ones instead. And, uh, try to find a toilet you can work with. Purgin' be more of an art than science. No it's not. We have it down to an almost exact science. You just don't want to admit she's going to spend half a day on the can. This is the worst update.
This is the worst update we've ever done.Yunikki groans in displeasure at Sydney's flagrent breaking of the fourth wall. Of course, I am going to point out ahead of time that detoxing your favourite drider is just going to take a day, and that no details will be given. Mainly because it's gross and unneeded, and partially because I don't actually know how Sydney defecates, let alone how she would do it in a human toilet.
There's a reason we just kind of accept these things, aye?
Aye.
Well, you've got your drugs, your friends have a general idea of what happened, and they also told you your bird just kinda dropped dead and burned to ashes in the same moment. Apparently, taking experimental drugs isn't the best for your focus. you'd be torn up about it, but you didn't have a close relationship to that bird. Contrary to your kids, which are still safe with Meandra in the house. You already miss the little tykes. Still, Meandra found a nice little terrarium for them, which they liked well enough. When you came back, however, they strongly preferred to stay on you.
Once you're back at the house, you can look into how you're going to contact the shadowrunners. Sucy has a few ideas on how to get to Snip, but he's changed his contact points again. It'll take about a couple days. There's no way to know where Kai went, he didn't keep any kind of contact.
Meandra's father admits he has no actual way to contact the shadowrunners directly. He placed a contract, and that was with the help of a collection of disgruntled citizens and other companies suffering from the extortion.
You need to find some way to send out feelers. Try to get those thinking caps on, boys, no suggestions on this one. Consider that the gangs are likely to know something, or you could even ask the police to help. They're not incompetent, just a little buried under political red tape. Basic Stats
Level: 11
HP: 40/40
Poison stings: 1/1
Restraint 1/3
Mana: 15/60
Stress: 50/75
Corruption: 6/10
Thirst: Sated
Children:
Adam 4/5
Alice 5/6
Cactus: 6/8
Items and equipment
Equipment:
Robes
.44 revolver (fully loaded).
360 dollars (lvl3)
Holster
Bullet bag
Items:
First Tome of Eternal Darkness
.44 bullets (X8)
Fancy clothing
Butterfly knife
The Cure (cures vampirism)
Magic Cookbook
Blood Vials (X5)
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Companions
Tom (cat)
Skills:
Claws: Your arm has been replaced with a very sharp and powerful claw! There are only four fingers, though, and it can't be useful for day to day tasks with this level of sharp...
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining Limbs: Can drain blood using pedipalps.
Major experience in blocking and swords.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer