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Author Topic: Web of Life: A Drider's Adventure (Ended)  (Read 190255 times)

RAM

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Re: Web of Life: A Drider's Adventure
« Reply #1635 on: March 05, 2018, 06:55:40 pm »

hilariously evil
Cannibalistic bouts of insanity
Because "hilariously evil" wasn't bad enough, we get to meet someone else's Alexia.
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Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #1636 on: March 05, 2018, 08:46:46 pm »

Let's get out of here. If queenie wants us to come back, she can always send another idiot. Who we'll be ready for this time.
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RAM

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Re: Web of Life: A Drider's Adventure
« Reply #1637 on: March 05, 2018, 09:09:20 pm »

Can we sense what Alexia wants to do?
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #1638 on: March 05, 2018, 11:09:00 pm »

Can we sense what Alexia wants to do?

murder and to make these weaklings to worship us



maybe we can incite a revolt "A crazy old bint like that, how she manages to be still in power, she needs to rest a bit and stay out"

 or open her door in her next cannibalistic attack and see her slaughtering everybody

we can ask an goblin to get near the dwarves, ask the goblin what the dwarves do there, why they fear so much and what is that exotic collar they use, maybe the goblin can put us in touch with them.

the first and the third we can do right now, to know HOW open the giant door we will need to explore the place

we can leave here when we "accept" the job after going straight at the door without talking to anybody
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He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

RAM

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Re: Web of Life: A Drider's Adventure
« Reply #1639 on: March 06, 2018, 02:51:19 am »

Ehhh, I worry that we would be a "young upstart" who "doesn't know how things really are"... A coup would probably require that we build a power-base first or make someone else a figure-head in order to start with some momentum. Finding out more about those collars could be good though. It seems like it might be blasphemous to put one on a drider, but we wouldn't want to find out otherwise after missing our chance to inspect them, and the dwarves are probably a valuable asset if they can quickly be controlled or freed.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #1640 on: March 07, 2018, 12:00:58 pm »

I wouldn't mind taking over, but no sense in doing it alone.  Lets come back with friends, and kill or take over the one scary drider, and then it'll be easy.
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #1641 on: March 07, 2018, 04:23:36 pm »

You just need to get out of here, for now. But you are VERY much interested in causing a little revolt. What better way to destroy your enemies than to do it from the inside out? hehehe...  But, of course, you need to be sure there's a viable ground for the seeds of revolution. So, you decide to have a little look around for just that. Still, the dwarves are just out. The one you did manage to catch didn't seem to speak common, or had a viable excuse to not talk to you. The goblins were obviously too dangerous to try and subvert, considering they speak to the queen directly. Meaning your only option left was to find a drider that you can influence, or one with existing problems with the way things work. You can't be the first one that was pretty much kidnapped. You decide to ask around for anybody who would like to escort you out of here, which mostly gets you the cold shoulder. Most people say that they have better things to do, or pretend they didn't hear you. Seems like they don't like talking about exits. You keep trying, though, there's more than enough driders. You do a little exploring in the meantime. You quickly find that their base is divided into a few districts. The entrance is the "factory", apparently they make a lot of things there on their own, which might explain those unique runed collars. Where you are right now is the "clean" district, where most of the people come together to... just live, you suppose. The "touched" district is more webcovered, and reserved for the people closer to the queen. Apparently, they make for some mean guards, considering nobody dares even talking about going there. The final district is the queen's chambers, which is pretty much only filled by people the closest to the archqueen. And goblins, of course, but they're everywhere. Apparently, they don't register as "food" when the queen's on a rampage.
Eventually, you come across a strange little disturbance, when you reach the more empty parts of the "clean" district. A drider is getting restrained by a small collection of goblins, while she roars in anger. She's a snappy dresser, to say the least. Makes the presence of little green men over her a little less than proper.

Lemme GO! I didn't DO anything! the drider screams, trying to wrestle her arm free from a goblin, who is currently cuffing her to one of her legs.
People talk, Anna. We do not appreciate betrayal. That paper of yours was already filled with libel. says the goblin currently on her back, holding back her arms a little to make it easier on the other goblins. The size discrepancy is ridiculous, after all.
I ONLY said that some crazy thousand-year-old bitch might not be trustworthy!
We don't care about the words, only the intent.
What's going on here!?
Queen's business! Meaning none of yo-DAMN! he swears as the drider bucks him off with a hefty swing. The sudden lurch swings some other goblins away, and a quick punch to the nose stops the other one from doing anything. In no time at all, the cowardly green men do what cowardly green men do. They run away, deeper into the shadows, leaving the two of you. One bristling from adrenaline and anger, and the other with minor befuddlement.
Thanks for distracting them... You must be the new kid, right?
The name's Sydney. What's yours?
You keep a bit of distance, crossing your arms as you eye her up. She seems a little more aware than most of her peers, here. You can tell by the eyes, they dart around looking for anything that might be amiss. She's trying to get a feel for you, as well.
Anna. I'm the local journalist, a job not well-liked by the community, as you might have guessed. 
What's a journalist?
What are you... Alright, fine. I write news so other people might know about it, in short. Sometimes I add opinions.
You're a town crier, then.
I write it on paper and spread it around! Come ON. Do they not have newspapers where you're from?
Hardly. I'm a topsider, you're kind of lucky I can read to begin with, no?
I thought the savages could at least read. I guess my expectations were too high. She sighs, and looks to the side. Again...
Hm. Need a hand with that cuff? You point to the cuff around her wrist and leg. It seems fairly thin, but it's enough to keep a civilian in check, obviously. You're not about to pull it apart, especially with only a single arm. But you do have kind of a universal opener.
Lie down. I'll shoot the chain.
...Are you sure you know what you're doing?
No, but I kind of want an excuse to fire it.
She gives you a withering stare. Not one of hatred, or even disappointment. It's a very controlled stare filled with the special type of feeling you get when you expected something to be bad and you were right on the exact level of badness. It's acceptance mixed with a mild amount of smarm. Mathematicians could give you the smarm/tired acceptance ratio, but I am not a math guy. I am a narrator. They build us out of schlop and concentrated bullshit to make us sound like we know what we're talking about.
Anyways, what I mean is, she doesn't let you shoot the cuff off. She just has you to her home so you can use a hammer, instead.

She has a nice home, you admit. Technically, it's an apartment, but there are a lot of worse apartments. It'd be even nicer if one room wasn't entirely dedicated to the use of  massive printers. You page through one of her newspapers while she was looking for a hammer (and a surface that wouldn't shatter if you smashed something on it. This place is oddly fragile.) Most of it just atlks about some of the operations the driders undertook, most of them being covert assassinations and things that affect the political landscape for the dwarves. These are some big players alright, but they're overly careful. They play the long game for so long the dwarves they were manipulating die of old age before the plans end up complete, according to one article. Even a single drider death is considered horrible and not worth the price. You don't particularly care for it all.
Finally, the drider finds her hammer. You smash the cuffs apart in a single swing, owing to your fairly impressive upper body strength.
So. In exchange, can you lead me to the exit?
Only if you give me an interview. I have GOT to get the skinny on the newest person here.
Somehow, all that mature calm has been replaced with an irrepressable grin as she grabs a pen and notepad.

Not an option
You need to get OUT of here. We're not going to be sharing information to some stranger.

Fine, but let's make it quick
You're not into it, but you also want a guide. You'll answer quickly.

Become a storyteller.
Tell her everything. This is going to be a biography when you're done. Hell, she might bring you out of here to get you to shut up. You have some powerful lungs, after all.

Get. Me. Out.
You have a gun.

Alternative offer...
Go with your instincts. Try to subvert her in a different way...

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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

RoseHeart

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Re: Web of Life: A Drider's Adventure
« Reply #1642 on: March 07, 2018, 04:35:33 pm »

If this was a webcomic you'd be selling merchandise by now.
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Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #1643 on: March 07, 2018, 04:54:09 pm »

Alexia.  I'd rather not spill all our secrets to everyone in the place, and the only thing better than an assistant in overthrowing the queen is a cultist.
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crazyabe

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Re: Web of Life: A Drider's Adventure
« Reply #1644 on: March 07, 2018, 04:59:19 pm »

Storyteller. she seems like she could use some Idea of what we have been through, and a story involving eld horrors and just how weak some are might just draw some positive attention to her...
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Whisperling

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Re: Web of Life: A Drider's Adventure
« Reply #1645 on: March 07, 2018, 06:27:07 pm »

Make it quick.

Storyteller route is probably not in our best interests, and using Alexia in an otherwise peaceful situation is asking for trouble.
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DolosusDoleus

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Re: Web of Life: A Drider's Adventure
« Reply #1646 on: March 07, 2018, 06:37:40 pm »

Make it quick
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Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #1647 on: March 07, 2018, 07:44:00 pm »

Make it quick. I doubt anyone in here actually reads the paper anyway.
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #1648 on: March 07, 2018, 09:15:39 pm »

Make it quick, later say that she can have an biography full of horror and wonder when we get the time


On the way (or in the middle of the interview if chance is present) we ask why the fuck driders like to be worshipped, (sucy knows, but she hasn't done anything yet) and if it doesn't change a lot the drider's personality she looks like someone who knows stuff

Then we ask about the dwarves and their necklaces (or about dwarves first then worshipping stuff)
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Competent reader (any know lenguage)
Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #1649 on: March 07, 2018, 11:17:52 pm »

I figured it would either be 'cultist' or 'vampire', either of which is acceptable from bringing Alexia.
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