Let's get to the treasury. There's somebody in there I need to get free. What? Who would that even be?The lamia's friend. Apparently, she likes to keep "exceptional" people around in her treasury. Seems she was about as rotten of a bitch as one could be. How do you know she's in there?Interrogated some people. They helped along quite nicely, so I let them go. They were deserting anyway, moving to the surface even. Should have killed them.Lay off on the edge there, Yunikki. You'll cut someone. Well, let's get to that lamia, shall we?When you enter the room, things are awkward for a short moment. Which is the nicest way to put it, as it was actually the entire ZEAL team aiming their weaponry at you and yelling about a "new contact". If it wasn't for your party standing next to you (and Yunikki standing in front of you) they probably would have reduced you to giblets. But the shadowrunners were kind enough to vouch for you, and the radio operator also confirms that you're supposed to be here. When you explain that you're responsible for cracking off her leg and making her use up some mana early on, you even get a few thanks from the ZEAL team, heavily distorted from their masks. At any rate, they seem grateful enough that they let you enter the treasury, though they DO state that anything you take is "off the record, and better be reasonable". Considering your actual goal, it wasn't exactly hard.
Her treasury was impressive, to say the least. There's a tidy pile of nearly anything valuable here, each marked carefully with different varieties of "in case of market crash scenario #"
Most of it looks to be gold bouillon, stacked beautifully. But there are alternative market alternatives. Striking gems, marked apart and then haphazardly placed on a pile. If dragons were real, they'd weep. The dwarves in the ZEAL team (surprisingly diverse for a dwarf government team.) audibly complain at the sight. You let your companions do their own looting, with their own choices in what they deem like "enough". Hal and Sucy loads up on precious stones, though Sucy takes the "social collapse" piles more, which includes stranger stones that you don't even recognize. You can hear her giggling, so you're assuming that those rocks/gems/crystals/whatever are more important in regards to alchemy.
You keep looking, eventually coming across the more... odd. You find a few slaves attached to poles. When they see you they start reaching towards you, wordlessly. When you get a closer look, you see their tongues have been cut out. Most of them appear to be human, all of them tall even for those standards. The few not reaching towards you like a starving man towards bread are just sitting down, shaking. Some of them are drooling.
Jesus christ... You hear the distorted voice from a ZEAL team member as he looks at the collection of them. They aren't even clothed, apart from a few scraps that don't exactly cover much of anything.
We'd heard of abductions and slavery but this... Squad 2 requesting immediate Psych ward pick-up, we have....You wander away as the man calls in help via radio. Hi radio is actually built into his helm, an impressive feat of technology indeed. Looking at those slaves acting that way towards you made you sick.
Disgusting, isn't it? They must have starved them out, only being granted food when they serve their betters. A brute-force approach, and it leaves them weak. There are much better ways to get...You decide to mentally tune out as you continue walking.
Find the snake.
That's all you need to think about.
Eventually, you find what you're looking for.
"Unique assets."
You don't like the sound of that. It's a large line of cells, and inside you see...
Well.
You don't know most of these races. You recognize the swamp unicorn though, from what feels like honest to god centuries ago. Most of these look like rare creatures, but none of them look happy, or even well-fed. You don't understand it, the queen took such good care of everything else, why didn't she care for her hoard?
Eventually, at the far end of the line (the ones that are occupied. It continues for an uncomfortably long time. She had room for a hell of a lot more.) you find a very brightly coloured snake-person. Shining red scales that still blink.
Heya, pal. You wouldn't happen to know a certain albino lamia living under D.VA's building, would you?You know of my nestmate!? Please, bring me to her!Well, I'll try, but it'll take some doing.And out of your jurisdiction, freelancer. Is this the one connected to the albino?What?The albino. Is this one connected?Yes. I think. Good. We'll get them back together... We'll mention your involvement. Move along, freelancer. That just about ends what you WANTED to do here... But it would be a shame not to take anything, right?
What else will you try to take?Basic Stats
Level: 12
HP: 12/55
Stress: 35/70
Poison stings: 0/1
Restraint 2/3
Mana: 05/50
Corruption: 5/10
Thirst: Sated
Children
Adam 7/7
Alice 8/8
Cactus 10/10
Items and equipment
Items:
Four stimpacks
Syringer
Equipment:
Two MP40 submachine guns (full magazines)
3 additional magazines
Bone scimitar
First Tome of Eternal Darkness
Flak jacket
Sweater
Skirt
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Pinworks: You can apply spells into a bone spike, relative to the size of the victim. You can also make traps if you use an offensive spell.
Companions
Tom(cat)
pup birb(Pigeon)
Skills:
Claws: Your arm has been replaced with a powerful claw. This is BOUND to you, and cannot be removed.
Pride: You have a mind-controlling leech in your arm. This is so mindblowingly unethical/illegal it would put you in "kill on sight" status with a lot of organisations/people.
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Gun usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining: Can drain blood using fangs.
Major experience in blocking and swordplay.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer