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Author Topic: Web of Life: A Drider's Adventure (Ended)  (Read 189714 times)

Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #2355 on: August 12, 2018, 03:04:32 pm »

You decide to take a look around for some really practical things. Like a sword or a piece of armor. Tragically, though, it seems that this isn't exactly an armory. Ancient legendary swords fell out of fashion quite a while ago in the underground, so you don't have anything that will cut or slice something. There are plenty of ornamental pieces around, mind you, but your trained eye can already tell that these things aren't practical or even sharp, most of the time. These are pieces picked for value on a market, not value in a hand. Still, there are plenty of gems around. You decide to go for a few particularly big ones, that have been cut very carefully. So, you're certainly getting a little value out of it all. Fortunately, when you go looking for armor you're in luck. You actually manage to find some dwarven plate, made of what looks to be mythril! Now, as amazing as the material is topside, down here it doesn't stop a bullet as well as proper kevlar does. Most likely, this was more of a family heirloom than anything that was actually used down here. It's still quite valuable.
You decide to take it with you, by way of putting the material on. It's... actually really heavy.
You can't fight in this! It's not a matter of strength, it's just that you really need to get used to all the extra weight going around. It'll take a while for you to figure that out. Still, it's the most practical way to walk out of here except...
You are exceeding the allowed parameters. Take off the armor, now. Your payment is available at the exit. I'm sorry, freelancer, these aren't my rules.
Well... He's got a gun. You suspect that, had you VISIBLY helped to take down the queen, they would have let you, but as it stands they just can't fully trust you. Oh well, you can gather quite a bit using those gems you picked up, not to mention the goodies the rest of the team gathered.
You'll be more than fine.

While you briefly consider freeing the swamp unicorn, ZEAL team were WAY faster on the draw, not to mention they have the correct ways of doing it. It's not nice to think, but you would have kind of bungled it up, considering how delicate the situation is. They're calling in all sorts of needed help, too. Best to just leave it. You decide to wonder what your sociopathic alter ego was yakking about.
Slavery, numbnuts. You can control people much more easily and with much greater effectiveness with a carrot on a stick rather than a rod. It was sloppy work. All that there is to it.
Neat.
Well, best get to the exit now.

Before you leave, however, you need to get your stuff back at the hospital. With your team helping out it should be easy to find what you need. Considering ZEAL decided that you're all at the limits of their generosity, it's a good time to start moving out of the treasury room. There are a few extraction team already in the works, but you have time. MAtter of fact, none of them are even going into the hallway to the side, making the trip there as eventful as ever. When you enter the hospital, you all spread out to look for your stuff.
An hour later, people come back together. There are two things currently missing. For one: all your gear remains unfound. Second: This weird scientist lady you were talking about is gone, which worries you immensely. But, you did find those beds she was talking about, so...
You take another look there, and eventually find a note. She has surprisingly hard to read handwriting, but you eventually manage to translate.
I found that the ZEAL teams were closing in, so I quickly made my escape. For safety reasons, I took your gear with me for personal use. The police has no ID on me, so I should be fine for now. On that note: I will find you at a later time. Rest assured, you will not lose me anytime soon.
See you soon!

She finished off the scented letter with a smooch, lipstick still hanging on. She wasn't wearing any before, so she put it on specifically for that. The letter also smells of lavender, which is kinda weird.
Well... You'll be getting your equipment back later, or more likely: never. You swear for a moment, before realizing that it's time to motor.

Where should we go, though.

Wait for the ZEAL team to escort you out.

Go out through the front door and look at the sheer havoc that undoubtedly happened.

Go back the way you came, which will take longer. You know, in case you missed something. (you probably didn't.)

Use the secret exit you helped find for those other driders.

Take that nap you wanted.
Means you won't be leaving, but eh, you could use a bit more blood in you.

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A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2356 on: August 12, 2018, 05:14:06 pm »

Lets just get out of here.  We didn't have any stuff worth keeping, I don't know why everyone's obsessing over a cheap pistol.
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #2357 on: August 12, 2018, 09:27:48 pm »

It's not the pistol, it's the radarcookbook

If we look at the havoc maybe we will get guilty for the zombie situation so let's not go there

Although looking at that options I fear that something bad will happen if we go hurt like this or if we stay a little more

For me we should just say on the radio that we are using an auto-doc in case they worry/suspect us but we are going to leave soon, and ask if they need something else done here

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he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #2358 on: August 12, 2018, 09:32:58 pm »

Shortcut back to the bonfire please.
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Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2359 on: August 12, 2018, 10:23:19 pm »

The cookbook will find us, it's been lost before, it'll come back.  If it doesn't, eh, we'll survive.  Plus we've got spiderkids, we don't need a radar, just more kids.
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #2360 on: August 14, 2018, 02:53:25 pm »

You decide to leave the area immediately, even using the secret exit. You have the feeling things are going to get very heated for you in a short amount of time if you stay for much longer, these ZEAL guys don't have a sense of humor. The exit itself was fairly impressive when you showed it to people, though after about five minutes of walking through a dank hallway the charm kind of wore off. You find a few pieces of evidence of the previous users, however. The armor of the guards has been dumped along the way, most likely to avoid any suspicion when they get out. Clever enough, you suppose, but unless those guys plan on doing it in the nude, that won't work out. When you find their shirts along the way, you discover that they are, in fact, doing it in the nude. You suppose that, as males, they don't have anything that needs covering quite as bad. Unless they brought other shirts, like sensible people, but you like to think that they aren't too smart.  It makes it easier to sleep at night. At any rate, after ten more minutes of walking, you finally arrive at the exit. It's... a simple door. The type you'd see everywhere. When you open it, you find yourself in... a larger cave. There's a highway, however, and there's a roadsign pointing to the city you came from. It'll take about half an hour to get back to the police station from here, it's just at the borders. About where you'd expect to find an emergency exit, you suppose, though it does open the question as to how the queen would have escaped. Maybe it was for when the dwarves needed an out, though that doesn't sound quite right either...

Well, it's not your problem anymore. You get to walking to the police station. You've got a bounty to collect. Although you are really friggin' tired at this point, you figure the money should be worth it. The walk there is as uneventful as one could possibly make it in this city, though you suspect your entourage and general damaged look doesn't exactly look enticing to anybody. You are left alone, completely and utterly.
Thank the Gods.
When you arrive, you see that the station is in pandemonium. All sorts of people are running around, there are a few driders still resisting arrest (poorly) and people seem generally kind of busy. The receptionist quickly recognizes you, however.
You! You're the freelancer team, right? We'd love to help you right now, but we're up to our necks in work, right now. I had to give you the message to come back tomorrow. I'm sorry, we're just swamped right now. Alright? Please get out of here.
You are deposited in short order. The gunslinger just shrugs and gives his goodbyes.
It was a nice partnership. You're pretty good... See you around.
Unlikely, but thanks! Goodbye.
He walks away, his hands in his pockets, off to other adventures. He was an odd character, wasn't he? Well, it doesn't matter. You're going back to Meandra's place and going to sleep for a few days or so.

Or would you like to try something else?


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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #2361 on: August 14, 2018, 03:06:37 pm »

I'm sure that we'll see that character again, actually. Right, GM?
*Stares intently while sharpening knife*
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Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2362 on: August 14, 2018, 03:41:45 pm »

Take the hint and go sleep.
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Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #2363 on: August 14, 2018, 03:51:23 pm »

Nah, we should totally go do something dangerous right now and get instagibbed by a random bat.
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #2364 on: August 14, 2018, 04:21:59 pm »

I'm sure that we'll see that character again, actually. Right, GM?
*Stares intently while sharpening knife*

come at me scrublord im ripped
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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

omada

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Re: Web of Life: A Drider's Adventure
« Reply #2365 on: August 14, 2018, 11:11:32 pm »

Hmmm, shouldn't we see D-va and then sleep?

And I just noticed now, is she inspired in the character from "The Incredibles" movie?
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He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #2366 on: August 16, 2018, 05:33:46 pm »

I'm going to sleep, but first we need to make a visit to D-VA.
Let's do that tomorrow, shall we? Besides, it's late. I don't think she'll be in her office. Besides, we don't actually have proof that WE killed her.
...Shit. That's true.
Well, we'll just have to see. To be honest, i'm tired beyond belief. heck, when did we enter that place? We must have been at it for a whole day, at least.
You're right. Come on, let's just get inside and...
What's wrong?
The front door isn't supposed to be open.
The door to Meandra's house is completely open. In some towns, people don't lock their doors, sure, but in the dwarven cities, at the edge of the ghetto's? Something's wrong, has to be.
You take out your new scimitar and move in. The rest of the party is quick to follow your lead, getting their weaponry ready. There is a collective weary sigh at the sign of yet more work, but that's just life, isn't it? Just one shitty situation after another.

When you enter the house, the light are on, and you hear some people chatting in the main room. You pull out one of the machine guns you pilfered, just in case. When you turn the corner to enter the room, ready to disembowel the first person you see, you find yourself only barely staying your hand.
On your usual pillows is a drider. The scientist lady is HERE. On the sides, you see Meandra and her father laying on the couch, motionless and staring ahead with an empty look in their eye.
OH! You're finally here! She actually claps in an excited manner I've been explaining to your kind hosts how you and I met! Oh, you should have seen them! The father's a rather fast draw, I must admit, but I can take a bullet and he can't take a syringe. I used another on the girl when she refused to calm down. Look how relaxed they are, now!
What. Did you. Do. you say, slowly stepping closer with barely restrained fury.
I calmed them down. Shut down a few synapses for a few hours. Trust me, they're having the time of their lives! She giggles, trying to be coy.
Why are you here. You spit out between clenched teeth.
Things were getting a little too heated, too fast. I simply didn't have the time to take on a new identity, so I moved here! After all, I needed to find you at some point!
Sucy suddenly calls out to you. She's right, this anaesthetic is amazing! I think they ARE having a great time! She actually started studying the used needle while you were getting ready to work yourself up to the point that you're going to uppercut a bitch to the moon.
Ah! A fellow chemist! Nice to meet you! My name is... Ah, not important. I'll need a new one when I head topside. Hmmm, what about Francine?
You say the word and I'm perforating her. Hal says, aiming his heavy crossbow at her head. The way she looks at so serenely makes it very creepy. She either doesn't realize the danger she's in, or everyone except her don't realize the danger THEY'RE in.

What the hell is this situation?

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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

crazyabe

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Re: Web of Life: A Drider's Adventure
« Reply #2367 on: August 16, 2018, 05:48:25 pm »

Let's TRY to calm everyone down- Sucy can have a good talk with her later(She'd most definitely be interested in knowing what sucy can make for 50 bucks down here...) and we should probably ask the fairly obvious question of whether we will be getting our stuff back now- the cookbook has a bit more than sentimental value. and lets try to keep everyone from going after her for now... in a few minutes when we know where our stuff is and weather she's going to be following after us, is a different story.
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Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2368 on: August 16, 2018, 05:52:47 pm »

Lets just perforate her.  She's already following after us.

(Seriously, the cookbook isn't that important.)
« Last Edit: August 16, 2018, 05:54:37 pm by Devastator »
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crazyabe

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Re: Web of Life: A Drider's Adventure
« Reply #2369 on: August 16, 2018, 06:23:43 pm »

Its a magical Cookbook that can tell you how to cook EVERYTHING in the area with only things from around there- in its own way it's an amazing survival guide, a great form of radar, and ultimately its the most valuable thing we had in its own way.
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