You decide to take a look around for some really practical things. Like a sword or a piece of armor. Tragically, though, it seems that this isn't exactly an armory. Ancient legendary swords fell out of fashion quite a while ago in the underground, so you don't have anything that will cut or slice something. There are plenty of ornamental pieces around, mind you, but your trained eye can already tell that these things aren't practical or even sharp, most of the time. These are pieces picked for value on a market, not value in a hand. Still, there are plenty of gems around. You decide to go for a few particularly big ones, that have been cut very carefully. So, you're certainly getting a little value out of it all. Fortunately, when you go looking for armor you're in luck. You actually manage to find some dwarven plate, made of what looks to be mythril! Now, as amazing as the material is topside, down here it doesn't stop a bullet as well as proper kevlar does. Most likely, this was more of a family heirloom than anything that was actually used down here. It's still quite valuable.
You decide to take it with you, by way of putting the material on. It's... actually really heavy.
You can't fight in this! It's not a matter of strength, it's just that you really need to get used to all the extra weight going around. It'll take a while for you to figure that out. Still, it's the most practical way to walk out of here except...
You are exceeding the allowed parameters. Take off the armor, now. Your payment is available at the exit. I'm sorry, freelancer, these aren't my rules.Well... He's got a gun. You suspect that, had you VISIBLY helped to take down the queen, they would have let you, but as it stands they just can't fully trust you. Oh well, you can gather quite a bit using those gems you picked up, not to mention the goodies the rest of the team gathered.
You'll be more than fine.
While you briefly consider freeing the swamp unicorn, ZEAL team were WAY faster on the draw, not to mention they have the correct ways of doing it. It's not nice to think, but you would have kind of bungled it up, considering how delicate the situation is. They're calling in all sorts of needed help, too. Best to just leave it. You decide to wonder what your sociopathic alter ego was yakking about.
Slavery, numbnuts. You can control people much more easily and with much greater effectiveness with a carrot on a stick rather than a rod. It was sloppy work. All that there is to it. Neat.Well, best get to the exit now.
Before you leave, however, you need to get your stuff back at the hospital. With your team helping out it should be easy to find what you need. Considering ZEAL decided that you're all at the limits of their generosity, it's a good time to start moving out of the treasury room. There are a few extraction team already in the works, but you have time. MAtter of fact, none of them are even going into the hallway to the side, making the trip there as eventful as ever. When you enter the hospital, you all spread out to look for your stuff.
An hour later, people come back together. There are two things currently missing. For one: all your gear remains unfound. Second: This weird scientist lady you were talking about is gone, which worries you immensely. But, you did find those beds she was talking about, so...
You take another look there, and eventually find a note. She has surprisingly hard to read handwriting, but you eventually manage to translate.
I found that the ZEAL teams were closing in, so I quickly made my escape. For safety reasons, I took your gear with me for personal use. The police has no ID on me, so I should be fine for now. On that note: I will find you at a later time. Rest assured, you will not lose me anytime soon.
See you soon!She finished off the scented letter with a smooch, lipstick still hanging on. She wasn't wearing any before, so she put it on specifically for that. The letter also smells of lavender, which is kinda weird.
Well... You'll be getting your equipment back later, or more likely: never. You swear for a moment, before realizing that it's time to motor.
Where should we go, though.Wait for the ZEAL team to escort you out.Go out through the front door and look at the sheer havoc that undoubtedly happened.Go back the way you came, which will take longer. You know, in case you missed something. (you probably didn't.)Use the secret exit you helped find for those other driders.Take that nap you wanted.Means you won't be leaving, but eh, you could use a bit more blood in you.OtherBasic Stats
Level: 12
HP: 12/55
Stress: 35/70
Poison stings: 0/1
Restraint 2/3
Mana: 05/50
Corruption: 5/10
Thirst: Sated
Children
Adam 7/7
Alice 8/8
Cactus 10/10
Items and equipment
Items:
Three very large gems.
Four stimpacks
Syringer
Equipment:
Two MP40 submachine guns (full magazines)
3 additional magazines
Bone scimitar
First Tome of Eternal Darkness
Flak jacket
Sweater
Skirt
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Pinworks: You can apply spells into a bone spike, relative to the size of the victim. You can also make traps if you use an offensive spell.
Companions
Tom(cat)
pup birb(Pigeon)
Skills:
Claws: Your arm has been replaced with a powerful claw. This is BOUND to you, and cannot be removed.
Pride: You have a mind-controlling leech in your arm. This is so mindblowingly unethical/illegal it would put you in "kill on sight" status with a lot of organisations/people.
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Gun usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining: Can drain blood using fangs.
Major experience in blocking and swordplay.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer