Updates are on again, hopefully. Sorry for the long delay, especially with the halved update rate. That won't be needed, Hal. Yes, yes. Put the pointy bits away, if you would? You'll hurt somebody. You cough politely as you step closer to the good doctor, while Hal slowly lowers his crossbow. He doesn't exactly enter a rest position, just aims in a way that would be a non-lethal shot if it were to "accidentally" go off. When you get very close, you take a close look at the smug, serene expression of "Francine".
Then you punch her in the stomach, lifting her up just a moment, spiderbody and all. You hear the distinct crack of a shattered rib as the air is pushed out of her lungs entirely, causing her to give a distinct gurgling noise as he tries to breathe in and fails. You then grab her head with your massive arm, and send it downward against the floor. She's out cold after that one, because of some exceptional restraint on your part (not really, it won't cost a point). You then look through her coat and find the needles that he likely used on your friends. You jam one of those in her chest and push the plunger down. If it needs to be in a vein you don't particularly care.
...Huh.I'm not killing her yet, though she's really pushing my patience with what she did. Sucy, can you get to work on waking Meandra and her father? Just put them to bed. It'll wear off on its own... Though I'm guessing a concussion isn't going to help matters, that lady might be out for a while.Loot her.Good suggestion. Let's see, here...Well, she has pockets for days. And is a bit more built than you expected. Her back muscles seem exceptionally pronounced, especially compared to her somewhat noodly arms. A few scars, as well, most of them surgical. You get the impression she would have been a bit more dangerous if you didn't sucker punch her like you did. Well, anyhow, you leave the chemicals to Sucy, who looks way too pleased about this whole thing. Yunikki brought Meandra and her father to their rooms, while you and Hal keep on looting/keeping watch. You're both yawning just about every few minutes, the exhaustion of today starting to catch up to you. Your back also stings, slightly. Seems like cracking yourself open like an egg isn't the healthiest, long-term. Well, anyhow, you find a couple more interesting bits and pieces. Scalpels, a collection of small metal plates (some of them with a glowing light on it), A small two-shot handgun... She was planning a few things, obviously. More importantly, you find some of your stuff! Your very own handgun is still here... albeit in pieces. It's been carefully dismantled, and you discovered inside of a fancy little gold-trimmed box. You... don't know enough about this thing to even begin to figure out how to re-assemble it. Like it or not, this story started in the medieval stasis kind of fantasy, before we entered urban fantasy for some reason. So you're not going to know overmuch. Of course, the real treasure here is the fact that she took your cookbook along! Nice. Of course, your clothing and sword are, apparently, too heavy. But you didn't find them in the hospital, either so where...
Questions for later.
Eventually, you and your companions each take watch over the drider as people go to sleep. It proved to be unneeded, she remained unconscious for the remainder of the night, and quite a bit into the day,too. You were sleeping in, after taking first watch, when Meandra woke you up. She looks... surprisingly alright for somebody that was drugged against their will just a night ago.
The drider's up. It's about time for you to get up, too.... Dad and Hal are keeping watch over her, so she's not going anywhere. Try to freshen up, you look like death.She laughs a little at the last part, in that tired sort of way. Looks like that drug might have hit a little hard, if she's still slightly out of it.
After you took the time to clean up a little, you head downstairs to find the drider where you left her: tied up, on the floor, with a crossbow and a double-barrel aimed at her head.
Time to start asking questions. Or to do something else.Basic Stats
Level: 12
HP: 20/55
Stress: 15/70
Poison stings: 1/1
Restraint 3/3
Mana: 30/50
Corruption: 5/10
Thirst: Sated
Children
Adam 7/7
Alice 8/8
Cactus 10/10
Items and equipment
Items:
Three very large gems.
Four stimpacks
Syringer
Magic Cookbook.
Disassembled Handcannon
Equipment:
Two MP40 submachine guns (full magazines)
3 additional magazines
Bone scimitar
First Tome of Eternal Darkness
Vest
T-shirt
Skirt
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Pinworks: You can apply spells into a bone spike, relative to the size of the victim. You can also make traps if you use an offensive spell.
Companions
Tom(cat)
Shite (Pigeon)
Skills:
Claws: Your arm has been replaced with a powerful claw. This is BOUND to you, and cannot be removed.
Pride: You have a mind-controlling leech in your arm. This is so mindblowingly unethical/illegal it would put you in "kill on sight" status with a lot of organisations/people.
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Gun usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining: Can drain blood using fangs.
Major experience in blocking and swordplay.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer