Uhh, you're ready to catch it, right? You say to plump woman. Your newest kid is crawling up the cabinet already, clearly intent on pushing the bottle down. Adorable, smart and yours. Goodness, these kids are the greatest thing you've ever seen! The one that's still on your shoulder is nuzzling up to your cheek, and you use your good arm to pet it affectionately. You've known them for about 30 seconds and if anything were to happen to them you'd lay waste to everything in the room and possibly the country. Now, the kobolt does stand ready to catch whatever's needed, and you have little doubt that she can do it. Regardless, you still make it clear that the bottle (the correct one, right off the bat!) is about to fall down. True to form, she catches it perfectly.
Now, on one hand, you always had to be careful with these. Overdosing on them would have lethal consequences. But considering you can't feel your extremities and lack enough fluids to even move your undercarriage, you think an overdose is that last thing to fear. You suspect your injuries are a lot worse than you feel, though. You were pretty sedated if you weren't feeling those hooks a minute ago. But that will serve to your advantage. you'll walk out of here and THEN you can collapse. Hopefully in the arms of a friend.
You chug half of the potion, so you can be careful with it. Almost instantly, you feel a bunch better. You get considerably more feeling in all your extremities again, although it's still not perfect. Looks like the sedation is fairly strong. Still...
Slowly, steadily, you rise again, to your full height. You tower above the kobolts again, and your children seem in awe. It's hard to tell, but you have a mother's eye for this sort of thing. of course, you will admit that they look like completely ordinary spiders in most respects. Their size is exceptional, as is their intelligence. And they have mother's hue. Essential part, right there. Now that you can move, at least, you can start getting out of he-
What in blue blazes is going on here!? What are you idiots doing!? The alchemist is here. She looks injured, having bandaged her upper torso quite extensively. She looks pretty pale, too.
I called you here to WAIT for me! What have you done to my lab, and that drider... I know you can't fight, you wretch. Stay where you are, or I'll burn you alive! She raises a bottle. Same brand as Eveline, you note. She could really do it!
Suddenly, however, another bottle falls from the cabinet. Your child is still up there! The alchemist flinches away, but not before the liquid splashes on her leg. almost instantly, her foot begins to swell in size as she yells. Another bottle, on the same foot. More swelling. The cabinet must be filled with healing items. And as you know by now, overdoses of that aren't pretty. The kobolts finally wake up, now that she's immobilized and clearly panicking. Your child has jumped down to sting the enemy, but the kobolts...
They're going to topple the cabinet.
COME HERE! NOW! You scream to your child, more scared than you have ever felt in your life! He's in danger, and you're too weak to move quickly! You stumble forward, reaching out your hand to the flailing alchemist. Your child is sent flying by a thwack of her hand, and he hits the wall, hard!
NO!You rush over to your child, his sister crawling down your body to get to him as well. You hear many bottles breaking, and the faint sounds of screaming can be heard, but nothing of that matters. You reach your spiderling, who is laying on the ground with a broken leg! It's snapped in two, and your baby's unconscious! Carefully, you pick your child up, and place him in your hair. His sister sticks close.
When you turn around, you see the effects of the cabinet on the alchemist. She is gurgling in pain as her flesh morphs, melts and heals at an equal rate, leaving her grotesque and in pure agony. In any other situation you would have mercy killed her.
But she just hurt one of your children. A white-hot rage fills you to the brim as you look upon the wretch, who stretches out an arm at you in an almost pitiable gesture. With a stomp of your foremost foot, you crush her hand. To you, an act of rage, to her...
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I'd like to step outside of Sydney's perspective for you to fully realize just what has happened to the alchemist. Her cabinet was filled with far worse than mere healing agents, but out of all of them the healing potions formed the worst punishment. While trapped under the cabinet, the alchemist could feel every single part of herself morphing into something else. Her legs melted by her acids, her torso burnt to a crisp, her left arm growing out of control from the steroidal compounds. The prototypes for what he finally managed to get out of your blood. Even her head was morphing into something else, and her mind was desperate for anything to focus on that wasn't forced into something unrecognizable as her medicines morphs her into something inhuman. She is brilliant, and pain-resistant, and her still-human arm was the only thing to focus on that allowed her to think. With the pain you caused her, you removed her one lifeline before she fell into pure agony. Nothing to focus on, her mind shattered as badly as her body. Without that mental focus, she could not resist what little she was resisting. Her head was already getting pulled back by the shadows, her neck twisten and pulled inside her torso as her face traveled down across her torso. Her skull, trapped in a scream would soon regrow the flesh that tore itself away from it, buglike eyes would grow, fester and reform themselves.
Death will not come for her, as much as she wishes.
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She won't be leaving her little meat prison, that's for sure... You need to get out of here, though.
Let the kobolts guide you out of here.They should know the way better than youScavengeThis is still an extensive lab. Maybe there's some thing you can use?Take chargeJust in case these kobolts try anything, you need to take charge on this. You'll find your own way out.Other.Basic Stats
Level: 10
HP: 04/40
Poison stings: 0/1
Restraint 3/3
Mana: 30/60
Stress: 25/70
Corruption: 6/10
Thirst: Sated
Children:
Firstborn Son 3/5 (crippled)
Firstborn Daughter 6/6
Items and equipment
Equipment:
Patient's gown.
Items:
First Tome of Eternal Darkness (Where did you even put this?)
Stashed away:
Spare clothing (x13)
Fancy clothing
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 15 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 3 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 1 mana per three seconds)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (2 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (10 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (10 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs very little mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (5 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (2 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (2 mana)
Doombolt: A more powerful version of the above (5 Mana)
Familiar
Tiny Skeletal Dragon (Percussive)
Skills:
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining Limbs: Can drain blood using pedipalps.
Major experience in blocking and swords.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer