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Author Topic: Eschaton OOC  (Read 5295 times)

IcyTea31

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Re: Eschaton (OOC, 1/6)
« Reply #45 on: January 17, 2017, 08:33:20 am »

Sheet incoming.

« Last Edit: January 24, 2017, 12:42:55 am by IcyTea31 »
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OceanSoul

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Re: Eschaton (OOC, 1/6)
« Reply #46 on: January 17, 2017, 10:01:41 am »

I was wondering..Outside of combat, how does mania/delerium/Stigma work? Seems pretty important to my character, since trying to make an animal strong enough to fight for me would be difficult in the middle of combat. It could easily take multiple turns, over which the animal could easily be killed before it's sufficiently strong.
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Stirk

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Re: Eschaton (OOC, 1/6)
« Reply #47 on: January 17, 2017, 11:01:29 am »

I was wondering..Outside of combat, how does mania/delerium/Stigma work? Seems pretty important to my character, since trying to make an animal strong enough to fight for me would be difficult in the middle of combat. It could easily take multiple turns, over which the animal could easily be killed before it's sufficiently strong.

That is where our necromancer takes over, of course.

Delirium goes to zero out of combat, according to the limited rules we are presented with. You start combat at zero, which likely means you can't really power up outside of it. Which is good, since Mania is kinda a bad thing to have, though it doesn't say weather or not it goes down as well.
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OceanSoul

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Re: Eschaton (OOC, 1/6)
« Reply #48 on: January 17, 2017, 11:41:53 am »

How would our necromancer be able to function, then? If she can only use it inside of battle, that means the bodies wouldn't be animated between battles. Would we just have to lug them around? Plus, she would have  to spend a turn or two reanimating them at the start of each battle, which, once again, gives an opportunity for enemies to destroy them before they're functioning. Besides, in game, what would prevent us from using our Stigma? No real reason is given in the OP.
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Stirk

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Re: Eschaton (OOC, 1/6)
« Reply #49 on: January 17, 2017, 11:47:48 am »

How would our necromancer be able to function, then? If she can only use it inside of battle, that means the bodies wouldn't be animated between battles. Would we just have to lug them around? Plus, she would have  to spend a turn or two reanimating them at the start of each battle, which, once again, gives an opportunity for enemies to destroy them before they're functioning. Besides, in game, what would prevent us from using our Stigma? No real reason is given in the OP.

I'm not even sure the bad guys *can* do any damage, to the servants our otherwise. Their main goal seems to be increasing mania. It seems that powers can activate outside of combat, but are generally less powerful with less mania. At worst, it becomes a moot point (they spend one turn making something, the bad guys spend one turn breaking it. Repeat until their mania is high enough to makes something stronk enough not to die).
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crazyabe

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Re: Eschaton (OOC, 1/6)
« Reply #50 on: January 17, 2017, 05:45:06 pm »

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Empiricist

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Re: Eschaton (OOC, 1/6)
« Reply #51 on: January 17, 2017, 11:08:57 pm »

Regarding Gene, your Blessing is going to ensure you'll have decent animals at hand for combat, and also it shouldn't take too long to just turn then into murder beasts. Like with enough mania it should only require one turn and it's not like it's your only way to fight.

As for Iris, her reanimations would be able to act the turn they are given life and she would be able to do stuff on that turn in addition to just using her stigma. Plus since it's been described to cover dead cells even, just causing necrosis or somesuch would allow her to harm people with their own flesh.
« Last Edit: January 17, 2017, 11:10:47 pm by Empiricist »
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IcyTea31

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Re: Eschaton (OOC, 1/6)
« Reply #52 on: January 18, 2017, 01:11:06 pm »

Character's finished, unless I think of something more to add. Comments?
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Empiricist

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Re: Eschaton (OOC, 1/6)
« Reply #53 on: January 18, 2017, 05:11:40 pm »

Absolutely none at all. It looks great! ^ o ^
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OceanSoul

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Re: Eschaton (OOC, 1/6)
« Reply #54 on: January 18, 2017, 05:21:50 pm »

Just curious, is "Thou in a Nadir" an anagram?
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

crazyabe

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Re: Eschaton (OOC, 1/6)
« Reply #55 on: January 18, 2017, 05:26:04 pm »

Is my new sheet any better then my first?
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IcyTea31

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Re: Eschaton (OOC, 1/6)
« Reply #56 on: January 19, 2017, 12:39:16 am »

Just curious, is "Thou in a Nadir" an anagram?
Yes, of 'indian author', the phrase right before it.

E: I've also added a Blessing and a few minor details to the sheet.
« Last Edit: January 19, 2017, 12:55:27 am by IcyTea31 »
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IcyTea31

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Re: Eschaton (OOC, 1/6)
« Reply #57 on: January 22, 2017, 02:09:23 am »

Bump. I'm still interested in this; any progress?
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Stirk

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Re: Eschaton (OOC, 1/6)
« Reply #58 on: January 22, 2017, 03:05:52 am »

No. We were making plenty of progress, but then some jerk came and turned it all into an anagram.
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IcyTea31

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Re: Eschaton (OOC, 1/6)
« Reply #59 on: January 22, 2017, 03:41:41 am »

Plenty of Progress = Elf Property Songs

Prepare the magma. I knew the elves were no better than kobolds when it comes to forum games.
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