Yeesh. Less than a year out from their supposed launch date and we're still seeing nothing but flashy snippets of cinematic footage of... nothing much, with dramatic music layered on top.
Good thing I wasn't expecting PGI to not fuck up/cash grab on this.
Yup, nothing much.
Holy shit you actually used the demo footage that looked like reskinned MW2 as proof of them doing good work. Bravo. I was deliberately refraining from mentioning that one because 10min of someone who has never played a MW game in their life wandering around a box canyon that mysteriously has a city in it showing off things instantly flipping to their destroyed texture in a single frame is actively
worse than empty trailers.
Oh, and the other two are more of the same in (slightly) different environments: single 'mech dropped into box canyon shooting gallery full of trivial targets, sent to shoot a mysterious skyscraper, piloted by a braindead moron who manages to sustain heavy damage against vehicles, turrets, and light 'mechs. Like, whoever they have playing these demos is the sort of clueless idiot that whines in MWO about overpowered [whatever] because they mindlessly W+M1 straight through the middle of every map until they die. And that's the best they could come up with for gameplay demos.
Worse still, the enemy 'mech AI looks to be even more braindead than the player, hence the MW2 comparison. Two guesses as to why MWO never had real AI 'mechs or vehicles even in modes where it would make sense: PGI are a bunch of incompetent hacks who've made nothing but shovelware trying to milk MW for as long as they can. They can't even make turrets that behave consistently, bad AI is utterly unsurprising.
It used to be funny when the people working on Living Legends outperformed PGI, but at this point it's kinda sad that what's effectively a nine year old fan-made total conversion of Crysis is still consistently better at every aspect of being MW than anything piggy has produced.