Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 10 11 [12] 13 14 ... 18

Author Topic: Distant Colony v3 - Boardgame  (Read 22450 times)

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Distant Colony v3 - Boardgame [REPLACEMENT NEEDED]
« Reply #165 on: March 27, 2017, 08:13:13 am »

I would, but pretty much everything I had went towards that turn, and my resources are going to be pretty tight. I also realized that before I build the complex, I will need to build a warehouse
Ayup x.x That's the realization that hit me while I was booping people on their inventory checklist because we were all somehow messing tiny bits up. :P

The official turn still hasn't happened though--I can modify my post and you can yours; just make a request since Meph said it's a'okay. He may probably edit it because friends can...maybe leverage this to their own wants or stuff? But I doubt that level of subtle unfairness will happen anyway.

So! :3
Spoiler: This is you (click to show/hide)
Spoiler: And this is me (click to show/hide)
I produce 3 food and can choose to not build something to save goods for...more trading. Whichever it is, you can work with my base sheet. What would you like?
What would you wanna trade o_o

You can also do the same with literally anyone else :)
ALSO when the Organization turn hits--move that Unskilled Colonial center guy and change him with the Skilled person. You gain +1 wealth that way.
Logged

hector13

  • Bay Watcher
  • It’s shite being Scottish
    • View Profile
Re: Distant Colony v3 - Boardgame [REPLACEMENT NEEDED]
« Reply #166 on: March 27, 2017, 08:15:29 am »

Speaking of which... can I edit my turn again to change what I trade for? :o
Logged
Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Distant Colony v3 - Boardgame [REPLACEMENT NEEDED]
« Reply #167 on: March 27, 2017, 08:17:08 am »

Speaking of which... can I edit my turn again to change what I trade for? :o
You can do that until Meph changes his stuffs, just post a new one so that he won't miss the modification.
This happens at times, I presume. :-[ Because as Mod myself in a game I ran before, I had missed a modified post and it cost time and stuff because I relied on memory. u-u

I wonder what you're thinking. :o
Logged

S34N1C

  • Bay Watcher
  • Joins too many games
    • View Profile
Re: Distant Colony v3 - Boardgame [REPLACEMENT NEEDED]
« Reply #168 on: March 27, 2017, 08:18:15 am »

ALSO when the Organization turn hits--move that Unskilled Colonial center guy and change him with the Skilled person. You gain +1 wealth that way.
yeah, I noticed that too. I'll definitely be doing that.

anyway, I don't really need to trade you for food right now. I can get by with just picking production for the next few turns. It (hopefully) won't take long for me to stabilize.
Logged
As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

hector13

  • Bay Watcher
  • It’s shite being Scottish
    • View Profile
Re: Distant Colony v3 - Boardgame [REPLACEMENT NEEDED]
« Reply #169 on: March 27, 2017, 08:29:12 am »

Updated turn!

Spoiler: pre-turn (click to show/hide)

Build: played effect: Farm Complex, staff with 2 unskilled (-2 basic goods, -2 machinery)

Production: Colonial Center: +1w, -1 food
Farm: +1 food
Farm Complex: +3 food
Rare Harvester: +1 rare raw, -1 food

Updated: +1w, +2 food, +1 rare raw = 1w, 3 food, 1 rare raw

Trade: Sell 3 food for 3w, sell rare raw for 4w

buy 1 basic good for 5w

Updates: -3 food, -1 rare raw, +1 basic good, +2w

Net: 1 basic good, 3w

Spoiler: post-turn (click to show/hide)
Logged
Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Distant Colony v3 - Boardgame [REPLACEMENT NEEDED]
« Reply #170 on: March 27, 2017, 11:28:49 am »

As a clarification, you can trade between yourselves at any time, including trades that happen in the middle of a phase.

Hypothetical example: Player A could produce food during the start of her Production phase and trade it to Player B. Player B uses that food to produce a Basic Raw Resource that they then trade back to Player A who uses that to Produce a Basic Good.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Distant Colony v3 - Boardgame [REPLACEMENT NEEDED]
« Reply #171 on: March 27, 2017, 11:31:43 am »

Build:
Nada

Production:
Play colony card (I forget the name) to activate Rare Harvester twice
Farms: +2 food
Rare Harvester: -2 food, +2 Rare raw

Trade:
-2 Rare raw, +1 basic good, +3 wealth

Net: +1 basic good,  +3 wealth
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Distant Colony v3 - Boardgame [REPLACEMENT NEEDED]
« Reply #172 on: March 30, 2017, 04:23:20 pm »

Space Station
Colonist Pool: 66
VP Pool: 85
(Dropped pools down to 6 player levels)

Trade Environment: Famine
  Food              Costs 4 and Buys for 3     
  Basic Raw         Costs 3 and Buys for 2     
  Rare Raw          Costs 5 and Buys for 4     
  Basic Goods       Costs 5 and Buys for 4     
  Rare Goods        Costs 7 and Buys for 6     
  Machinery          Costs 7 and Buys for 6     
  Soldier                                Buys for 2VP
  Officer           Costs 4VP and Buys for 3VP 



Ok, send in your phase choices!
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Distant Colony v3 - Boardgame [REPLACEMENT NEEDED]
« Reply #173 on: April 03, 2017, 05:38:13 pm »

Player   Action
hector13   Trade
S34N1C   Production
Kashyyk   Colonize
Tiruin   Organization
Gwolfski   Survey

Phases this turn:
Survey
Colonization
Production
Trade
Organization
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Distant Colony v3 - Boardgame [REPLACEMENT NEEDED]
« Reply #174 on: April 03, 2017, 05:46:54 pm »

Survey
+1 wealth

Colonisation
-1 wealth,  +1 skilled,  +1 unskilled

Production
Farms: +2 food
Rare Harvester: -1 food,  +1 rare raw

Trade
+2 wealth,  +1 basic good,  -1 food,  -1 rare raw

Organisation
Zilch
Logged

S34N1C

  • Bay Watcher
  • Joins too many games
    • View Profile
Re: Distant Colony v3 - Boardgame [REPLACEMENT NEEDED]
« Reply #175 on: April 03, 2017, 07:34:22 pm »

Survey:
+1 wealth

Colonization:
+1 unskilled

Production: harvester will not consume food
Farms: +2 food
Harvester: +1 basic raw
B. Goods Factory: -1 food -1 basic raw +1 basic good
Colonial Center: -1 food +1 wealth

Trade: none

Organization:
Transfer skilled to Cononial Center

Net: +2 wealth +1 unskilled +1 basic good

Spoiler (click to show/hide)
Logged
As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

hector13

  • Bay Watcher
  • It’s shite being Scottish
    • View Profile
Re: Distant Colony v3 - Boardgame [REPLACEMENT NEEDED]
« Reply #176 on: April 04, 2017, 01:23:33 pm »

Spoiler: Pre-Turn (click to show/hide)

Survey

+1w

Colonization

+ 1 unskilled

Production

Colonial Center: unused

Farm: +1 food

Farm Complex: +3 Food

Rare Harvester: - 1 Food, +1 Rare Raw

Net Production: +3 Food, +1 Rare Raw

Trade

Trade 3 food for +9w

Trade 1 Rare Raw for +4w

Buy 1 Basic Goods (-5w)

Net Trade: -3 Food, -1 Rare Raw, +1 Basic Goods, +8w

Organization

Nuffin'



Net Change: +1 unskilled, +1 Basic Goods, +9w

Spoiler: Post-Turn (click to show/hide)
Logged
Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Distant Colony v3 - Boardgame [REPLACEMENT NEEDED]
« Reply #177 on: April 05, 2017, 05:45:48 am »

Spoiler: Pre-turn (click to show/hide)

Production:
Colony Center: {Skilled} +2 Wealth; -1 Food
Farm: +1 Food
Farm Complex: +3 Food
University: -
Goods Factory: -
Warehouse: -

Trade - Famine!
Sell 8 food for 3 ea; +24 Wealth
Buy 5 basic Raw; -15 Wealth
Buy 1 Rare Goods; -7 Wealth

Survey:
+1 Wealth

Colonization:
***Play card! {Player spoiler: I've 2 other cards :D They deal with Rare Goods and Criminals respectively; I'm up for trading them \o/ for goods or otherwise}
Quote
Card: Special Permits
Play: During Colonization Phase
Effect: May use the Played Card Ability instead of the Phase Ability, paying all costs as normal. May be used even if you played Colonize.
+1 Expert
-2 Wealth

Organization - Played effect; gain card!
> Move expert to Colonial Center; move Skilled out into University

Spoiler: Post-turn (click to show/hide)

Asking again because I forgot--if Production is played and the player has 0 food in inventory, but farms to produce more than consumed, is work done?
Does this kind of process require food beforehand, and then consumption is computed before production?

Please check Meph if I did the values right--I rechecked and they seem okay :O
« Last Edit: April 07, 2017, 07:36:47 am by Tiruin »
Logged

hector13

  • Bay Watcher
  • It’s shite being Scottish
    • View Profile
Re: Distant Colony v3 - Boardgame [REPLACEMENT NEEDED]
« Reply #178 on: April 05, 2017, 06:04:40 am »

If you're selling 8 food, you get 24w, byraway.
Logged
Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Distant Colony v3 - Boardgame [REPLACEMENT NEEDED]
« Reply #179 on: April 05, 2017, 07:20:44 am »

If you're selling 8 food, you get 24w, byraway.
My math is broken! D: 7 8 9! And it was scary!
Thank yoooouuuuuu!
Logged
Pages: 1 ... 10 11 [12] 13 14 ... 18