VPs: 0
Temporary Housing: None
Military Housing: 0/2
Wealth: 0
Resources: 5 Food
Colony Cards: 0
Warehouse: 3/10
Size: 7/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Farm Complex - 2 Unskilled
University - 1 Unskilled
Goods Factory - 1 Unskilled
Warehouse
Production:
Colony Center: {Skilled} +2 Wealth; -1 Food
Farm: +1 Food
Farm Complex: +3 Food
University: -
Goods Factory: -
Warehouse: -
Trade - Famine!
Sell 8 food for 3 ea; +24 Wealth
Buy 5 basic Raw; -15 Wealth
Buy 1 Rare Goods; -7 Wealth
Survey:
+1 Wealth
Colonization:
***Play card! {Player spoiler: I've 2 other cards
They deal with Rare Goods and Criminals respectively; I'm up for trading them \o/ for goods or otherwise}
Card: Special Permits
Play: During Colonization Phase
Effect: May use the Played Card Ability instead of the Phase Ability, paying all costs as normal. May be used even if you played Colonize.
+1 Expert
-2 Wealth
Organization - Played effect; gain card!
> Move expert to Colonial Center; move Skilled out into University
VPs: 0
Temporary Housing: -
Military Housing: 0/2
Wealth: 3
Resources: 5 Basic Raw; 1 Rare Goods
Colony Cards: 0
Warehouse: 5/10
Size: 7/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm Complex - 2 Unskilled
University - 1 Unskilled; 1 Skilled
Goods Factory - 1 Unskilled
Warehouse
Asking again because I forgot--if Production is played and the player has 0 food in inventory, but farms to produce more than consumed, is work done?
Does this kind of process require food beforehand, and then consumption is computed before production?
Please check Meph if I did the values right--I rechecked and they seem okay :O