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Author Topic: Distant Colony v3 - Boardgame  (Read 22423 times)

Gwolfski

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Re: Distant Colony v3 - Boardgame - [SIGNUPS 7/6]
« Reply #15 on: December 03, 2016, 02:30:08 pm »

I confirm
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S34N1C

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Re: Distant Colony v3 - Boardgame - [SIGNUPS 7/6]
« Reply #16 on: December 03, 2016, 03:47:34 pm »

Confirm
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Roboson

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Re: Distant Colony v3 - Boardgame - [SIGNUPS 7/6]
« Reply #17 on: December 03, 2016, 06:14:55 pm »

Confirm.
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Mephansteras

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Re: Distant Colony v3 - Boardgame - [SIGNUPS 7/6]
« Reply #18 on: December 04, 2016, 10:36:43 pm »

Any more questions on the rules before we start on Monday?
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S34N1C

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Re: Distant Colony v3 - Boardgame - [SIGNUPS 7/6]
« Reply #19 on: December 04, 2016, 10:40:28 pm »

These "phase choices" are just whether or not you're playing a cooridpondibg card, yes?
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Mephansteras

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Re: Distant Colony v3 - Boardgame - [SIGNUPS 7/6]
« Reply #20 on: December 04, 2016, 10:45:04 pm »

Correct. The Phase Card you play is your Phase Choice.
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S34N1C

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Re: Distant Colony v3 - Boardgame - [SIGNUPS 7/6]
« Reply #21 on: December 04, 2016, 10:47:25 pm »

Do we have to play a card each turn or can we save them up? Can we play multiple? Is there a maximum amount of cards we can have?
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Mephansteras

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Re: Distant Colony v3 - Boardgame - [SIGNUPS 7/6]
« Reply #22 on: December 04, 2016, 11:41:40 pm »

Do we have to play a card each turn or can we save them up? Can we play multiple? Is there a maximum amount of cards we can have?

Ok, there are two types of cards: Phase Cards and Colony Cards

Phase Cards are simply you selecting which Phase you want to happen that turn and getting the bonus for playing that card. Each player has 1 Card for each of the 6 Phases, and they aren't used up. Everyone MUST submit one, and only one, Phase Card Choice each turn. These are PM'd to me before the start of each Turn and the turn will not start until everyone has selected a Phase. If someone takes too long (a few days or so)...I'll probably just default them to Survey.

Colony Cards are one-shot abilities that you can use. You only start the game with one of them and the only way to get more is to play the Organize Phase Choice Card. Playing these is optional, you can play as many on a turn as you have, and you can hold as many as you want. The only restriction on these is that they will almost always have a Phase that they have to be played in, and if that Phase is not selected by anyone that turn that card cannot be played.
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Mephansteras

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Re: Distant Colony v3 - Boardgame - [SIGNUPS 7/6]
« Reply #23 on: December 05, 2016, 12:11:58 pm »

Ok, game is starting!

Everyone PM me with your Phase Card Choice.


Once I have all of the Phase Choices I will post them here and you can take your turns.


I was thinking about it, and decided that it might be helpful to give an example turn with notes about what is going on.

This is a pretend mid-game turn:



Start of turn status:

Trade Environment: Standard

Mephansteras
VPs: 0
Temporary Housing: 2 Unskilled, 1 Expert
Wealth: 12
Resources: 1 Basic Goods, 1 Rare Goods, 1 Machinery
Colony Cards: 2
Warehouse: 3/10
Size: 6/15
Colonial Center - Skilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Goods Factory - 1 Unskilled
Warehouse

Phase Choices for the Turn:
Build
Production
Trade

I played Production this turn to get the Free activation for one of my colonists.

Colony Cards in my Hand:
    Negotiation - Trade - You buy Basic Goods at -1 Cost
    Recycling - Production - Gain 1 Basic Raw Resource


Plan: With this Colony, I'm working on setting up some Laboratories to get a VP engine going. I have all the materials I need for a Lab now (1 Basic Goods, 1 Rare Goods, 1 Machinery).

However, I only want to build a single size building, so I opted not to play Build and just bet on someone else playing that. The ability to build two buildings or a single Complex doesn't help right now, which the Production Phase and Card benefit are both good this turn.

I am a bit short on Food, though, since my farms only produce 2. I'll save one by having played Production, and I'll save another by using my Recycle Colony Card to get a Basic Raw Resource without having to use my Harvester.

Once the Laboratory is done I'll want to get more Farms going, so I'm going to buy some more Machinery. Big question is do I buy 1 and build a Farm next turn, or do I buy 2 and build a Farm Complex the following turn. For this example I'll go with the Farm Complex plan.

Now, I'd be posting this next section in one post as my Turn, but I'll break up a bit so you can see what I do in each phase.

Survey: Did not happen, so ignore
Colonisation: Did not happen, so ignore

Build: Laboratory and Staff with Expert
  -- This is going to add a Laboratory to my Buildings list, add 1 to my space, and cost me 1 Basic Goods, 1 Rare Goods, and 1 Machinery. I can also immediately Staff a building when it is built, so I can move my Expert in now. Otherwise I'd have to wait for an Organization Phase to happen.

Production:
   Used Recycle Colony Card - +1 Basic Raw Resource
   Farms: +2 Food
   Harvesters: Did not use
   Factories: -0 Food (Free Activation), -1 Basic Raw, +1 Basic Goods
   Labs: -1 Food, +1 VP
   Colonial Center: -1 Food, +2 Wealth
-- Note that I specifically note that I used a Colony Card in this phase. Otherwise, I simply note every building that I used and the inputs/outputs of that building. Also, note that my Colonial Center is producing 2 Wealth instead of 1 because it is staffed with a Skilled colonist.

Trade: + 2 Machinery, - 14 Wealth
  -- With the Wealth bonus from my Colonial Center I have just enough to buy two Machinery. I could play the Negotiation Colony Card here, but since I don't need to I'll save that for a later turn.

Organization: Did not happen, so ignore

Player Trade:  Did not happen, so ignore

Net: -1 Rare Goods, +1 Machinery, -14 Wealth, + 1 VP




Post Turn Status:

Mephansteras
VPs: 1
Temporary Housing: 2 Unskilled
Wealth: 0
Resources: 1 Basic Goods, 2 Machinery
Colony Cards: 1
Warehouse: 3/10
Size: 7/15
Colonial Center - Skilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Goods Factory - 1 Unskilled
Warehouse
Laboratory - 1 Expert
« Last Edit: December 05, 2016, 04:41:42 pm by Mephansteras »
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Mephansteras

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Re: Distant Colony v3 - Boardgame
« Reply #24 on: December 06, 2016, 10:42:49 am »

Just waiting on Tiruin to send in her Phase Card choice.

In the meantime, feel free to start planning out your turn. 
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Mephansteras

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Re: Distant Colony v3 - Boardgame
« Reply #25 on: December 06, 2016, 11:27:09 pm »

Phase Choices are in!

Player   Action
hector13   Trade
S34N1C   Survey
Roboson   Colonization
Kashyyk   Survey
Tiruin   Survey
Felissan   Colonization
Gwolfski   Colonization


Phases this Turn:
Survey
Colonization
Trade
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Kashyyk

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Re: Distant Colony v3 - Boardgame
« Reply #26 on: December 07, 2016, 02:20:42 am »

Hah.

Survey
Player affect, +2 wealth
play Bounty colony card, +1 rare raw

Colonisation
Basic affect, acquire unskilled

Trade
Sell rare raw, +5 wealth
Buy machinery, -7 wealth
Buy basic good, -5 wealth

Net change
-5 wealth, +unskilled, +machinery, +basic good
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S34N1C

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Re: Distant Colony v3 - Boardgame
« Reply #27 on: December 07, 2016, 07:54:38 am »

Survey
Player affect, +2 wealth

Colonisation
Basic affect, acquire unskilled

Trade
Buy 1 food: -2 wealth

Net change
+1 unskilled, +1 food

Total:
VPs: 0
Temporary Housing: 1 unskilled
Wealth: 6
Resources: 3 Food, 1 Basic Goods, 1 Machines
Colony Cards: 1
Warehouse: 5/5
Size: 2/15
Colonial Center - Unskilled
Farm - 1 Unskilled
« Last Edit: December 08, 2016, 11:01:31 pm by S34N1C »
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Mephansteras

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Re: Distant Colony v3 - Boardgame
« Reply #28 on: December 07, 2016, 09:56:51 am »

S34N1C, check your PMs again. You don't have the Bounty card, your Colony Card is different.
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S34N1C

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Re: Distant Colony v3 - Boardgame
« Reply #29 on: December 07, 2016, 09:59:03 am »

Whoopsy, thought the Bounty card was synonymous with the Survey card for some reason. Fixing now.
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