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Author Topic: Distant Colony v3 - Boardgame  (Read 22117 times)

Tiruin

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Re: Distant Colony v3 - Boardgame
« Reply #45 on: December 13, 2016, 12:46:40 pm »

Still no response from Roboson. Do people want me to ping him again or should we drop him and move on?
One more ping :O He might've missed it or been busy--he was active lately (and just like me, I'm thankful for that ping in PM x_x)
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hector13

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Re: Distant Colony v3 - Boardgame
« Reply #46 on: December 13, 2016, 12:56:48 pm »

I'd be alright giving him another ping.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Mephansteras

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Re: Distant Colony v3 - Boardgame
« Reply #47 on: December 14, 2016, 11:07:27 pm »

Well, no response yet. I'll give him until tomorrow morning and then we'll move on.
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NUKE9.13

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Re: Distant Colony v3 - Boardgame
« Reply #48 on: December 15, 2016, 04:32:38 am »

Shouldn't you contact Voidslayer and ask them if they want to replace him?
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Mephansteras

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Re: Distant Colony v3 - Boardgame
« Reply #49 on: December 15, 2016, 09:58:00 am »

Shouldn't you contact Voidslayer and ask them if they want to replace him?

I was just thinking that. But thank you for pointing that out!

Also, Hi! Haven't seen you around much lately. :)
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Mephansteras

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Re: Distant Colony v3 - Boardgame
« Reply #50 on: December 16, 2016, 10:54:39 am »

No response from anyone. Nuke, you want to jump in? Or should we just move on?
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NUKE9.13

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Re: Distant Colony v3 - Boardgame
« Reply #51 on: December 16, 2016, 11:14:48 am »

No response from anyone. Nuke, you want to jump in? Or should we just move on?
Just move on, I think. I haven't really studied the rules enough. I'm just watching this for now.
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Mephansteras

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Re: Distant Colony v3 - Boardgame
« Reply #52 on: December 16, 2016, 12:16:02 pm »

Ok, moving on to Turn 2 (finally)


Space Station
Colonist Pool: 82 
VP Pool: 89
(Dropped pools down to 6 player levels)

Trade Environment: War

Trade Costs:
  Food                 Costs 3 and Buys for 2     
  Basic Raw         Costs 4 and Buys for 3     
  Rare Raw          Costs 6 and Buys for 5     
  Basic Goods      Costs 6 and Buys for 5     
  Rare Goods       Costs 8 and Buys for 7     
  Machinery         Costs 8 and Buys for 7     
  Soldier                                Buys for 4VP
  Officer              Costs 6VP and Buys for 5VP 



Send in your Phase Choices!
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Mephansteras

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Re: Distant Colony v3 - Boardgame
« Reply #53 on: December 16, 2016, 06:04:03 pm »

NOTE: I found a mistake in the building list. It has been corrected. Markets had food sell for 2 instead of 1.


Market
    Cost: 1 Basic Goods
    Staffing: 1 - Min. Unskilled
    Effect: During Production you may Sell 1 Food, Basic Goods, or Rare Goods for 1, 4, or 6 Wealth respectively. May only sell 1 Resource per Market.  Does not use Food to Produce.
    Size: 1
    End VP: 1
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VoidSlayer

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Re: Distant Colony v3 - Boardgame
« Reply #54 on: December 16, 2016, 11:54:36 pm »

Oh hey, have not been very active, no way I can do this now, thanks for checking though.

Kashyyk

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Re: Distant Colony v3 - Boardgame
« Reply #55 on: December 20, 2016, 04:53:15 am »

Who are we waiting for?
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Mephansteras

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Re: Distant Colony v3 - Boardgame
« Reply #56 on: December 20, 2016, 02:27:12 pm »

Sorry, waiting on me that time.


Phase Choices are in!

Player   Action

hector13   Colonize
S34N1C   Survey
Kashyyk   Colonize
Tiruin   Build
Felissan   Trade
Gwolfski   Build


Phases this Turn:
Survey
Colonization
Build
Trade
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S34N1C

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Re: Distant Colony v3 - Boardgame
« Reply #57 on: December 20, 2016, 02:41:18 pm »

Survey: Played effect- +2 wealth

Colonisation: Basic effect-  +1 unskilled

Build: 
      Harvester
    Cost: 1 Basic Goods, 1 Machinery
    Staffing: 1 - Min. Unskilled
    Effect: Produce 1 Basic Raw Resource during Production
    Size: 1

   
Trade: none


Net: + 2 wealth, + 1 unskilled

Spoiler: Total (click to show/hide)

does the worker manning the farm consume food? probably a stupid question, but asking regardless.
« Last Edit: December 20, 2016, 06:30:38 pm by S34N1C »
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Mephansteras

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Re: Distant Colony v3 - Boardgame
« Reply #58 on: December 20, 2016, 03:50:46 pm »

No, Farms and Markets do not consume food.

However, the Production phase did not happen this round since no one played that card.
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Felissan

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Re: Distant Colony v3 - Boardgame
« Reply #59 on: December 20, 2016, 04:42:30 pm »

In hindsight, trading away a rare raw wouldn't have done much good even if I could have produced it in the first place.

Survey: +1 Wealth
Colonisation: +1 Unskilled
Build: Rare Harverster (-1 Basic Goods, -2 Machines, staffed with 1 Skilled)
Trade: None

Player Trade:  None

Net: +1 Wealth, +1 Unskilled, -1 Basic Goods, -2 Machines
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