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Author Topic: Distant Colony v3 - Boardgame  (Read 22416 times)

Tiruin

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Re: Distant Colony v3 - Boardgame
« Reply #45 on: December 13, 2016, 12:46:40 pm »

Still no response from Roboson. Do people want me to ping him again or should we drop him and move on?
One more ping :O He might've missed it or been busy--he was active lately (and just like me, I'm thankful for that ping in PM x_x)
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hector13

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Re: Distant Colony v3 - Boardgame
« Reply #46 on: December 13, 2016, 12:56:48 pm »

I'd be alright giving him another ping.
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Mephansteras

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Re: Distant Colony v3 - Boardgame
« Reply #47 on: December 14, 2016, 11:07:27 pm »

Well, no response yet. I'll give him until tomorrow morning and then we'll move on.
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NUKE9.13

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Re: Distant Colony v3 - Boardgame
« Reply #48 on: December 15, 2016, 04:32:38 am »

Shouldn't you contact Voidslayer and ask them if they want to replace him?
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Mephansteras

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Re: Distant Colony v3 - Boardgame
« Reply #49 on: December 15, 2016, 09:58:00 am »

Shouldn't you contact Voidslayer and ask them if they want to replace him?

I was just thinking that. But thank you for pointing that out!

Also, Hi! Haven't seen you around much lately. :)
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Mephansteras

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Re: Distant Colony v3 - Boardgame
« Reply #50 on: December 16, 2016, 10:54:39 am »

No response from anyone. Nuke, you want to jump in? Or should we just move on?
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NUKE9.13

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Re: Distant Colony v3 - Boardgame
« Reply #51 on: December 16, 2016, 11:14:48 am »

No response from anyone. Nuke, you want to jump in? Or should we just move on?
Just move on, I think. I haven't really studied the rules enough. I'm just watching this for now.
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Mephansteras

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Re: Distant Colony v3 - Boardgame
« Reply #52 on: December 16, 2016, 12:16:02 pm »

Ok, moving on to Turn 2 (finally)


Space Station
Colonist Pool: 82 
VP Pool: 89
(Dropped pools down to 6 player levels)

Trade Environment: War

Trade Costs:
  Food                 Costs 3 and Buys for 2     
  Basic Raw         Costs 4 and Buys for 3     
  Rare Raw          Costs 6 and Buys for 5     
  Basic Goods      Costs 6 and Buys for 5     
  Rare Goods       Costs 8 and Buys for 7     
  Machinery         Costs 8 and Buys for 7     
  Soldier                                Buys for 4VP
  Officer              Costs 6VP and Buys for 5VP 



Send in your Phase Choices!
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Mephansteras

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Re: Distant Colony v3 - Boardgame
« Reply #53 on: December 16, 2016, 06:04:03 pm »

NOTE: I found a mistake in the building list. It has been corrected. Markets had food sell for 2 instead of 1.


Market
    Cost: 1 Basic Goods
    Staffing: 1 - Min. Unskilled
    Effect: During Production you may Sell 1 Food, Basic Goods, or Rare Goods for 1, 4, or 6 Wealth respectively. May only sell 1 Resource per Market.  Does not use Food to Produce.
    Size: 1
    End VP: 1
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VoidSlayer

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Re: Distant Colony v3 - Boardgame
« Reply #54 on: December 16, 2016, 11:54:36 pm »

Oh hey, have not been very active, no way I can do this now, thanks for checking though.

Kashyyk

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Re: Distant Colony v3 - Boardgame
« Reply #55 on: December 20, 2016, 04:53:15 am »

Who are we waiting for?
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Mephansteras

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Re: Distant Colony v3 - Boardgame
« Reply #56 on: December 20, 2016, 02:27:12 pm »

Sorry, waiting on me that time.


Phase Choices are in!

Player   Action

hector13   Colonize
S34N1C   Survey
Kashyyk   Colonize
Tiruin   Build
Felissan   Trade
Gwolfski   Build


Phases this Turn:
Survey
Colonization
Build
Trade
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S34N1C

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Re: Distant Colony v3 - Boardgame
« Reply #57 on: December 20, 2016, 02:41:18 pm »

Survey: Played effect- +2 wealth

Colonisation: Basic effect-  +1 unskilled

Build: 
      Harvester
    Cost: 1 Basic Goods, 1 Machinery
    Staffing: 1 - Min. Unskilled
    Effect: Produce 1 Basic Raw Resource during Production
    Size: 1

   
Trade: none


Net: + 2 wealth, + 1 unskilled

Spoiler: Total (click to show/hide)

does the worker manning the farm consume food? probably a stupid question, but asking regardless.
« Last Edit: December 20, 2016, 06:30:38 pm by S34N1C »
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Mephansteras

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Re: Distant Colony v3 - Boardgame
« Reply #58 on: December 20, 2016, 03:50:46 pm »

No, Farms and Markets do not consume food.

However, the Production phase did not happen this round since no one played that card.
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Felissan

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Re: Distant Colony v3 - Boardgame
« Reply #59 on: December 20, 2016, 04:42:30 pm »

In hindsight, trading away a rare raw wouldn't have done much good even if I could have produced it in the first place.

Survey: +1 Wealth
Colonisation: +1 Unskilled
Build: Rare Harverster (-1 Basic Goods, -2 Machines, staffed with 1 Skilled)
Trade: None

Player Trade:  None

Net: +1 Wealth, +1 Unskilled, -1 Basic Goods, -2 Machines
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