OPEN THINE EYES! CHILD OF LIGHT AND DARK!
(3) you open your eyes, barely conscious, and let out a weak hnnnnnnnnnngggr. you shift slightly, seeing little beyond a blur. You are disoriented and in pain, balanced between the twilight of the world and the darkness of nonbeing.
Nonaction post. Dar's behaviour varies entirely upon whether Noir wakes up, so I'll just wait until next turn.
She moans and groans. twitches, and her eyelids flutter. Looks like she is coming around.
wait, what? started in the north, passed the equator, and am now at the north pole? this doesn't logic.
Try landing again in a better spot, I guess? do remember this cart is winged and I can circle and glide to control my speed.
You started in the north, fell through the equator, got on the cart, passed the south pole, fell through the equator, and attempted landing in the north.
You are able, after some careful circling, to put her down. You end up on a bit of ain incline, tilted sideways. The wheels on the right slide off the edge of the plate you landed on, grounding the cart at an awkward angle. Good thing the wheels were elevated while the wings are out, or that angle would have been enough to tip the cart onto it's side.
Select the northern room as the LZ and wait for the cart to come back into view.
maybe scratch a big ol' X on the floor so our pilot can see where to land.
You get over there and make with the clawing. You make a horrible sound for several minuts - claws on bare metal. Well, it's an ugly X, but it
should be visible from out there ... maybe? You think?
Follow Cho, again.
You ought to try to get into contact with the lost teammates again. Or do something more effective for guiding the cart in than a big ol scratchmark. God, that noise is really driving you nuts. What is Cho
doing?!