Cho ja
head back to the collapsing room and check for survivors.
if I can save anyone do so, if not... recover what I can from the cart and leave.
You recover a container of rations, slightly mashed. You'd have to put yourself in a really precarious position to rescue Asiin, who is the only non-zombie left in the room, I believe.
Estemated chance of survival: 5%. I am tempted to assume that Asiin is about to die and go faff about on base with a new character.
She's having a rough time, true. Let's roll for Terrance' revenge, then. Yep, he manages to bash her head with a pole and send her corpse tumbling. He falls out after her as well and disappears from player knowledge. I believe that leaves Zombie Samuel as the only npc zombie in the area, having climbed up to where Cho and Ebony is.
((This mission, man. It's amazing how it continually gets worse.))
Welp, Dar will focus his magic into toughening himself for the inevitable collision with something hard, and try to hold on tight to whatever that object is. There's not much else he can do.
((no kidding. I barely had to try at all.)) Dar finds himself in orbit, Clinging to a tumbling spool of ancient, rusted wire, surrounded by debris. Occasionally, A piece of debris will bounce off him, but he is rather unperturbed about it. He is pretty miserable though, having lost those who he had come to consider himself close to - whether through death or misadventure. he doesn't know whether they live or not, but only that he is alone.
Try not to die and try to get the zombie off me and away from me. Send sprite to call for help. Other than that, presuming dead
((Must say, why would I punch the guy instead of just dropping the thing and letting him have it? Makes no sense to hit him when he is so much stronger))
Failed will roll. Jack was not the only gift given in that diner.
(1) Jack dies to the zombie's attacks. He is dead as a character. his corpse, however, is soon reanimated by Zombiezombie Solam, into a zombie thrall. Still not a character though. But I have to mention it because Noir is trying to reach him.
I shift very slightly towards icecat, just for fur, and glance for a rope on the seat matching the command on the picture, if it is there and i can safely put it on, do so. just let the cart finish its orbit, and maintain control, making only tiny adjustments as needed.
Ther eis a bit of netting attached to the seat. You fiddle with that for a minute before getting it fastened around your furry form. As you near the backside of Lathal (relative to your starting point), you notice a bit of an arc of debris floating about, circling Lathal around what could be described as it's equator. You also notice something like a moon, floating amongst the debris. as you get closer, you realize that it is not a moon, but a creature. it's tendrils reaching out and drawing stuff in from it's surroundings. It is far enough out and in a different orbital location that you are not at risk of being made into lunch this orbit. And then you pass throug hteh debris field and experience that vertiginous feeling of falling upward again.
how close is fucking JACK please tell me I can grab him with my tail and glide or run or hell even if he's amazingly close enough to grab we stayed close most of the time right? If I can do so and glide/run do whatever is nesscary to get to safety with jack...noir did not go through all this at least in her mind to have jack die again.
"NO! NO! THIS IS NOT HAPPENING!"
You fly right up to him, kick Solam away and grab him, sobbing. he turns toward you and opens his mouth, drawing you into an embrace. You almost let him do so, but jerk back at the last second, horrified, seeing what he has become - the horrible wounds, the vacant stare, the necrosis setting in, his teeth seeking your throat. You kick away from him, heart feeling as if it is being devoured by acid demons.
If Ebony can now cast normally, and Bind Wounds would not somehow make it worse, she will cast Bind Wounds on herself. She will then look around the room to make sure this one isn't collapsing too.
You cast bind wounds, and the hole in your gut seals shut as if it had never been open. You feel drained, hungry, and thirsty, but healthy. You look around. This room is stable.