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Propose solutions to excess Essence

Provide 7 ticks to deplete or it vanishes (current)
- 1 (10%)
Apply to raise caps
- 3 (30%)
Spray Essence out randomly!
- 4 (40%)
Provide 3 ticks to deplete or it vanishes
- 2 (20%)
Both raise caps and apply to raise caps?
- 0 (0%)

Total Members Voted: 10


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Author Topic: Ye Gods 5 OOC [0/40]  (Read 12576 times)

Demonic Spoon

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Re: Ye Gods 5 OOC [0/40]
« Reply #105 on: November 05, 2016, 10:58:47 am »

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Looks like the most major change is one world and by extension, I assume one bubble. Likewise, no afterlives that can hold living population probably means no alternate dimensions that can hold living population period. This seems to be an effort to prevent blokes from distancing themselves too much from the reach of other players. Something I admit to being guilty of in the past (although I don't regret it, it was fun :P).
I think it may be more to prevent the Jupiter Moon silliness of YG1.

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Removal of Flux and Ichor is a big one from round 2 but I'm already used to that from round 1. I suppose the increase of Essence cap is still a thing?
Yes. We've talked about this with KJP on discord and he said it'd probably increase as a function of spending large amounts of essence and staying at low essence totals, and that he would edit the rules about this, but he doesn't seem to have gotten around to that yet.

Informative Sidenote: Essence caps aren't a thing in YG4, so KJP reinstated then due to rampant essence inflation that happened in YG4. IIRC we have Awesome heroes and artifacts flying around in YG4. Also, someone keeps trying to kill me.

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On that note, while I don't remember the formula for Essence gain in the old Ye Gods, it looks like it's currently well scaled for preventing gods with huge amounts of followers from having too much of an Essence income advantage over others. That'll probably force encourage the wise to engage in as much teamwork as possible. ;)
No such plans personally, but we'll see.
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No named / official Council? We did have the world creation vote but otherwise I don't see anything council like. Player made alliances seemed to work better anyway.
Yup, no council. Though individual players can oppose individual actions, or support actions to overcome opposition.

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Magic seems similar. Technology was simplified(?) into a tier system. Limits are put in place to prevent races with significant tech advantages which did definitely occur in the past.
I actually forced KJP to edit the tech level slightly due to my technology god in YG4 going crazy with tech advancement, that's why bronze/iron/medieval are squished together and the later levels are divided up into more levels. :P

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Contracts are an official thing now. I remember using them in the past but it's interesting that more people may have been using them for it to become an official aspect of the game stated in the rules.
This was again caused by me and some other gods wanting to force Andres/Death into a binding agreement, KJP saying it'd cost essence per word, and thus we went for a super-short agreement, and KJP said that actually making it cheaper per more words would actually be better.

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I think that's all I noticed. Anything I missed? Anyone want to elaborate on anything?
Worship quality and gradual automatic worship degradation is no longer a thing, so if you notice your races are no longer as faithful as they used to be, that's enemy action.

Agents automatically respawn after a few ticks if killed.

Buckets are the greatest of evils.

When a God looks into the mirror of evil it sees Jelly Rolls.
« Last Edit: November 05, 2016, 11:09:42 am by Demonic Spoon »
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gman8181

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Re: Ye Gods 5 OOC [0/40]
« Reply #106 on: November 05, 2016, 11:23:56 am »

Ahhh so that's why the OOC is so quiet... It's all Discord's fault.

Thanks for the replies. :P

Don't know why I haven't checked the Discord yet but I'll do that now.
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Detoxicated

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Re: Ye Gods 5 OOC [0/40]
« Reply #107 on: November 05, 2016, 01:37:55 pm »

Wie even have entire dimensions interacting with the mountain
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Detoxicated

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Re: Ye Gods 5 OOC [0/40]
« Reply #108 on: November 05, 2016, 02:25:50 pm »

$$$
Pricecheck

A bone grail filled with sand.  Its holder may speak with dunes and tame them to Do their biddings.
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gman8181

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Re: Ye Gods 5 OOC [0/40]
« Reply #109 on: November 05, 2016, 02:36:36 pm »

Quote
Create the Vitovan with 10 E
Basic Race with Enchantment and Illusion Affinities

Hairless, pale white and thin humanoids possessing spindly limbs and elongated faces. They dislike strong light and see particularly well with small amounts of lighting. Any location in which they dwell in large numbers will come to be blanketed by a thick dark fog that helps protect them from strong light.
Quote
Morgon has shaped fog into the Vittovan in the deep, dark caves and forests of the world. (Morgon: -10E)

Worship forming units Tick 1.0
Morgon 2

Worship forming units Tick 1.1
Morgon 3
No, I think you were right the first time. As an advanced race he could have created a bit less than 2 units for 10E, so at best they could have gotten to 2 pop units in the time between 1.0 and 1.1

Are Magic Traits subcategorized under Tier Affecting Traits? I wasn't sure if, for magic, it counted as +E cost or +RacialTier. Either way though, I think you're right about it being correct the first time.

If KJP would rather just deduct more Essence for the additional population unit instead, that's fine by me though. Whatever is easier.

Edit: Actually, I'm pretty sure it's not +RacialTier. The rule descriptions seems like it's additive on top of base race unit cost. That would be 4E for basic race +1E for a total of 5.
« Last Edit: November 05, 2016, 02:40:07 pm by gman8181 »
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Sure thing peanut man!

Demonic Spoon

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Re: Ye Gods 5 OOC [0/40]
« Reply #110 on: November 05, 2016, 03:01:26 pm »

Quote
Create the Vitovan with 10 E
Basic Race with Enchantment and Illusion Affinities

Hairless, pale white and thin humanoids possessing spindly limbs and elongated faces. They dislike strong light and see particularly well with small amounts of lighting. Any location in which they dwell in large numbers will come to be blanketed by a thick dark fog that helps protect them from strong light.
Quote
Morgon has shaped fog into the Vittovan in the deep, dark caves and forests of the world. (Morgon: -10E)

Worship forming units Tick 1.0
Morgon 2

Worship forming units Tick 1.1
Morgon 3
No, I think you were right the first time. As an advanced race he could have created a bit less than 2 units for 10E, so at best they could have gotten to 2 pop units in the time between 1.0 and 1.1

Are Magic Traits subcategorized under Tier Affecting Traits? I wasn't sure if, for magic, it counted as +E cost or +RacialTier. Either way though, I think you're right about it being correct the first time.

If KJP would rather just deduct more Essence for the additional population unit instead, that's fine by me though. Whatever is easier.

Edit: Actually, I'm pretty sure it's not +RacialTier. The rule descriptions seems like it's additive on top of base race unit cost. That would be 4E for basic race +1E for a total of 5.
No, they say it's additive to racial tier, (as in, you add it to the racial tier) and multiplicatively in price, because the increase in cost between tiers is non-linear.
Quote
Tier-affecting traits:
Traits operate additively on tiers (and therefore multiplicatively on price).
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gman8181

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Re: Ye Gods 5 OOC [0/40]
« Reply #111 on: November 05, 2016, 10:41:06 pm »

I think I'll give a try at slightly more heavy handed roleplay; less subtle I mean. Throw in some Morgon thoughts and feelings here and there since he's not a big speaker. Mostly just to give things depth. Don't expect anything too major that isn't purely for his personality flavor. Although some of this might allow people to more accurately guess what actions he might take now and in the future. Maybe even why. Kind of hoping this will additionally help me stay in character by reminding me to picture things from my character's perspective.
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Sure thing peanut man!

S34N1C

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Re: Ye Gods 5 OOC [0/40]
« Reply #112 on: November 05, 2016, 11:33:06 pm »

I've decided that I'm just not creative enough to play this game. I've had fun, but I'm out. Sorry
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

Demonic Spoon

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Re: Ye Gods 5 OOC [0/40]
« Reply #113 on: November 05, 2016, 11:53:23 pm »

I've decided that I'm just not creative enough to play this game. I've had fun, but I'm out. Sorry
Um what? You don't need to be super-creative to play YG, though it does help if you set yourself a goal.
« Last Edit: November 06, 2016, 12:59:10 am by Demonic Spoon »
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hector13

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Re: Ye Gods 5 OOC [0/40]
« Reply #114 on: November 06, 2016, 12:08:17 am »

The only thing I'm good at creating is names. I can't even RP :))
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Ardent Debater

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Re: Ye Gods 5 OOC [0/40]
« Reply #115 on: November 06, 2016, 12:41:02 am »

I've decided that I'm just not creative enough to play this game. I've had fun, but I'm out. Sorry

Preposterous, you must be very creative, you're posting here after all! If you need inspiration, try checking out some random generators online, or some ancient mythology. Don't give up before you're sure, the game would be worse off without you.
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Detoxicated

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Re: Ye Gods 5 OOC [0/40]
« Reply #116 on: November 06, 2016, 07:00:18 am »

Hector dont leave
We lack a proper magic system. Loose schools describe the effects of magic but hardly explains the source. ..
In a past game i came up with nodes but they didnt pick up.  Last game i created rorrim but IT didnt pick up either.
Let us create one source from which all magic stems.



« Last Edit: November 06, 2016, 09:09:12 am by Detoxicated »
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hector13

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Re: Ye Gods 5 OOC [0/40]
« Reply #117 on: November 06, 2016, 12:03:22 pm »

I ain't leavin'. I'm shit, but I do enjoy these games :P
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Kilojoule Proton

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Re: Ye Gods 5 OOC [0/40]
« Reply #118 on: November 09, 2016, 02:33:57 am »

gman8181:
    Single-world/bubble/dimension: Confirming the intents found so far
    Essence cap increases: Definitely, but probably up for recalibration
    Essence income: It's a lot easier to balance without growth being a moving part, and a lot more transparent too :P
    Tiering: I'm also quite glad we got rid of this monstrosity and its similarly monstrous variants
    No Council: The recent set of players seems not to like it too much. To be fair, it is hard to balance it properly so it can still be rebelled against while still having meaningful power. I still quite like the mechanic, though
    Magic: It's still mutable, at least. I personally think the imported 0ld YG magic schools are dull and hope something else comes along
    Tech limits: Confirming the details surrounding the big nerf :P
    Contracts: Partially confirming in that there were other ca(u)ses calling for rewarding long agreements with more potential fun loopholes on both sides

    Magic pluses: Clarifying now, but they are indeed tiers and not cost additions

S34N1C: Ach, sorry to hear that, but I'll add to/echo the sentiment that it's easier to be seen as creative than it is to feel creative oneself especially when splicing/recombining bits and pieces of mythology

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Atian the Elephantman God

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Re: Ye Gods 5 OOC [0/40]
« Reply #119 on: November 15, 2016, 08:33:09 pm »

Name: Lackiopiene
Sphere: Filling in the things that lack in the world. (I dont know how to describe it in one word)
Primary Form: A red shifting alien form.
Symbol: A circle with two lines going through it.
Description: Believing that the world is always lacking something Lackiopiene will use their power to fill in the things that are missing!
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