Looks like the most major change is one world and by extension, I assume one bubble. Likewise, no afterlives that can hold living population probably means no alternate dimensions that can hold living population period. This seems to be an effort to prevent blokes from distancing themselves too much from the reach of other players. Something I admit to being guilty of in the past (although I don't regret it, it was fun ).
I think it may be more to prevent the Jupiter Moon silliness of YG1.
Removal of Flux and Ichor is a big one from round 2 but I'm already used to that from round 1. I suppose the increase of Essence cap is still a thing?
Yes. We've talked about this with KJP on discord and he said it'd probably increase as a function of spending large amounts of essence and staying at low essence totals, and that he would edit the rules about this, but he doesn't seem to have gotten around to that yet.
Informative Sidenote: Essence caps aren't a thing in YG4, so KJP reinstated then due to rampant essence inflation that happened in YG4. IIRC we have
Awesome heroes and artifacts flying around in YG4. Also, someone keeps trying to kill me.
On that note, while I don't remember the formula for Essence gain in the old Ye Gods, it looks like it's currently well scaled for preventing gods with huge amounts of followers from having too much of an Essence income advantage over others. That'll probably force encourage the wise to engage in as much teamwork as possible.
No such plans personally, but we'll see.
No named / official Council? We did have the world creation vote but otherwise I don't see anything council like. Player made alliances seemed to work better anyway.
Yup, no council. Though individual players can oppose individual actions, or support actions to overcome opposition.
Magic seems similar. Technology was simplified(?) into a tier system. Limits are put in place to prevent races with significant tech advantages which did definitely occur in the past.
I actually forced KJP to edit the tech level slightly due to my technology god in YG4 going crazy with tech advancement, that's why bronze/iron/medieval are squished together and the later levels are divided up into more levels.
Contracts are an official thing now. I remember using them in the past but it's interesting that more people may have been using them for it to become an official aspect of the game stated in the rules.
This was again caused by me and some other gods wanting to force Andres/Death into a binding agreement, KJP saying it'd cost essence per word, and thus we went for a super-short agreement, and KJP said that actually making it cheaper per more words would actually be better.
I think that's all I noticed. Anything I missed? Anyone want to elaborate on anything?
Worship quality and gradual automatic worship degradation is no longer a thing, so if you notice your races are no longer as faithful as they used to be, that's enemy action.
Agents automatically respawn after a few ticks if killed.
Buckets are the greatest of evils.
When a God looks into the mirror of evil it sees Jelly Rolls.