Not destroyed, just wasted al military and forgot to take some precautionary measures.
Sorry for bad english and inacurracies.
10 of Limestone
Dwarven caravan has arrived.We traded some silk, glass and some booze.(They bringed mithril anvil with them.Cost – 450 >_<)
24 of sandstone
Migrants have arrived, 6 of them.
They spotted some of strange plant-looking goo near north-western borders.
3 of Timber
Clothier withdraws from society.
12 of Timber
He finished his construction – I’ts “Oshokenethu, The Last Hatchets”, pig tail skirt
17 of Moonstone
Building of guildhall finally finished, first level walls was rebuilt with granite blocks.
25 of Moonstone
Miners find some marble under third cavern level, which will be useful for steel production.
27 of Moonstone
Adamatine! Praise the miners!(Though almost all of it under lake of lava )
2 of Opal
(There I started replacing of wooden roads with bricks and tried to build house to west of the bunker, but a bit miscalculated sizes)
14 of Opal
Sapphire golem emerged from the caves!
He wounded miner Tetha Echoedstern and a furnace operator Mubo Wadewatches before Fences of Hide could reach him. Mubo managed to crawl away and picked up by jeweler. Fences of Hide riches golem, but nor sword, nor spear can’t do anything against this creature. Golem killed miner, then proceeds to Galka norcero. Meph and Histek Leaderleaps, last a little longer due their combat skills, They managed to scratch the golem with especially strong strikes but don’t last long.
Golem, with giant drowspider that no one noticed before, proceeds to the surface.
In chaos everyone(I’m
)forgot about lever that closes entry to a quarry. Uso Blossomdaggers tried to stop spider but get killed. Golem and spider risen on a surface, and golem killed and wounded some people, then they both decided to wander outside and get caught in a cage traps. First level of failed house temporary(?) become hospital.
(All this time, until they get in a cage, my character was drinking, sleeping, storing owned item, and overall doing everything except trying to kill creatures, and “attacked” golem only when he wandered to cage traps. I think mithril spear is useless against golem anyway, but… dammit.)
16 of Opal
Expedition leader Spibsa Nifihusel wandered in caves and got killed by boulder crab. He has been avenged by Sino Cloakposts. Copnut Carnageletter has been elected as a mayor.
28 of Opal
Mayor has imposed ban on export of backpacks.
30 of Opal
Sino and random peasant somehow get stuck in caves. Miner has been sent to dig tunnel to them.
(Only damn way to 1 level of caves before this was climbing 4 z-levels down. To get killed by a crab.)
5 of Obsidian
A bunch of strange Lizardmans emerged from the caves! They walked into freshly-mined tunnel, on the stairs, then jumped out of quarry and started to fight everyone near them.
We killed them, but there are more coming. Sino tried to stop them in entrance to quarry, but get killed on the same spot as her sister-in-arms.
Lizardmens appeared to be mages of some kind! One of them throwed lighting into grass near hospital, setting it on fire. Luckily, hospital and bunker not ignited and fire stopped on the roads.
It burned only one door and stockpile of wood.(Not big loss, since we have more then 4 thousands of it. Don’t sure where I readed it, though.)
We killed almost all lizards, last one climbed over the wall and run away
7 of Obsidian
Two terrifiyng slimy corpse grubs coming out of caves, and workers preferring to haul stones on stockpile, then building wall out of them , so i ordered lever that controls bridge to quarry to be pulled. Path to caves must be closed until we get ready to fight creatures of underworld. But it not even linked!
8 of Obsidian
Buqui Bujitlemhuh, potter, has been possessed by unknown forces! He claimed the forge and began his construction.
14 of Obsidian
War worg Flashsugar get so wounded fighting local wildlife and lizardmans, that best we can do is put him out of his misery.
15 of Obsidian
Posessed metalcrafter finished his construction – I’ts Glosscombined, orichalcum door with peaceful landscapes in pig tail and wood. (Is orichalcum have any use for humans?)
1 of Granite
(That's how fort looking as Granite of 191
Military, expedition leader, and some random humans get killed, roads partially rebuilt, builded foundation of smiths guild. Stone hauling fully disabled when i triyed to build walls on top of staircase, and healing enabled on the half of fort, since our legendary carpenter almost bleed out in hospital, and i forgot to disable it. I somehow left few fellows on the top of guildhall and they are hungry and thirsty now.)