I finished my turn.
Forgot to update: “ghostly” child don’t actually disappeared, I just mislooked.
This fort seems to have “lack of militia” curse, i.e. me. To train warriors faster I ordere dthem to kill one of the “hostile” nagas, but don’t taken to mind, that they don’t equipped their gauntlets for some reason. “Meh, it’s two pikemans with mithril pikes and good armor, what one naga can do to them? I mean, naga can’t kill them by hitting only their arms, right?”
NOPE
This is engraving of MCreeper, Bugi, Bugi’s left lower arm and naga. Bugi’s left lower arm is flying. Bugi is dead. Naga is laughing. MCreeper is laughing trough facepalm.
Though, steel plate armor deflected all strikes of bronze sword, so if nagas will came with bronze-grade weapons, you can just send armored lye makers on them. Trouble is, they PROBABLY will not do so.
Expedition leader lying in the hospital “Faint” and without left leg. Turns out, one of the ghosts battered her, cutting her leg off. Armorer bring her crutch. I tried to bury some corpses, but they preferring to bury nagas, then humans. Forgot that I just can make tomb, then coffins get claimed for nagas, than I said “meh, I’ll do it later”…
I said Mimap, the gem cutter has been assigned to catapult? No, damn it, she isn’t. She prefers to cancel “load ballista” job, since I don’t have ballista ammo instead of building catapult. Smiths made her ballista arrows, then she slowly assembled them, then she even more slowly loaded ballista with said arrows, then she finally assembled catapult, then I decided that building catapult 10 tiles away from “quantum stockpile” is not very good idea, then she decided to ignore catapult parts from previous catapult, then… well, I killed her, actually.
She was outside, slaughtering the trees around the wall, when surface “cave brute” attacked her. Or she attacked brute, don’t sure. Said brute attacked succubus thief before, and get open artery and cut fat in the fight, before throwing succubus away, tearing-bruising the lungs and ending the fight. Though succubus is stay alive now.
So, Mimap attacked brute with her iron battle axe, and done fairly well, before fourth page,
when brute broke her arm, causing her to drop her axe.
But brave(or stupid) gem cutter kept attacking the brute with her bare arms(legs, teeth).
I ordered “militia commander” to kill the brute, but canceled-reordered few times, when I thought (name) will kill brute herself, so commander don’t get to brute in time.
On 13-14 page (name) passed out from over exertion, and brute just strangled her, gaining title “Declineclasp”. What militia commander does? Why, he goes to eat! Ok then, I gathered all citizens in one squad to kill the brute before he leaves the map. Weaponsmith, who get out outside for some reason, bumped in another brute, which broke his arm in two places and run away when I unussigned weaponsmith out of squad.
Carpenter Lon Ellozras get to Declineclasp first. He was equipped by steel axe, so he was able to severe brute’s nerves and arteries. Brute broke Lon’s leg, though. After 3 pages of fight, they decided they get enough of this.
Weaponsmith upgraded exceptional quality mithril pike to masterpiece. It goes to militia self-commander, though he just refuses to wear gauntlets. Another bugs, perhaps, he changes all other equipment perfectly.
Ghost battered migrant weaponsmith, cutting his leg off too. But humans ignore freshly engraved memorial slabs as they ignore barrels in carpenter workshops, and prepared food in kitchen.
I built some bridges-levers. Lever in third level of mason’s guild\memorial hall\expedition leader quarters controls main bridges(i.e. west and south.) lever in the meeting hall controls bridges of the bunker. Lever on first level of bunker, near to door, controls east bridge, lever near north bridge of bunker controls north main bridges(most north of them, actually). You can move to any less confusing place, of course.
In the end of spring, humas finally get enough time to put some people in their tomb, including that battered expedition leader and weaponsmith. No more legless cripples!
Ok, here the safe.
http://dffd.bay12games.com/file.php?id=12658Notes to next overseer:
We playing from summer to summer now.
I built some new bridged exits for fort. Lever in third level of mason’s guild\memorial hall\expedition leader quarters controls main bridges(i.e. west and south.) lever in the meeting hall controls bridges of the bunker. Lever on first level of bunker, near to door, controls east bridge,
lever near north bridge of bunker controls north main bridges(most north of them, actually). You can move them to any less confusing place, of course.
Wall extending obviously isn't finished yet, cause of lack of workforce. You call migrants for gold in merchants guild.
Carpenter workshop with now-empty wood stockpile is placed on the south side of river.
Stockpile near smiths guild is for exceptional quality weapons and armor, which you can upgrade to masterpieces.
Make humans use barrels and not ignore memorial slabs.
And make this damn militia commander wear his gauntlets already!(and not only him
Bugi didn't wear her gauntlets too)