Quickly tested Javelin and PBR that i never heard about before
PBR is really old-school (found out there was
a thread about it on Bay12), i mean the interface is reminding games from the eighties at most (i don't mean the ASCII, i mean the navigation feels really like games from the eighties), after a not that fun character creation process (i ended up randomly generating 3 of my 4 party goers), once ingame it's a bit better, though the readme mention how vastly unfinished it is and the bug.txt isn't much encouraging but at least fun to read
Javelin is quite nice; it comes with a tileset by default for those troubled by ASCII, after creating a couple of Hill dwarves i started to explore the terrain around the citadel i started right next to, and a "War pony" triggered a battle with my guys.
I was really surprised then how slow the battle felt, there was a "thinking" times of a few seconds between each turns of the war pony for reason that do not seemed obvious to me as the field of battle wasn't anything multi-level complex and it's no chess game, it made the game really feel slower than it should especially considering it was only my 2 guys only vs 1 war pony in melee the whole time, i dread to think about what it could be with an army.
But other than this very annoying problem, there's a lot of potential for this Javelin one for greatness.