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Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

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Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 905246 times)

Meph

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1725 on: September 15, 2018, 01:08:43 pm »

Some changes on the worldmap...



What do you guys think?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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Vordak

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1726 on: September 15, 2018, 01:12:53 pm »

What do you guys think?
For dwarven fortresses it is better to leave your old icon (stone face) - immediately(better) catches the eye.
« Last Edit: September 15, 2018, 01:37:16 pm by Vordak »
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Meph

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1727 on: September 15, 2018, 02:15:01 pm »

Considering that only one civ can build anything on mountains, I would assume that people know that those fortresses are dwarvish.

I tried Japas material-specific overrides on trees....



It works. Top shows different leafs, bottom left are new/improved trunks/branches, bottom right are fungi-wood trunks.

Only issue is that there are a lot of leafs and without twbt redraw_all 1 it gets muddled with artefacts (wrong tiles/wrong type of leaf) while scrolling quite quickly.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Meph

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1728 on: September 15, 2018, 03:56:00 pm »



Bone items... surprisingly few items are made of bone in vanilla DF. :D

In order:
 - Bone Crown
 - Bone Bracelet
 - Bone Amulet
 - Bone Bow
 - Bone Scepter
 - Bone Figurine
 - Bone Bolts
 - Bone Ring
 - Bone Earrings
 - Bone Crossbow
 - Bone Greaves
 - Bone Leggings
 - Bone Gauntlets
 - Bone Helmet

I like the word Bone. ^^

Edit: Scrap that. Fell/Fey mood dwarves might make:
Quote
Bone carver (bone)   Each equipment item with [BARRED] (leggings, greaves, gauntlet, helm), any shield, instrument, toy, door, bed, chair, table, statue, coffer, bin, armor stand, weapon rack, cabinet, coffin, floodgate, hatch cover, grate, chain, cage, animal trap, figurine, amulet, scepter, crown, ring, earring, bracelet, any weapon, any trap component†
Of those I'm still missing: Shield, Buckler, Instruments (procedual), all toys (5), bin, floodgate, grate, chain, cage, animal trap, all weapons (24), all trap components (5)... huh. 42 tiles in total, just for moods...
« Last Edit: September 15, 2018, 04:16:33 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Splint

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1729 on: September 15, 2018, 04:39:49 pm »

Anyone got a specific idea for what biome to select for the fort? I'm thinking a marshland of some sort, but not sure 100%, since there's gonna be at least one set that'll get missed out on if I don't settle somewhere freezing.  :-\

I mean I could try a "dual fort" set up specifically to showcase the ice set with a glacier fort, but ehhh...

Meph

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1730 on: September 15, 2018, 04:47:01 pm »

Grassland/temperate forest. Or badlands, mountains, rocky wasteland...   Marshes, swamps and tropical areas look quite busy with the tileset, I wouldn't recommend those. Evil region would be great, for the zombies. :P

A bit of variety for books and coin stacks:



Edit: And some prepared fish and raw fish:



Edit2: Some variety for stockpiles :D

« Last Edit: September 15, 2018, 05:27:43 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vordak

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1731 on: September 15, 2018, 05:41:46 pm »

Bone trap comps.


Upd.  Two bone bins, grate, 3 floodgates.
« Last Edit: September 15, 2018, 06:25:22 pm by Vordak »
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Meph

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1732 on: September 15, 2018, 06:25:10 pm »

Cool. Thank you. :)  Guess I better enable the bone-workshop to produce these, otherwise people only get them from moods.

Food stuffs:



I modded in a few more prepared-meals. No changes in game balance, but a few more names and sprites to go around; instead of copy+paste roast, roast, roast and roast. ;)

Meals are:
 - Soup
 - Mash
 - Pudding
 - Bread
 - Creme
 - Donuts
 - Skewers
 - Rolls
 - Muffins
 - Dessert
 - Burger
 - Pasta
 - Cake
 - Pancakes
 - Balls
 - Ribs
 - Ham

Food sprites are taken from https://www.deviantart.com/neoriceisgood/art/100-Food-sprites-348664936
« Last Edit: September 15, 2018, 06:27:10 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Splint

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1733 on: September 15, 2018, 06:26:20 pm »

I always wanted edible soap.  :P

Meph

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1734 on: September 15, 2018, 06:27:33 pm »

I always wanted edible soap soup.  :P
Fixed. :P

Edit: Small-Humanoid corpses and (giant) insect corpses:



Edit2: Small-critter corpses and reptile corpses:



Damn, making variants of already existing sprites is so fast... :D

Edit3: Large-humanoid corpses and snake corpses (3 base sprites for humanoids are Vordaks)



I start to feel like this might be overkill just for prettier refuse stockpiles...
« Last Edit: September 15, 2018, 08:19:19 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vordak

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1735 on: September 15, 2018, 08:23:26 pm »

Bone weapons.
Dagger, short sword, long sword, scimitar, battle axe, war hammer, mace, morningstar, flail, whip, scourge, spear, pick.
Pike, halberd, 2h sword, great axe, maul, blowgun.
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Meph

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1736 on: September 15, 2018, 08:33:37 pm »

 :o

They look great. :)

I think I'll have to make a poll, asking if people want those available in some way. Apart from the super-rare moods.

Could you do a breastplate and boots? (Vanilla DF only allows greaves, helm and gauntlets. With those missing items, people could make a full bone-armor set)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vordak

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1737 on: September 15, 2018, 08:36:18 pm »

Could you do a breastplate and boots? (Vanilla DF only allows greaves, helm and gauntlets. With those missing items, people could make a full bone-armor set)

Write a complete list of things to do for the bone, tomorrow I will do it.
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Meph

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1738 on: September 15, 2018, 08:42:30 pm »

Shield, Buckler, Crutches, Splints, Instrument (just make 1, any design you like), Puzzle Box, Toy Boat, Toy Hammer, Toy Axe, Mini-Forge, chain, animal trap, breastplate, high boots.

I think that's it.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Splint

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Re: ☼Meph Tileset☼ V4.2 (32x32) - 44.12 - updated 14th Sep - BODYPARTS!
« Reply #1739 on: September 15, 2018, 09:04:21 pm »

I'm indifferent overall (considering what happened to my bling-o-war fortress guards in Riverrun; reality ensued super hard. :P,) except for bone gear, but that'd probably need some kind of balance thing so it doesn't fall apart instantly. Cause I gotta be honest, I'm liking the concept of having dwarves clad in bone more than I probably should.
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