UPDATE!Download: Meph Tileset V4.2You can support the tileset on Patreon or as a one-time donation on Paypal.A small, new update has arisen! Bodyparts from your butcher now have fitting sprites:
Eyes, guts, brain, stomach, heart, kidney, liver, nerves, spleen, meat, lungs, gizzard... even fat and tallow got new graphics.
As you can see, a rotten refuse-version also exists, making it easy to identify what causes all the miasma in your forts. Please excuse the maggots.
Last, but not least, I'm working on the look of refuse stockpiles. You can see a variety of different bodypart and corpse sprites, which will get assigned randomly to the fitting type. For example bird corpses take from the selection of 8 bird skeletons you see; below that are the canine corpses.
Apart from the addition of the new graphics, the tileset got a few under-the-hood upgrades:
- Items graphics no longer get mixed up with modded items you might add. You can drag&drop as many mods in here as you like. (Splint, Boltgun, Smake... that's for you.)
- Fixed a bug with wrong display of constructed walls, if they are next to other, unrevealed constructed walls. (Happens at fort reclaims or adv-mode. Thx clinodev.)
- Plants designated to be gathered now correctly show their designations. (aka their background turns dark.)
That's it for now. I have several ideas for future additions, but wanted to wait for the feedback about this update.
Cheers,
Meph
PS: The bodyparts depend on the creature_material, so I have to add them for each individual creature. So far I've only added them to the domestic ones; since those are the ones you butcher the most.