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Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

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Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 905831 times)

Meph

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Re: ☼Meph Tileset☼ V2.9 - 32x - 44.09 - Updated 7th May - Wood update
« Reply #1230 on: May 08, 2018, 11:05:54 am »


Comes pre-installed with df, dfhack, twbt, a custom LNP, 12+ utilities like Therapist, Soundsense and more.

Obsidian and Metal update!

Two new sets with complete furniture sets, (cages, bins and barrels for the metal set too), walls, stairs and floors.


(I already made the skeleton in the obsidian coffin darker)

Just download, unpack, play. Old saves from 2.8 and 2.9 are save compatible, just copy your data/save/region folder over to the new set, and you'll get all the additions.

Credits:
 - Obsidian walls are from Warcraft II, Blizzard, all rights reserved.
 - Coffin and Statue are by Vordak, I simply added spikes and changed the color.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vordak

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« Last Edit: May 08, 2018, 01:21:43 pm by Vordak »
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Meph

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With the amount of coffins and statues you throw out, we might be able to give normal rock several sprites for each. ;)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vordak

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Of the 7 coffins 2 are poor - on the first picture the top - I show them out simply as a template.



Here are a couple of new:
« Last Edit: May 08, 2018, 03:35:34 pm by Vordak »
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gcook725

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For the gold furniture and walls/floors, why not animate a sparkle? Use a lighter color gold for it instead of pure white perhaps as well?

I figure its possible to animate tiles since it is done with the grass in Obsidian's Tileset, though I'm unsure how its done there.
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Meph

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Can't do animation on objects; grass only works because of alt-tiles, which only work for grass. Don't ask me why. ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Rose

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Hm........

I wonder....
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Meph

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Hm........

I wonder....
Ok, thanks. Please let me load gifs. And alt-tiles for everything. And a lighting render. Some AA would be cool, and HDR/Bloom. While you are at it, could dwarves show the worn clothing items while running around? Oh, and make TWBT display a random tile from a selection, like OVERRIDE:33%:1, OVERRIDE:33%:2, OVERRIDE:33%:3 for the same item, that way we can use Vordaks statues/coffins randomly for stone; and obviously beard-shapings and super important, so an overlay for those would be great...

:P

(Honestly: Thanks again for the amazing TWBT update, people are loving it :) )
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Rose

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I seriously want to do creature overrides, but I don't actually know how to get them overridden in the first place, so I'd need mifki's help with that.

as for the random, that's doable.
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fricy

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Hm........

I wonder....
Since we are all wondering, and you're already in a strange mood:
How about overrides by item quality? :)
 So those poor coffins can be poor, and Vordak can draw some masterwork ones as well.

Amazing work everyone!

Pvt. Pirate

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Hm........

I wonder....
Since we are all wondering, and you're already in a strange mood:
How about overrides by item quality? :)
 So those poor coffins can be poor, and Vordak can draw some masterwork ones as well.

Amazing work everyone!
don't be pushy with the dorf in a strange mood, they might go mad (^_^)
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

fricy

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Hm........

I wonder....
Since we are all wondering, and you're already in a strange mood:
How about overrides by item quality? :)
 So those poor coffins can be poor, and Vordak can draw some masterwork ones as well.

Amazing work everyone!
don't be pushy with the dorf in a strange mood, they might go mad (^_^)
Oh boy, can I push it some more? Pretty please?   ::)
So here's something to think about: instead of random statues, how about parsing the statue description for keywords, and overriding with something appropriate?
So something like:
Code: [Select]
OVERRIDE:dwarf:striking a menacing pose:1
OVERRIDE:dwarf:cowering:1
OVERRIDE:dragon::1
OVERRIDE:cockroach::1
etc.
That extends the neccessary work by only about a million new sprites, so it's nothing Meph can't handle.  ;D

Vordak

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@fricy
The ideas are wonderful, but need something more simple at the moment.
I have long been tormented by the question - Whether it is possible to make for a combination of identical objects to use other sprites?
For example, from tables and stools standing in line to get a large table and a long bench - combination of sprites like a wall.
Also for example, from the stack 3x3 of stairs get an image of a large spiral staircase.

P.s. There would be a breakthrough if the ramp had an NESW-orientation(9 directions), but this must be asked Toady.
« Last Edit: May 09, 2018, 05:32:25 am by Vordak »
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Meph

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That extends the neccessary work by only about a million new sprites, so it's nothing Meph can't handle.  ;D
The texture catalog might get too large. TWBT merges all sprites into one large file on startup. It's max size depends on the memory of your GPU. Once it gets larger than 4096x4096 pixels, a lot of people might get issues with this.

But seriously, there are so many things that a statue might be, it's not worth it to even start.

BUT! what would be way more useful: Coverings. Things that cover things.

 - Dwarf full of blood.
 - Water on dirt, aka mud.
 - Table encrusted with gems.
 - Armor decorated with menacing iron spikes.

Now that would be interesting, not only because it looks cooler, but because it gives the players more info.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Rose

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This is getting into territory where maybe sprites isn't the right thing to use.

Maybe something more... 3D?
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