((Sorry about the wait, everyone.))
Begin making the area around the fortress very slippery.
Augment the feet of our own mechs with spiked soles so that they can still move around beyond the fortress.
As one of the Alchemist that assists the maintenance of the fortress, Ankov remembers having performed the proper rituals to keep a radius around the fortress full of incredibly slippery ice, as those outside the troop transport noticed coming in. He immediately begins preparing the mechs that allow him access for the snowy conditions. As they raise their feet he makes a series of quick marks across the foot, sprouting cleat-like spikes from the bottom in a process that takes about thirty seconds per foot. (Presumably, this happens in the elevator going up).
Maxine's troops dash for the wall, climbing up the built-in ladders to the top of the construction and periodically fire at the enemy troops. The wall is a single brick tall and wide, a construction that would be unimpressive if not for the size of the brick. The top of the wall is lined with periodically spaced merlons of a decorative nature, making it look like an old castle without the practical aspects of the construct. Overall, most of you get the impression that the wall and areas surrounding the fort where not designed with military applications in mind. Around and between the merlons are sandbags frozen in ice, covered in runes to provide a more concrete defense, fitting with the overall theme but appearing to have been made much after the rest of he wall. The gate itself is as you saw it when you came in, an incredibly long drawbridge-like structure. Its fully closed, its not as thick as the surrounding wall and is apparently a weak point, making it a high-valued target. On either side are massive clear boxes filled with gears, likely the mechanisms that allow it to rise and fall. The wall doesn't continue over it (likely to allow tall mechs to pass through unhindered), but a ladder is next to the gear boxes on either side allowing for quick travel around it.
Maxine, along with her Alreona and several snipers, heads to the wall herself. Several stay back, looking for a way up the Pyramid where they can get a good shot. She scales the wall easily, allowing her to see the enemy. Right outside the slippery radius, a large group of men in the snow-uniform of the enemy gather. They seem to have thrown up a snow wall, as if they where little kids building a fort. If built by soldiers with shovels, it will likely serve as nothing more than concealment, though the alchemist among them might have managed to build some trenches by now. Several of the larger mechs are visible among the evergreen trees behind them, several bipedal with most apparently having more legs (likely for greater traction). Your men's heightened position seems to be assisting them, and the periodic gunfire from your side has left several of the enemy motionless near the edge of the snow structure.
Wozzy looks at his hands in horror as he begins to vanish from existence. His hands in feet, then arms and legs, then torso, and finally face fade away like an eraser removes errant lead. In his last moments he lets out a blood curdling scream that would haunt the dreams of those who heard it, if not for the fact the entire universe seems to have forgotten that he even existed. (Note: Not canon)
Lucius's boosters light up, propelling him up the pyramid several blocks where he can see above the wall without being out of range (fortunately, without melting the ice). He sees the same sight as Maxine, including the potential targets hiding away in the trees.
Fish Stabber plans on hiding near the gate. This comes with some complications- the gate is closed, making it difficult to cross the trench safely. With his strength and agility, and the height given to him by the wall, it would be possible (if risky) to simply jump it to get into position, but if me messes up the results wouldn't be very pretty. If he intends on hiding on the close side, the complications are simply the lack of snow in which to hide himself.
Dustan Hache's situation is simplified by his teleporter, allowing him to blink over the trench in an instant by getting himself as close to the edge as possible before making the jump. He is apparently unspotted-few among the enemy ranks would expect a lone mech to be outside of the wall at this point. He doesn't immediately find anything the others can't see, but is in position to scout any targets he desires.
Dropping from this, sorry everyone.
((Sorry to see you go~!))