Update 6, In which the bad guys make a bit of a come back.
Pull myself up and beat the crap out of these raiders.
(6 vs 2)
Instead of trying to pull yourself back into the saddle with pure strength, you just slip your left foot out of the stirrup and swing it over the horse. The force caries you upwards like a pendulum, and you land neatly inside the vehicle. The raider in front of you has a gun in her hand, and tries to point it at you. You move faster though, slamming her wrist into the metal frame where there is an audible crack. She cries out and drops the gun. (pugilism) You take advantage of her distraction and hit her with a body shot with your left hand. She stumbles, and you follow up with what is meant to be a right cross. She turns at the last moment, and you strike her armor instead. You feel a sudden rush of power from your glove, and the iron crumples in like paper. The raider is mostly dead, but your arm is stuck inside the bent and warped iron plates! (You have learned more about your item)
(I took this as a fantastic opportunity to learn archaic English grammar and brush up on some history )
"What a petulous fool."
Nivian limps in a bizzare sort of hover-walk. Her feet are absolutely not in sync with the ground as it moves by. Unfamiliar with the death throes of mortal men, she approaches the dying enemy general and trains her sword at his neck.
"I give thee one last chance: arrest thy troops, and thou shalt past into the arms of heaven as a newborn child of God,"
Lecture the captain while he bleeds to death, then execute him in a flashy manner as to demolish enemy morale.
...unless he accepts with his last breath. That works too.
"What a petulous fool."Recovery roll (2)
You manage to compose yourself, and get to your feet. All the data stored in the lost nanites was backed up, so there should be no permanent damage other than the loss of mass. Still, you have to reload a lot of relevant information into active RAM, leaving you distracted. (-1 to all rolls this turn.)
Enemy recovery roll (1)
The raider, who at first remained standing, now stumbles and drops to a knee. He is not incapacitated by any stretch, but he is losing a lot of blood. (He suffers -1 to all rolls this turn, can not initiate combat this turn, and must roll recovery again next turn)
You abandon the specifics of human motion as you approach the man. You feet still move via and automated routine, but they are not synched with tactile input. The result is what looks like someone trying to walk through water, complete with the not toughing the ground
"I give thee one last chance: arrest thy troops, and thou shalt past into the arms of heaven as a newborn child of God,"He takes a second to reply, his breathing is heavy and ragged. He starts to stand, but thinks better of it. “I don’t even know what the fuck you’re talking about”
“Make your peace then, heathen” (4-1 vs 2-1)
You had intended to kill him in some sort of showy way, to deter the other attackers, but it is all you can manage to bring the sword down at all. He moves as if to resist you, but it just leaves him more exposed. You bury your sword halfway into his neck.
Intimidation rolls (3 vs 3) (3 vs 4)
One of the raiders pauses to make a sign, and the other looks a bit angry. Neither of them is deterred.
If the driver isn't dead enough yet, rectify that. Then attempt to gain control of the vehicle.
"How do you drive this thing?!?!?"
The driver is not quite dead yet, but he is unable to defend himself and you just push him out the door into the desert below. Immediately, the car begins to slow.
“How do I drive this thing?” You yell to Lucky.
“The pedals!” He yells.
“Push the pedals!”You look down, and see two pedals below the driver’s seat.
(2-1)
You slam your foot down onto one of the pedals, and the whole Car screams to a halt. The other craft all shoot past you (or rather, you drop behind the other craft).
(5) The APC catches and rolls twice, but comes to a rest upright. Somehow, you survive this unscathed. The APC is not moving, and the convoy is already a good distance ahead of you.
“Alright” you say to yourself.
“So that was the brake”
"Hoooiiiee, I got one! Sorta."
Pray to any benevolent gods that may be listening to help us, or to give me the power to do so.
“The pedals!” you yell to Antonio.
“Use the pedals!”He hits the brake and the APC goes tumbling behind you.
You decide you ought to say a quick prayer for your teammates. (4+3 = 7)
Miraculously, you feel a powerful attention turn onto your group. It only rests there for a second though, before it is gone again. It doesn’t do anything to help you or your group. (You have gained a character Trait. “of interest to Gods’”
"Unwieldy body. I should try to get used to it."
Feeling like a fish out of the water, Na Shugareth attempted not to move too much to stay steady.
You manage to stay perfectly steady, probably because you’re not trying to climb from one craft to another this time. The two raiders on deck notice you staying still, and decide you are a prime target to attack. You are now fighting 2 raiders. Also, you’re unarmed. Good luck!
50. cal (2)
Da Da Da Ca-Chunk. The 50. Cal is jammed for this turn. The gunner is working franticly to un-jam the gun, but it inflicts no casualties this round.
Skins (5 vs 6) Despite his injuries skins has climbed onto the hood of a craft and engaged the enemy. Skins is now fighting the enemy commander! He is holding him immobile via some sort of mental attack, but the man is none the less managing to slowly raise a gun with his left hand. (The commander is mentally wounded, but still functional)
Cowboy hat man (2 vs 6) The man in the cowboy hat is trying to get back to his horse (since no one is left on it) but leaves himself open to an attack. A raider fires both barrels of a double barrel shotgun into him. The force of the shot sends him flying out of the craft, and his corpse rolls to a stop in the desert below. The shotgun the raider is holding is now out of ammo.
Jessa (6) Jessa manages to overcome her fear and fires off another volley at the raiders on board the land ship.
Pa-Tat, Pa-tat. (4) One of the raiders is hit in the leg. He turns away from Na Shugareth, and starts in her direction. Jessa dives back behind her boxes and lets out a little scream.
Enemy (6) Now that the 50. cal has fallen silent, the raiders decide to unveil their own secret weapon. A small UFO, previously invisible, decloaks and swoops down out of the sky firing off a volley from it’s energy weapons. (5) Brilliantly colored lasers and crackling plasma flies in all directions as people dive for cover and cars nearly flip themselves swerving to get out of the way. The car with the 50. Cal is destroyed along with it's 2 crew, and the Robo horse disappears in a gory spray of plasma and blood.
No general combat rolls this round, because no unspecified crew members remain.
The watchtowers loom on the horizon. Survive one more turn to reach the base.11 crew (- 1 Cowboy hat guy) – (2 killed by UFO) = 8 (You five, + Turner, Jessa, and Skins)
The Land ship with the sled hitched to the back of it, and the pod-racer are all that remain of the convoy.
7 raiders -(1 killed on land ship)-(1 killed in APC)-(1 killed by Stuart) = 4 (2 in land ship, 1 in Stuarts Car, Commander is fighting Skins)
The raiders still have the car that Stuart is in (he is fighting the driver) and the Car their commander is in (the commander is the driver). They also have the support UFO.
Status:Inventory:
-Nothing
Item:
4 leaf clover (+1 Luck)
Abilities:
Fortuitous coincidence –Lucky is always in the right place at the right time.
Time of need – When the odds are against Lucky, Lucky’s odds get better.
Traits:
Of interest to Gods – A deity knows your name.
Inventory:
-Nothing
Item:
Shard of Shugareth – protection from unnatural effects. A last link to Shugereth.
Abilities:
Eldritch Memories – Risk Sanity for information
Cleansed from Corruption – Roll to identify/remove influences from people and objects.
Traits:
-None
Inventory:
-Ill fitting anti armor glove
Item:
Horse hair gloves – Bonus to melee attacks when worn
Abilities:
Pugilism – bonus to unarmed strikes.
Iron will- Prevents one hit KO’s and allows for occasional rerolls in specific situations.
Traits:
-None
Inventory:
-Nothing
Item:
-Excalibur (electro sword on demand)
Abilities:
Mist form –Disassociate form to bypass physical obstacles
Re–Form – Change your base form, though this takes time & effort
Traits:
-None
Inventory:
-Nothing
Item:
Hidden blades (concealed melee weapon)
Abilities:
Blend – slip away into a crowd
Black Mark – You need to talk to someone who understands this world to learn more about this!
Traits:
-None
((A few things of note. First, I cleaned up and standardized the Status section. So thats nice. Second, I changed the GM given ability for lucky, because on reflection lucky will rarely ever be facing someone with greater luck than him.( If you would like it changed back, let me know and I will do so.) A few other descriptions have been adjusted/updated, so check your stuff! Also, I will leave the poll up until I update next time, and then I will change the thread name accordingly.))