Oh, I see. You don't want to try and bore something directly back into the hangar. Remember that anything but a 100% perfect bore gives off a radiation surge when the it opens (aperture bloom), and that transferring through solid matter/energy shields and/or into atmosphere is hard. You'd probably just want to set up the bore so that whoever you contact opens the entrance just past the station, and exit aperture opens on the approach to the hangar, outside the Reunion's shield envelope.
While the Reunion and the Flounder are both space stations, they're on slightly different scales. So ramming one into the other and trying to bore out with the entire thing would put a lot of stress on the drive and the reactor, and by a lot, I mean Atlas crushing amounts of stress.
As in? I'm not sure what you mean. Generating a bore the size of the slide is pretty easy for a Bore drive. The bomblets that the Reunion teleports as part of its weapon's payload are probably person size, so the low size is not the issue.
Generating a bore large enough to fit the sled through is relatively easy. This was, after all, how the portion of the Reunion that was once a carrier used to deploy its fighters/bombers.
So...how goes 'bore in bomblets + shuttle (IN THE LEAST THEY CAN MOVE THE BLOODY BOMB)' and reverse bore work? I'm somewhat thinking 'bore in bomblets, disrupt [things in need of being disrupted], probably do not anger big cthulu-plot-creature-we've-no-idea-about, save away team and get OUUUUT, enjoy popcorn?'
We seriously just need to communicate a station-side ship to do that 'reverse' bore, huh? :<
Reverse bore is a bit of an odd term. It's still just a bore, just generated from a different point. You can't (or shouldn't unless you've got some serious power backing you up) generate a bore with an Exit that is nearer to the generator than the Entrance is. But, yes. Assuming there's no interdiction, you just need a ship that can generate a bore solution, which, for a short jump, is relatively easy.
Now I seriously want a bore-capable tiny ship so we can do 'teleport attaaaaaaack!' and stuff :I
...You do give us free reign to do upgrades right? Or at least have a list of possible upgrades?
Free reign for upgrades. I enjoy creativity, and there's no hardcore systems, so I don't worry too much about things being mechanically OP.
Most attack vessels have at least one bore drive, if not three or four. The reason for this is that fighting at long range is slow, tedious, and rather like playing dodgeball from either side of a basketball court. Most weapons either attenuate at great range (many directed energy weapons), or can be detected from a long way away and intercepted/avoid (solid state drivers and missiles). To hit reliably, so the enemy can't maneuver out of the way, requires relatively short range, and weapons that travel a significant fraction of light-speed.
The critical range of a weapon is the point at which a target ship cannot conceivably get warning of the impending attack from its sensors in time to defend against or avoid the fired weapon. For directed energy weapons, the primary limitation is not the projectile speed (that's often at, or very close to, the speed of light) but how obvious the firing sequence and turret direction is. For projectile weapons, the faster the slug goes, the less time the enemy ship has to react, and thus the farther away you can be while still keeping the enemy unable to dodge.
Thus, ship-to-ship conflicts often involve rapid knife fighting, where ships attempt to break enemy interdiction in time to bore in from an unexpected angle, drop payload, and get away. The enemy in turn attempts to anticipate opening bores, perhaps fire pre-emptively, and bore into a position of their own advantage. Interdiction makes long range jumps difficult, so complete disengagement is difficult, but 'short' jumps are often still quite possible in symmetric, or mostly symmetric, conflicts. A fast attack cruiser may have four or even five bore drives operating at once to provide with redirective defenses and combat mobility.