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Author Topic: Gridland Survival! A game about learning lessons the hard way.  (Read 34541 times)

Supernerd

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Re: Gridland Survival! Apparently a game about NOT gathering food and starving.
« Reply #195 on: October 20, 2016, 07:05:32 pm »

The Yggdrasil branch was collected last turn. Or do you mean we can't eat at once what we find?

See the communal inventory? If the item isn't there, you can't use it this turn.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Maegil

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Re: Gridland Survival! Apparently a game about NOT gathering food and starving.
« Reply #196 on: October 20, 2016, 07:11:19 pm »

Ah, can't pick the branches with the brand-new tool. There, edited.
Why so enigmatic?
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What does Maegil have in common with a frag grenade?
Answer: does not suffer fools gladly.

Your friendly mysanthropic machete-toting sail-sailing sailor nut job.
Also, a Serial Editor. Just in case, do check my previous post to see if I didn't change or added to it. I do that, a lot...

vishdafish

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Re: Gridland Survival! Apparently a game about NOT gathering food and starving.
« Reply #197 on: October 20, 2016, 07:16:40 pm »

Easter Sunday uses all three labor points to look for waterleaf or any edible food around. He makes sure to eat a mushroom. He temporarily pauses research on selective breeding, and starts research on a pit trap cover.
« Last Edit: October 21, 2016, 06:13:37 am by vishdafish »
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S34N1C

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Re: Gridland Survival! Apparently a game about NOT gathering food and starving.
« Reply #198 on: October 20, 2016, 07:23:46 pm »

Harvest farm using the Berry gathering tool. Research housing/actual buildings.

Guys, we need to start some hard-core foraging. If we don't get this food problem sorted out someone is going to die.
Easter Sunday moves to F7, harvesting the loveberry farm with the farming tool. He makes sure to eat a mushroom. He temporarily pauses research on selective breeding, and starts research on a pit trap cover.
*cough*
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

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vishdafish

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Re: Gridland Survival! Apparently a game about NOT gathering food and starving.
« Reply #199 on: October 20, 2016, 07:45:23 pm »

Harvest farm using the Berry gathering tool. Research housing/actual buildings.

Guys, we need to start some hard-core foraging. If we don't get this food problem sorted out someone is going to die.
Easter Sunday moves to F7, harvesting the loveberry farm with the farming tool. He makes sure to eat a mushroom. He temporarily pauses research on selective breeding, and starts research on a pit trap cover.
*cough*

My bad, dont know how I missed that! Edit incoming.
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Imic

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Re: Gridland Survival! Apparently a game about NOT gathering food and starving.
« Reply #200 on: October 21, 2016, 12:29:23 am »

Stay in F7, use all available labour points to farm love berries. Mark love berries to no longer be rationed.
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vishdafish

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Re: Gridland Survival! Apparently a game about NOT gathering food and starving.
« Reply #201 on: October 21, 2016, 05:22:26 am »

Stay in F7, use all available labour points to farm love berries. Mark love berries to no longer be rationed.

Uh, I think s34nic is already doing that.
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Imic

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Re: Gridland Survival! Apparently a game about NOT gathering food and starving.
« Reply #202 on: October 21, 2016, 05:58:53 am »

Stay in F7, work on paddy field using waterleaf. Research masonry.
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Sprityo

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Re: Gridland Survival! Apparently a game about NOT gathering food and starving.
« Reply #203 on: October 21, 2016, 08:49:03 pm »

masonry is already fully researched, btw.

Attempt to scout around D7 to learn what's in the area. Forage for more unnamed branches. Move to D6

Continue research on Better Tools
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Supernerd

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Re: Gridland Survival! Apparently a game about NOT gathering food and starving.
« Reply #204 on: October 21, 2016, 10:47:00 pm »


*Tip*
Starvation gets worse if it occurs several turns in a row. It can and will outpace any healing techniques you may come across; eventually you need to eat. You also need to heal as you are all badly injured and its getting worse all the time.

Not only is it possible to research previously researched things, Imic's "Creative" trait actually gives a bonus when doing exactly that.

Turn 13
All available food has been eaten. Beatrix Purnima takes 2 starvation damage. Imic takes 3 starvation damage. Love Berries are no longer rationed.

Beatrix Purnima harvests the farm using the Berry Gathering tool to collect 2 love berries and 2 giant love berries, making this the single most bountiful gathering action in all recorded history. Research begins on housing.

Asker of Questions creates a gathering tool for gathering fallen branches, then uses the Golden Fruit gathering tool to gather at G6. One Golden Fruit and one unnamed red herb is collected.

Easter Sunday gathers at E7 to find 1 waterleaf and one Unnamed Branch. Having found all the prerequisites already, the Pit Trap cover research is immediately finished!

Imic works on the Paddy Field. The waterleaf cannot be added because it was already eaten, due to not having been rationed. Research begins on Masonry.

Finsternis Geist begins to investigate area D7. Unfortunately, the creature starts to get agitated from her prolonged intrusion in its territory and it turns aggressive, attacking Finsternis Geist to deal 4 damage! At the very least it didn't have any further objections about the theft of a mere branch. Finsternis then retreats to D6.

In area D6, there is a large strange looking object. It is black in color, rectangular prism in shape and stands upright...

Spoiler: Science (click to show/hide)
Spoiler: Places (click to show/hide)
Spoiler: Bestiary (click to show/hide)
Spoiler: Character List (click to show/hide)
Spoiler: Communal Inventory (click to show/hide)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Maegil

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Re: Gridland Survival! Apparently a game about NOT gathering food and starving.
« Reply #205 on: October 22, 2016, 02:53:09 am »

Name the golden fruit as "Cashew", and their trees as Cashew trees.

Make a hoe using two cashew branches. Ration the small love berries and water leafs... "Watercress" to replant, that will finally make the tribe self sufficient and give a surplus. Ask that someone gathers more watercress, next turn he intends to expand the farms.

Eat a cashew, and keep foraging for more with the tool, using it to scare away any... "Monkeys", that's a nasty enough name for them!

Continue the research on the Stone Axe.
« Last Edit: October 22, 2016, 09:30:22 am by Maegil »
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What does Maegil have in common with a frag grenade?
Answer: does not suffer fools gladly.

Your friendly mysanthropic machete-toting sail-sailing sailor nut job.
Also, a Serial Editor. Just in case, do check my previous post to see if I didn't change or added to it. I do that, a lot...

vishdafish

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Re: Gridland Survival! Apparently a game about NOT gathering food and starving.
« Reply #206 on: October 22, 2016, 09:20:05 am »

Easter Sunday creates 2 simple strings out of 2 yellow plants. He uses the final labor point to forage. He starts researching bait for the pit trap.
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Maegil

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Re: Gridland Survival! Apparently a game about NOT gathering food and starving.
« Reply #207 on: October 22, 2016, 09:29:51 am »

Quote
3 Unnamed Yellow Plant: A tall yellow plant. Not edible. Also not a string.
I already examined it in hope that it was a fibrous plant, but the GM said it wouldn't work.
« Last Edit: October 22, 2016, 09:31:26 am by Maegil »
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What does Maegil have in common with a frag grenade?
Answer: does not suffer fools gladly.

Your friendly mysanthropic machete-toting sail-sailing sailor nut job.
Also, a Serial Editor. Just in case, do check my previous post to see if I didn't change or added to it. I do that, a lot...

vishdafish

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Re: Gridland Survival! Apparently a game about NOT gathering food and starving.
« Reply #208 on: October 22, 2016, 09:37:37 am »

Quote
String: The material "Simple String" may be created at the cost of 1 labor and any plant. Items created with Simple String may break under stress. Not all Simple Strings are of equal quality.

Did the GM mean it will not function as a string by itself? Cause the description for simple string says any plant.
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S34N1C

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Re: Gridland Survival! Apparently a game about NOT gathering food and starving.
« Reply #209 on: October 22, 2016, 12:14:07 pm »

Use the farming tool to expand the farm again. I believe after that action I still have enough labor to harvest? Continue research on housing.
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!
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