It is the early half of the 1940's. The Germans have taken control of Poland in the prior year and are begining their assault upon France, utilizing rifles based off of the AS-AR34 design. While there are a minor difficulties when they are fighting against British Tanks descended from hybrids with the T2 Breaker design, the assault rifles are allowing engagements to favor the Germans. As the first half of the year draws to a close, both Spain and Italy, armed with similar rifles to the Germans, are making forays into the southern portions of Antegria, drawing forces away from the German lines.
In the east, fighting in China takes a distinctive turn against the Japanese. Aided by old M3 Sorraias and AS-1911 mortars, the chinese make powerful strategic blows against the Japanese armies. There are rumors of Soviet tanks long descended from the AS-T15 being involved in the fighting in areas of Chinese Communist control, but there have been no reports with hard evidence provided. Tropico has broken out into another civil war, and both Forenia and Turbados are in the begining stages of making hostile movements against each other over a set of islands that lie between them.
However, before this goes too far, the Supreme Command of Forenia change their stance to come to an agreement on the islands. A convienient insurrection has Turbados decide to come to the diplomatic table and an agreement is hashed out between the two countries. This brings forth no small measure of protest from the populace of both nations, both wanting a good war, but while Turbados was brought around by concerns of stability. While an official declaration of having to deal with an insurrection would come, Forenia did not apparently have any at the time.
Unknown to the rest of the world, a small time mining company created in the wake of the Great Forenian War had discovered a strange site in their mining operations. The Department of Mining, Department of Intelligence, Department of Defense, Department of Offense, and Department of Engineers all moved in to secure the site to determine what exactly it was, ensuring the silence of the various members of the mining company. Around this time, the Department of Stars and the Department of Space Flight detected the AS-SS1935X going behind the moon on its orbital path, but not coming back around. At the time, it was believed it had been struck by a meteorite and crashed into the moon. With the last remnants of Arstotzka lost, there was either mourning or celebration, depending upon which side of the continent the person was from.
Once the Department of Mining, Department of Intelligence, Department of Defense, Department of Offense, and Department of Engineers managed to crack the strange structure, they had found it empty, the walls formed of strange alloys. It was then the first reports of abductions started to come in. At first the former Arstotzkans and Moskurgians blamed the rebel groups. Then each other. Then, upon the anniversary of the end of the war when foreigners left to get away from the celebrations, it was discovered the real source were extraterrestrials, and the weapons pointed to the sky. The Forenians silently agree to remain tight lipped on the subject and decided to disguise their expense for the war to come on fighting the rebels. Why, some may ask? To keep all the glory for themselves, of course...
Yep. Forenia vs. the Sectoids. I wanted to see how people would do things with Forenia going up against a superior foe, and asked in the Arms Race Hub whether people would like to see them deal with the aliens of the original X-Com or go up against the Stargate Universe. Xcom got the vote, so here we are.
This game will be in Suggestion Game format rather than competitive. The sectoid side will only be using the technology they have in the game until Forenia begins to push up onto their level of technology and every alien troop has been revealed.
It may be asked how I am going to change up the basic game this time around. There will be two phases added to the design/revision count. One will be a phase where a piece of alien tech is selected to be reverse engineered so a new tech may be developed for future use. You won't get the full design explained, but a single component of how it works to be utilized on the next turn. The second new phase is wherein people select from a group of actions to determine what Forenia does to affect the second World War and the relevant portions of the Cold War, through Arms Deals or other means.
Got all that? Here's the stat sheet of Forenia:
United Forenia
Personal EquipmentStandard Infantry Primary
UF-AR34:
Formerly known as the AS-AR34, the UF-AR34 is an assault rifle chambered for 7.62L ammunition. This weapons is primarily used by individuals based in former Arstotzka territory, as it had the greatest surplus of the now renamed rifle. It is fed at the bottom from a wide 24-round magazine, or a 40-round drum, and ejects cartridges to the right side. It has a tactical rail an adjustable iron sights on top. It is select-fire, having a knob on the side which the user slides forward and back to set the gun either to be single-shot or automatic. The knob is very stiff and requires soldiers to take their left hand off the weapon and force it. Most of its furniture is made from aluminum, and it has a vertical pistol grip and foregrip. It weighs under 6kg. It has good stopping power and accuracy out to medium range, and is relatively easy for users to control even on automatic fire (which is still far less accurate than shooting singly). It is usable in close quarters but not perfect.
Costs 2 ore.
UF-47:
Formerly known as the MK-47A, the UF-47 is utilizes a .280 caliber rifle round. This weapons is primarily used by individuals based in former Moskurgian territory, as it had the greatest surplus of the now renamed rifle. It has a rear pistol grip, a slotted wooden foregrip and a 30 round magazine which mounts on the side. It has a tactical rail. It weighs around 5.5 kg. It is effective only to medium range, but as it is only capable of automatic fire, it cannot be aimed effectively past medium range anyway. The blowback action has a relatively heavy bolt, which makes the gun lurch around a bit. It is still moderately cumbersome for close combat.
Costs 2 Ore
Semi-Automatic Rifle
UF-F14A
Formerly known as the AS-F14A. A 7.62mm, semi-automatic rifle. It is an open bolt blowback action, and uses a 12-round box magazine which protrudes below the gun. Unlike the Nosin, the bolt has a small, non-rotating handle on the side of the gun. It has adjustable iron sights. The weight of the moving action makes the gun difficult to control compared to the Nosin, but this is mitigated by using a full size and weight barrel compared to the original carbine version. The blowback action is now more reliable, though still open bolt. Also available as a carbine.
Costs 2 Ore
Pistol
UF-SP30:
Previously known as the AS-SP30 and the AS-1909 before that. General infantry sidearm. An Arstotzka-made semi-automatic pistol, firing 9mm. It has a 10-round magazine and can fire quickly with moderate accuracy, at short range. Moderate stopping power. It is pretty reliable. It has a threaded barrel and can be fitted with a suppressor.
Costs 1 Ore
Sniper Primary
Mk. 2 Osprey:
The Osprey is a bolt-action rifle, chambered in .30 caliber, intended for snipers and marksmen. It is bolt-action, and has a 10 round magazine. It has a wooden stock, and the magazine protrudes a few inches beneath the rifle. It features a heavy barrel, and with its bolt action mechanism, has excellent grouping at long range. On top of the gun is a set of adjustable iron sights with a fine crosshair, and a rail for a telescopic sight, typically the Eagle Sight Mk II.
Costs 2 Ore
Eagle Sight Mk. II:
A new sight designed with the Osprey rifle in mind. It includes horizontal and vertical adjustment knobs, and can be adjusted for focus and zoom. It is adjustable in magnification from 4x to 7x (long-range type), or from 1.5x to 4x (short-range type). These have a large objective lens which creates a bright picture, but still have short eye relief. The precision involved in manufacturing lenses makes them expensive, and they must be custom fitted to weapons which do not have rails.
Shotgun
Sawed-off Shotgun:
General infantry sidearm. About half of soldiers use this instead of the five-shooter. Fires twice before breech loading, very effective at short range, ineffective otherwise. Poor armor penetration. Uses 12 gauge shells.
2 Ore
Sub-Machine Gun
Cascade Sub-Machine Gun:
This is a sub-machine gun, firing the .35 cal short pistol round. It uses a new, closed-bolt blowback system. This system is reliable and keeps dirt out of the gun. The bolt system takes up about six inches, all of which is past the trigger, then a magazine, a 30 round drum, inserts into the receiver from the left. The barrel after the receiver is short, about 8 inches, and has a slotted metal hand guard. The stock is wooden, ugly, and stops at the receiver, where brass is ejected from the bottom of the gun. The short barrel gives poor accuracy, especially when hot, and the .35 cal short bullets have much less range than a rifle or machine gun. The system fires about 400 rounds per minute. This weapon was selected due to both it and the MC16 having near identical capabilities, but this one didn't have as many crude jokes about it.
Costs 2 Ore
Machine Gun
Mk. 3 Sorraia GPMG:
A .30 caliber machine gun fed from a belt. 50-round belts can be strung together for extended fire or stored in a belt box attached to the Sorraia, which for practical purposes is similar to a magazine. It uses a recoil action, and is configured to fire around 800 rounds per minute, achieved with the help of a muzzle booster (which looks like a flared end on the barrel). It is weighs roughly 10 kilograms. It comes with an integrated bipod, but can be used on a tripod for emplacements. It uses shrouded heat sinks. It has a changeable barrel, which is necessary for emplacement use, where is effective to a distance of about 800 yards.
Costs 2 ore.
UF-1924:
Formerly known as the AS-1924. The only real use of this weapons is in the hands of paratroopers, for whom the Sorraia is impractial. A light machine gun using 7.62mm rifle rounds. It is gas-operated, with a box magazine, a bottom-fed 25 round rectangular mag or 60 round drum. It includes an aluminium stock, magazines and fixtures, which are lighter than wood fixtures used on previous guns, though the barrel, action etc are steel. It is easily man portable at 8 kilograms, allowing one man to carry the gun and a decent amount of ammo, though gunners are still often accompanied by a man to spot and carry additional ammo. It can be fired while standing or kneeling, with its pistol grip and overhead foregrip, but is most accurate when used with a bipod. Sustained fire (through multiple magazines) can cause overheating. Shoots around 500 rounds a minute.
Costs 3 ore.
Rocket Artillery
UF-RPG28:
Formerly known as the AS-RPG28. Strange occurances around the Hippo Recoiless Rifle has led to this weapon being used as the equipment of this type of weapon. A rocket-propelled grenade, fired out of a launch tube. The grenade itself consists of a conical shape with a narrow tube of propellent out the back, and fins in the middle of the tube. The grenade fits into a launch tube, about 3cm in diameter and a meter in length, up to the fins. The launch tube is a simple tube with one handle. To ignite the propellant, soldiers remove a pin, which is attached with a little chain and carabiner clip to a simple lever on the launch tube handle which serves as a trigger. The launch tube weighs three kilograms, and grenades themselves weigh another three. It is accurate enough to hit a tank out to almost 100 meters, after which it drops quickly. Rockets are available with warheads based on each type of grenade. HEAT charges use a conical shell with a steep inverse conical shape interior. It utilizes twisted fins to keep stable. It requires a very square hit to be effective, so can mostly only be used at short range against flat armor.
Requires 2 ore.
Personal Mortar
UF-1911 8cm Mortar:
Formerly known as the AS-1911 8cm Mortar. This is a light mortar, consisting of a simple tube mounted on a tripod, and mortar shells which are dropped into the tube and fire off when they hit the bottom. The shells themselves are the more important part of the weapon. They are sort of like rocket-propelled grenades, consisting of a metal shell around some explosive, and a primer and propellant at the back.
Requires 2 Ore
Flamethrower
Incinerator Flamethrower:
A heavy weapon, consists of two tanks on a soldier's back (one of harmless nitrogen as a propellant, and one of flamethrower fuel) and a nozzle with a pilot light. Shoots a jet of burning liquid about 25 feet. Includes an emergency cutoff valve.
Costs 2 ore, 2 oil.
Grenade
UF-G27:
Formerly known as the AS-G27, the UF-G27 is is an oblong ball that fits comfortably in the hand, and when a ring is pulled, this starts a four-second fuze. The casing breaks into fragments when it explodes. The UF-G27I is incendiary, the UF-G27S deploys smoke. The UF-G27AT is cylinder shaped, with magnets on one end. It contains a hemispherical shaped charge. A soldier can penetrate medium armor with it, but they have to run right up to a tank to stick one on. Each grenade weighs around a kilogram.
Costs 2 Oil.
Infantry Mine
UF-LM20:
Formerly known as the AS-LM20. Consists of an explosive, metal shell and button. Armed by removing a key. The mines are cheap and simple, and reliably kill or dismember infantry who step on them.
Costs 2 Oil
Shaped Charge
Shaped Charge:
A hemisphere of explosives, in a hemispherical metal container, with a hemispherical empty space inside. Magnetic. Can be placed on an enemy tank by particularly brave soldiers.
Costs 1 Ore, 2 Oil
Anti-Vehicle Mine
M34 Viper Landmine:
A disc shaped box full of explosives, with a trigger on top. The land mine includes a recession to fit the trigger of another land mine underneath it, and the trigger protrudes into this space when pressed, igniting all mines in a stack simultaneously. The trigger is locked with a removable pin. The mines weigh roughly 2.3 kilograms each, which is a little excessive for infantry but does the job. Two or three are effective against vehicles, but a bit taller and heavier than a single mine would be with the same explosive content. Be extremely careful when stacking the mines!
Costs 2 oil.
Radio
Model 3 Radio:
A vacuum tube radio, which comes as a pair of 30 pound boxes (one of batteries and one of the radio itself). Each box is man portable on its own, and has to be assembled together to work. It also includes a light, flexible antenna instead of a radio mast, which can either be erected up a tent pole or worked into the frame of a vehicle. The result is that it takes up two mens' primary weapon slots instead of a wheelbarrow, making it portable by a mobile squad and useable after about a minute of setup. Alternatively, it can fit into most vehicles without affecting performance. Also importantly, it can now transmit and receive audio instead of just morse code, making communication faster in general.
Costs 2 Ore, 1 Oil
Tiger's Whisper:
This radio device, instead of being used to transmit speech, issues and receives 26 discreet amplitudes on a given frequency. The amplitude broadcast is selected with a dial, and the amplitude received is is used to indicate a letter, using a fully circular meter which reads amplitude and is labeled with letters. When the dial, or meter, falls to zero after displaying a letter, it moves the paper indicator by an amount based on its highest position, like a rotary telephone dial. This means that the messages are bit more complex than a simple substitution. A communications officer must jot down each letter as he reads it. The letter indicators both on the dial and meter are pieces of card paper which can be changed, so that new substitutions can be issued to communications officers regularly in case a radio communicator falls into enemy hands.
Costs 2 Ore
Parachute
UF-P32:
Formerly known as the AS-P32. A parachute rigging. The parachute itself is large and round, and various straps, clips and buckles allow a soldier to carry a light primary weapon, or a UF-1924 but not much ammo. Alternatively, a paratrooper could also bring an UF-1911 mortar and a few rounds, but only their sidearm with it. Radios need to be dropped separately.
Heavy Assault Combat Armor
Tiger Infantry Armor:
Infantry armor made of a forged manganese steel alloy. All of the armor plates are relatively thick for infantry, and the full suit weighs in at 16.3 kilograms. The helmet is particularly thick, and fits round and close around the head, low over the eyes and down to the neck with a little outward slope. It can be attached with a face mask, which when worn allows a wide but very narrow viewing slit between the mask and helmet. The mask fits in a rounded shape around the face and chin, and is a attached with a pain of pins. The breastplate extends by a couple inches in the middle so that it is not flat, and has the appearance of a ridge down the middle. The backplate is similar, but flat. At the waist these plates end and there are flat curved single-piece taces to protect the upper legs, below the knee the armor has no coverage. The pauldrons allow comfortable shoulder motion, being made of three layered plates, and the upper arms are covered by rerebraces, which are round fitted plates to the outside of the arm. While the lower arms, lower legs, and sometimes gaps around the shoulders are exposed, most parts of the armor will stop a pistol bullet at point blank. The breastplate and taces will stop rifle bullets at all but very close range. AP Horsekillers easily penetrate at medium range. The armor is tiring and cumbersome, troops cannot effectively crawl and kneeling is difficult, as is aiming down rifle sights while using the mask.
Costs 3 ore.
Land VehiclesMotorcycle
UF-M17:
Formerly known as the AS-M17A. A motorcycle which seats one passenger, and a second in a sidecar. The petrol motor has three in-line cylinders. The motor is cheap, small and relatively powerful. On its own, the bike is capable of more than 80 kilometers per hour, cross country, and 110 on a road. The sidecar is available with an UF-1924, sometimes on a pintle mount to aim at aircraft.
Costs 1 Oil, 2 Ore.
General Transport
L-1 Tiger:
The Tiger is, despite its fierce name, a truck. It has a long, narrow nose in front of the cab containing a twelve cylinder engine, and the steering wheels are next to it under round cowls. It has a bed where a hopper, tanker, seats, trailer hitches or other things can easily be attached. There are six rear drive wheels, on independent suspension. It has an average speed of 50 km/h on a road.
Costs 3 ore, 2 oil.
Armored Car
UF-MV21-AL:
Formerly known as the AS-MV21-AL. This is an armoured car, designed to be maneuverable in tight quarters and offroad. The frame, armor and engine block are all built from aluminium for reduced weight. It sits on four big tires, the rear ones shrouded by armor, on hydropneumatic suspension. It is powered by a V-6 motor, which gets it up to 70 KPH on a good road. Its shape is tight and rectangular around the crew cabin, which holds only a driver and gunner, to minimize the quantity of armor needed. The engine is in the rear, and includes the lightest (thin) armor in the slats over the radiator. The front armor is medium and most of the armor is light. A belt-fed UF-AC18 gun fires from the top of car, with the gunner's hatch open. The gunner hatch acts as armor to each side when open, but the gunner is still somewhat exposed compared to a tank turret.
Costs 4 ore and 2 oil.
Medium Tank
T2 Breaker:
A tank built from Rolled Homogenous Armor. It is medium armored throughout, with a slanted front but mostly square. The turret is specially cast as a rounded dome and rotates with electrical motors. Includes a 41mm rifled Breaker cannon, with a long barrel, suspension and muzzle brake. The Breaker cannon can fire about 24 times a minute, it is single loaded by hand. It also has a coaxially mounted Sorraia. The exit hatch in towards the mach of the tank and includes a pintle-mounted Brumby. The tank is a heavy, it sits on wide cowled treads and is powered by a big 12-cylinder diesel engine, and can get up to about 37 kph. Crewed by a driver, loader, gunner, and commander. It has extra slat armor. The radio is usually omitted due to the already very steep cost of the tank.
Costs 5 ore, 2 oil.
Heavy Tank
UF-T33:
Formerly known as the AS-T33. A tank with Heavy frontal armor, a radio as a standard feature. The shape is basically the same, a wedge with a cylindrical turret towards the back. It is powered by a turbocharged and fuel injected diesel engine, with twelve cylinders, which allows the tank to reach 45 kph. It is also armed with a new, enormous DT33 75mm cannon, which loads with a screw breech and can be fired about 12 times a minute, which happily penetrates medium armor at long range with HEAT rounds. It includes one M3 Sorraia coaxially in the turret and one for a commander/spotter to use on a pintle. The turret is operated by an electric motor on the horizontal traverse, and the tank has light spaced armor skirts around the turret, and on the sides down to the treads which help defend against HEAT rounds. A bit prone to running short on ammunition.
Costs 6 ore, 3 oil.
AircraftTactical Bomber
UF-1931-HAFB:
Formerly known as the AS-1931-HAFB. A three-engine bomber with a shoulder wing. It is constructed of a geodetic aluminium frame with resin-treated fabric skin. The pilot sits in a cockpit on the front of the plane with a pyramidal canopy, and between the two wings is an UF-AC18 gunner, on top of the plane, with a 360 degree rotation under a trapezoidal canopy. It has an engine in the nose and one slung under each wing, the engines are turbocharged and fuel injected. These engines burn a lot of fuel, and so the craft is not capable of especially longer range, but does have a high altitude ceiling. It carries a two-ton payload of bombs, and a bomber with a sight which can be adjusted based on a written table for airspeed and altitude. At full altitude, these bombs are incapable of hitting precise targets, and especially moving targets. The plane also has fixed landing gear. It has a top speed of 300 kph.
Costs 5 ore, 4 oil.
Dive Bomber
UF-DB-HF-23:
Formerly known as the AS-DB-HF-23. An airplane built entirely from aluminium. This lighter, sturdier frame allows the plane be reasonably fast with a 9-cylinder radial engine and make aggressive dives and recoveries for bombing, with half a ton of bombs. The radial engine is designed entirely around an UF-AC18 which fires through the prop shaft, necessitating a relatively heavy and thick prop shaft. It has decent maneuverability, with its metal design allowing for strong forces on the wings and tail, and large control surfaces, but it is best at dogfighting while not carrying a bomb load. It has a top speed of 340 kph.
Costs 4 ore, 3 oil.
Multirole
UF-HF-32:
Formerly known as the AS-HF-32. An aluminum built fighter with a mid wing. It has a long narrow fuselage with a water cooled, turbo charged and fuel injected V10 motor. It has a square-ish closed canopy and fixed landing gear. It is armed with 2 AC-18s in the wings and 2 AS-1924s in the nose, on an interrupter gear. It is faster and can climb higher than the AS-DB or AS-1931 by a good margin, and despite some turbulence from the landing gear it has better maneuverability at high speeds. Not often, but sometimes, the landing gear breaks off in an extreme maneuver, forcing pilots to land the craft on its belly. It also includes two bomb mounts (up to 200 kg of bombs), which can be fitted with extra fuel tanks (+1 oil when in use). It has a top speed of 370 kph.
Costs 4 ore, 3 oil.
Interceptor
Model 4 Yellowjacket:
A fighter aircraft, built fully of aluminum. It has flat low wings on a relatively long, narrow fuselage which holds its V12 motor. The motor is fuel injected, and cooled by a water radiator. It has six exhaust pipes poking out under the wing on each side, and a canopy-covered pilot seat close to the tail. It is relatively sturdy and maneuverable, it is fast and makes tight maneuvers but is "temperamental", prone to going into out-of-control rolls and requiring a tight grip on the joystick. The canopy includes a tubular gun sight. The six Sorraia guns in the wings provide ample firepower, but the six guns and their ammo are somewhat heavy. It maneuvers well, and has both a high speed and altitude ceiling. It has a top speed of 450 kph.
Costs 3 ore, 3 oil.
ArtilleryLight Artillery
UF-1912 Artillery A:
Formerly known as AS-1912 Artillery A. A field gun firing 80mm shells, loaded through a sliding bolt. The action is not dissimilar to a bolt action rifle, where the old casing is ejected when the bolt is opened. It can fire about 12 times a minute, and has a hydro-pneumatic suspension system: it doesn't go off target between shots, and the barrel moves into the frame every time it is fired. Aims between 0 and 90 degrees vertical. It has several kilometers of range.
Costs 3 ore.
Medium Artillery
B2 Destroyer:
A big, long piece of artillery with firing 102mm rounds. The barrel is 2.75 meters long, for maximum muzzle velocity and accuracy. Its barrel sits on a hydro suspension mechanism, and lurches back each time the gun fires. It weighs more than a ton and can fire at great distance around 15 times a minute, when hand loaded in its locking screw breech. These rounds can be placed with pretty good consistency, for their range. Must be towed by a truck, or three can fit on a train car (but not fire from there).
Costs 4 ore.
Light Anti-Air
UF-AC18
Formerly known as the AS-AC18. A primer ignition autocannon, which ignites cartridge primers before the round is fully chambered. It fires the new, large, 20x100mm round, fed from a top-mounted 25 round C-shaped magazine with a powerful spring, usually armor piercing, about 600 times per minute. The weapon is quite large with a simple action but heavy barrel, weighing over 40 kilograms, and it requires being mounted to a carriage, foundation, or vehicle to fire with accuracy, although recoil is reduced by the nature of its action. It is dependent on a careful balance between the force of the shell and the force of the action, which means that different ammo types cannot be interchanged without recalibrating the gun. It has a terrifying ability to punch through armor and emplacements.
Costs 3 ore
Heavy Anti-Air
Bumblebee AT/AA:
A 92mm gun. It can be aimed down close to the ground, or up the sky, and most of the new technology it includes is for this second purpose. It is aimed by a gunner who sits in a seat which inclines and declines with the gun itself, and has an iron sight which consists of two rings, the front of which has a "spiderweb" design. The gun is aimed with two traversal wheels. The gun is designed to fire new fuzed flak rounds, which have an adjustable timer set by a dial on the gun itself. There is also a mechanical targeting calculator, which is a box around the size of the Model 3 Radio that has a dial for target range, and rate of change of range, which can set the fuze time for shells accurately as the target moves. Additionally given an altitude and angle, the sight will automatically offset so that the gunner need merely keep the crosshair over the target. It is pretty effective, and also cheap and reliable. However, adjusting targeting calculator takes too long to aim at dive bombers and close, low-altitude planes. Fires about 15 times a minute.
Costs 2 ore.
NavyUF-CV22:
Formerly known as the AS-CV22. A steam-powered ship, worthy of sea travel. Uses two UF-51 S steam engines, which each power one screw. The vessel is around 60 meters long, and carries a fair amount of cargo. It mounts an UF-18 on the bow for air defense, an an Mk.3 Sorraia on top of the con tower.
Costs 6 ore.
Wonder WeaponsUF-ARAC-35:
Formely known as the AS-ARAC-35. The ARAC is a mobile runway, carried by coal train on more than 30 consecutive train cars, which unfold their top armor into a runway long and wide enough for a HAFB to land, be drawn back by a winch and cable (as it cannot taxi), then take off after being refueled and rearmed. The runway panels are supported by jacks on either side and take about a day to setup or pack away. The process takes about forty minutes, limiting the amount of traffic that can use the runway. The train also requires a sufficiently flat and straight railway to be useful as a runway. This often constitutes make a special track, but is easier than building a runway. There is a good section of track in the central desert, east desert, and plains. There is currently no system to move aircraft from the runway to the ground and back. The runways can land a few planes and take them off in order, which park on the ends of the runway, but far less than a normal runway could store.
Costs 10 ore.
The Death Ball:
A 30-foot boulder, on two equally large steel wheels, which themselves are lined with rockets to propel it. The boulder is hewn smooth and round, and hollowed by stoneworkers (in 1935!) to support a stabilizing gyroscope. It can reliably roll in something resembling a straight line thanks to its gyroscope, although large moguls or divots will send it wildly off course. For the ten seconds or so it keeps to speed, it can crush a tank hull. In fact the most difficult thing about its use is moving it around before firing it. It, or the boulder from it is constructed, is too large to move around on a truck, so it is instead dragged on a sled by several trucks, in a modern mechanized method which resembles the way in which ancient people moved stone megaliths. Once hewn into shape and given their gyro, chassis and rockets, they are generally not moved, but kept in place and rotated to aim.
Costs 6 ore, 2 oil, and can only be deployed in areas with flat land access to a stone quarry.
Available Tech-Metric system. Meters, kilograms, liters!
-Forged blades. Swords are a specialty!
-Muzzle-loading
-Breech-loading
-Revolvers, Single-action
-Bolt-Action
-APIB Action, compatible with belt feed
-Clips and Magazines
-Detachable Magazines
-.60 caliber bullets.
-.30 caliber bullets.
-.35 caliber short pistol bullets.
-7.62mm Rifle rounds.
-9mm Pistol rounds.
-20x100mm Autocannon round.
-92mm Artillery Shell.
-Armor-Piercing Shell: Hardened steel alloy, which deforms less than lead when hitting armor. Can be manufactured for .30 caliber and up.
-Armor-Piercing High Explosive (APHE): Armor-piercing shells, and then after the armor, they explode. Boom.
-HEAT: High Explose Armor-Penetrating shells with a shaped charge, but you'll never guess what shape.
-Hollow Point Bullets
-Flak Shells
-Flares
-Incendiary Rounds
-Rocket-Assisted Shells
-Changeable Barrels
-Solid Explosives and Propellants
-Light Mortars
-Artillery
-Hydro-pneumatic Suspension
-Howitzer
-Hot Weather Engineering
-Jungle Engineering
-Cold Weather Engineering.
-Belt-Fed MG
-Water-Cooled Barrel
-Flamethrowers
-Petrol Engine
-Treads
-Portable Radios [Less Crap] with Audio
-Vacuum Tubes
-Batteries II
-Brushed Electric Motors
-Airplanes
-Vehicle Armor
-Armor Thickness (Heavy and thinner)
-Recoilless Rifle
-Spaced Armor
-Nuclear Crayons
-Telescopic Sights, Adjustable
-Slat Armor
-Tactical Rails
-Fuel Injection
-Turbo Charger
-Targeting Calculator
-Manganese Steel
-Aluminium production
-Gyroscopes
-Paratroopers
-Suppressor
-Select-fire
Resource Income(Lower due to not being at Wartime Production and effectivety being reduced due to needing to supply a larger army.)
4 Ore
3 Oil
Consider the Design phase as started and tell me if there are any questions.