So I actualy started this exact game about a year ago, but being my first year in college it quickly dissolved under the torrent of coursework and general college time sinks. I decided i'd like to start this again this year as i'm much better at planning my time and being organised in general, and I think i might be able to actualy maintain this for a decent amount of time.(also, i'm probably a better writer than before, having made it through a couple of college level courses on creative writing) Updates will be weekly, though i'll probably post a few today to generate interest and get it started.
link to original game, if anyone cares:
http://www.bay12forums.com/smf/index.php?topic=153730.msg6572655#msg6572655 Slime Time
The SettingThe age of man has come to an end.
230,000,000 years ago the human race destroyed the world in nuclear fire. The force of the war tore apart the world. The atmosphere was blown off into space, the oceans first overflowed and then boiled away leaving vast plains of barren earth. The great tectonic plates split and swallowed the remnants of city's deep below the earth. The earth itself bled from the wounds of the bombs, and its blood burned the surface and scorched the sky. The once vibrant life of the world grew still. The land lay silent under the shadow of great clouds of irradiated ash. What water was left upon the surface was toxic and useless. The great gods of the universe looked upon the wreckage and sighed, for it seemed no life remained upon the once promising planet. They turned away, never again to look upon the husk, the sad reminder of their failed efforts. Even the gods were wrong.
Deep within the earth, life remained. Small creatures eaked out an existence far from the light of stars, and bacteria swarmed in the depths. With the massive amounts of residual radiation life evolved quickly to its new home. Short and painful lifespans were the norm, and soon truly alien creatures roamed the the wastes of what was once such a friendly planet. Most looked as nothing ever seen before.
But even life can only overcome so much. Most of the world remained too irradiated, too inhospitable for any adaptation to overcome. Only small pockets of life flourish on the surface, and most of what lives crawls in the deep for now.
You are a small slime. You survive by breaking down radioactive particles, turning the greatest hazard of this world to your benefit. You have lived for countless millennium at the end of a pipe. It's a rather nice pipe. Your not entirely sure what its made of, but its never rusted for all the time you've been here. It used to bring a small but steady drip of radioactive fluid to you, but lately that seems to have run dry. If you want to survive, you must venture out into the remnants of the world and learn to hold your own.
Rules1. I am the all powerful GM. I run the game. You are the semi-powerful players, you play the game.
2. I roll for some things, and sometimes i pull stuff out of my ass. If I roll for something, I will be consistent and roll for similar things later on. I will not always let you know when I roll for stuff. In fact, I mostly wont let you know.
3.The larger you get, the more food you consume.
4. If you run out if food, you begin to digest yourself. When there is no more of you to digest, you are dead.
5.When you are dead, the game is over.
6.Your Goal is to survive, grow, reproduce, consume the universe until it's just one massive slime. You know, the usual.
7.I may or may not have a personal vendetta against the players. Don't ask.
8.I go with the majority action. If things are unclear, I may put up a poll.
9.I may add more rules here later, if the game requires such. Ill try to let you know with a new post if I make changes here.
EvolutionIt's fairly easy for you to induce evolution in your self. You can separate a bit of slime internally and expose it to some of the radioactive particles you normally use as food to create mutations. Since the affected slime is separate from the rest of you, you can easily digest the plethora of tumors and abominations you create before they can spread. You can keep doing this until you have the mutations that you desire, and then you let those propagate through the rest of the slime. Forced evolution, easy peasy. Sometimes this results in traits you didn't intend to evolve. You can always digest them, or you can accept them, though they may contain unknown elements. This requires radioactive material to do, and that's your only food source at the start. I would suggest waiting to evolve.
I model this process by choosing a number (dependent on how complex the mutation is) Let's call this number X. I then choose a second number smaller than X. I start rolling a dX and keep rolling until i land on the second number, and i subtract a bit of radioactive material each roll. So a relatively simple mutation may just be an X=3. Then i choose a number, say 2, and i roll until i hit 2. Each roll you loose some of your radioactive material. Additional and more complex mutations increase cost exponentially (have a larger starting X), as you must induce larger changes in the DNA, and have more DNA which must be preserved through exposure. It would follow that discarding old mutations will result in a decrease of cost for new mutations. Unintended mutations are modeled by a separate linear system.
Starting Situation It was three days ago the pipe last brought you the fluid. For three days you have sat in silence, biding your time, growing smaller. Three days since you last heard the drip of the pipe, or saw the glow of your food. You stretched your senses into the void, desperate for some stimulation. You strained, expanding into nothing and everything at once. Still, nothing but void. You forgot the pipe, the food, there was nothing but void, and you were God, God of nothing. You felt yourself contracting and your senses expanding until you heard it. The faintest of whispers, barely there at all, yet deafeningly loud in the absence of existence. It said one thing. It said "
MOVE".
All at once your mind snapped back to your body, your senses boiled down into a single perspective, and though there was no light you now could see. The pipe was there. The pipe! Ah yes! The pipe that brought food! But there was no food. The voice had told you to move. To seek out your food. The voice was silent now, but you could still feel its connection, burned into your mind, part of you now. A link to something else. The voice had told you to move, so move you would. You would climb the pipe.
With you miniscule size it was easy enough for friction and strength to overcome gravity. You made swift progress up the pipe. You climbed for an hour, or maybe a year. Soon you sensed a change.
Close above you, a dim light was falling into the pipe. The radiation of a tired star, useless as food, but it made you feel... warm? Onwards you went, but before you could reach it you felt a crack in the pipe. You thrust your senses outwards and realized a choice lay before you.
A spiraling cavern, down, back into the depths of the world. Patched with blue moss and damp from the earth.
Above you, dim grey light, and the whistling of the wind. Warmth and space.
You have the strange feeling that whatever choice you make, the other will be closed to you for good.
Subterranean;In these last days life is cruel and bitter. All things return to the earth, but you are the earth. The echos in the rock, movement underground where no living thing should be. It is you. The earth itself has died, and now you must do your part. The fate of this world is to become the hollow shell of a great cosmic slime.
Enables;
Slime augmented environment:
Once you have grown large enough to have resources to burn, you can create and disseminate a coating of sludge on the environment around you. This sludge acts as a sort of Grey Green Goo, actively breaking down nearby biological matter to more of the substance. When in an area that is affected by this corruption you gain many benefits (ex; faster healing, resilient to damage, needs less food) in proportion to the level of corruption in the area. On a small scale, this may be used to create a sort of "lair" for you to retreat to, but later may be used to effect and corrode entire ecological systems in an offensive manner.
Surface;This is not the end of the world, but a new beginning. From every damp gutter, every hollow cave, new life springs foward to take an empty kingdom. Only the weak and dying are left in the ground. There is nothing for you there. Challenge, reward, life, this awaits you on the surface. You shall take this world in a moist, slimy grip and never let go.
Enables;
Mobile Strike Slimes:
Once you have grown big enough, you may split off sections of yourself to act as autonomous agents. Though fully capable individuals, they are under your psychic guidance. They may later be reabsorbed to the slime collective for the seamless transfer of information, resources, or unique mutations they may have accrued. They can be used for; scouting, foraging, tactical situations, farmed for mutations, even a sort of "back up" in case your main slime is compromised or destroyed. The limit of thier application is your imagination.
State of the slimeSize: about the size of a walnut
Food:You have a few days worth of radioactive goo stored inside you, but you better start moving. (10 Rads)
Health: As healthy as a slime can be. What characterizes an unhealthy slime anyways?
Abilities/Attributes-poor mobility. (you can crawl... kinda)
-very limited absorption (fluids, and maybe very small particles)
-primitive psychic senses (this is how you sense you environment, since you don't have sensory organs or anything.)(This improves via a mechanism I won't tell you about, but if you guess it you get a bonus. *limit, One guess per update)
-rudimentary intelligence (Your actions are controlled by the whispers of beings outside this reality. Unfortunately, these beings seem to consider your life no more than a game.)