Turn 2.3 : Year 0 of the Zethean Calendar ~Second Trimester~
Eversor the Death Lord -Animated Armor-
"Desert from Zethe, and you shall face a fate worse than death."
Remind the Bartoros in my ranks that they were beaten. Their lives are in my hands. And it'd be a shame to just throw them away.
Gauge the approximate number of Bartoros in the enemy herd. If it's larger than the previous one, try to pull back and retreat. Head to the monster graveyard.
If the herd is similar or smaller in size (or larger, but still of a smaller overall combat rating than my group) to the previous one, pull back and prepare an ambush.
All your lives are belong to me [Lea1] : [6+1] [7]
Your words were clear and concise. And to your surprise, this single sentence had a lasting effect on all your troops, Bartoros and Armors included. Seeing your strong dedication to Zethe, their loyalty for you increased.
But for the Bartoros, hearing of a fate worse than death coming form an undead armor lowered their morale even further.
Observing the herd, you could guess it was considerably larger than the other herd. More than a hundred, but their closeness made it hard to estimate their exact numbers. And according to your rough estimations of the Bartoros you fought, if those were of equal strength and skill, you were in a very bad matchup as the ratio would be 1:5 at best for you.
As such, you began retreating for the monster graveyard...
- I - The Monster Graveyard : [5]
Located in a ravine marking the plains like a scar was a monster graveyard. Some mystic place where dying or wounded monsters of all kind came to die. Why ? There was a belief in the plains that dying in this place insured your soul would be reborn if you died here.
You noticed that the Bartoros stopped pursuing you when they realized you went for the graveyard. Furthermore despite the Bartoros among you remaining silent, something in their attitude seemed changed.
Descending the slope leading to the bottom of the ravine, you had a better view of the whole place. Skeletons, bones of various sizes and eras, belonging to monsters of many species. This place made you feel invigorated, as if you were in your natural environment...
You heard rustling, and voices came echoing from everywhere.
"You are not here to die, undead. Those are sacred grounds you are fooling, a place of rest for the departed. Your presence trouble the peace of death, leave if you have no business here."The rustling sound increased, and a huge pile of bones rose in front of you. From it emerged a being made of the bones and skeletons of many monsters. It shifted shape until mirroring you, making anoter you made of bones.
Animated Armors [15]
> Normal Soldiers [CR 15]
> Esl and Arp [CR 25]
Bartoros [6 / CR 10]
> Morale [Pretty Bad] Loyalty [Good]
Leader : Eversor [CR~30]
Size : 21
Average Combat Rating : 15
Morale : Great
Loyalty : Unwavering+
Distinguishing Features :
- Animated Armors [Animated Armors]
- Great Weapon Skills [Animated Armors]
- Individual Powers [Animated Armors]
- Incredible Strength and Resilience [Bartoros]
Azarian the Throughtbeast and Rin/Devourer the Crin
"Their minds are guarded now that they know we are here. If only they would listen to reason instead of being so hostile to good intent."
politely remind our unwilling troops that we offered them a chance to join of their own will, and they refused making it their own fault that they are now drafted. Either this will crush their morale to a pulp and make them rebellious (in which case, I'll just brainwash them too) or it will make them remorseful for being so hostile to us, increasing their loyalty.
After having dealt with morale issues, investigate the turtle gathering. This could be either a large threat or a great opportunity.
(So all 69 turtles that i have not recruited are gathering together? Well now.)
(I won't lie, it's mainly an overlook of mine :/
But I can slip my way out of this mistake by saying these turtle-monsters gather when they feel one of their kin is threatened.)
Polite retort to troops : [5]
Surprisingly, you had an utmost gentlemanly conversation with your own troops after speaking politely to them.
"I don't know how was the place that birthed you, but in there might makes right. Our actions were rational considering the situation and our upbringing. A monster living by and fearing strength would never willingly join a weak monster, and hunters don't pause to listen to their preys. Had you had a stronger body, we would have been willing to listen to you."Looking at the Devourer, the Crustacean-type added :
"You should have let this one engage the first contact. Even if he had no way with words, we would have listened to him. Our instincts warn us of his strength, while looking at you only fill us with pity for your physical weakness."The very talkative Crustacean-type was a species of monstrous crab with a very large shield-like pincer and a very sharp blade like pincer. Called Berache, he was an Espachyur, a species of giant crabs using their specialized pincers like shield and sword.
Impartial and honest, he served as an intermediary between you and the non-brainwashed troops.
Morale and Loyalty now to Rather GoodInvestigate : [2] + [Already Possessed Knowledge]
From the informations you already had, these turtle like monsters gathered in large groups when they felt threatened. They had a strong sense of kinship, despite living scattered daily.
The watchers kept an eye on them, and they clearly seemed to move toward your location. According to your troops from the shores, these monsters were rarely messed with as they held strong grudges. Apart from this, they were peaceful and didn't disturb other creatures.
Stalking Watchers
Leader: Azarian [CR~10]
Size: 23
Average Combat Rating: 7
Average Morale: Rather Good
Average Loyalty: Rather Good
Devourer/Rin [CR~30 / CR~5]
Stalking Watchers [CR2] Morale [Good] Loyalty [Great]
>Extreme Eyesight and perception
Brainwashed Giant Crab-subtype [4 / CR7]
Brainwashed Giant Turtle-subtype [3 / CR7]
>Brainwashed
Crustacean-type [9 / CR7]
Berache the Espachyur [CR7]
Amphibian-subtype [2 / CR7]
>Coast-born
Karc the Chained Wolffolk Alpha
((FUCK the RNG hates me. I didnt expect a physical god to settle for being a king in a forest))
Painfully and slowly Krac drags himself to his feet. Might as well die well
I die fighting to create a better world, a world where monsters have a chance to be more then warriors if they so chooseBreathing heavily Krac swayed dizzy from blood loss A world where humans can't kill who they please without having to answer to justice. What do you live for?
"Maybe you do. But you will never know."As he pressed his foot on you, you uttered your last words. His voice was that of disappointment.
"Blinded by bias, your life is but a lie.
Humans kill, monsters kill. Monsters avoid your so called justice as much as humans do.
The truth is, you only lived for your vengeance against humans. A pitiful cause, that only led you to your demise.
Had you realized that earlier, maybe you could have lived differently.
Living as I do.
Living for the sake of my people, living for the survival of my race."He crushed you one last time, and with that, your last spark of life.
Karc is dead.
Rakar the Lryka
Learn my beasts names
"All of you were born on this mountain werent you?"
Rakar looks at each of them then points to the Griffin
"Tell me about yourselves and where you were born on this mountain
Use "Mysterious Eye" on each of them and listen closely to the details to find out where the Griffins, Storm Lions, and maybe where the snakes reside as well as any other thing of importance
The Griffin's name was Laghnasi, the Storm Lion's was Maloan and the Thousandblades Snake's was Erunjogg. They confirmed you once more that they came from the mountains of Orotar.
Specifically speaking to Laghnasi, you asked where he was born.
"In the Splitting Peaks, deep in the mountains. What about you Rakar ?"Mysterious Eyes : [2]
Your Mysterious Eyes had no effect on them, they never felt "love", and such had no loved ones.
[I don't get what you tried to gain by using your powers on your followers ?...]Informations : [4]
You asked them for where to find their own kin and more if possible.
Griffins were found individually or in small groups at no localized place in the mountains. They made their nests everywhere, and were solitary in nature.
Storm Lions lived in small herds, but constantly roamed the mountains. As such, knowing where to find them exactly was rather hard. And Maloan had left his own group long ago, preferring to hunt alone.
Thousandblades Snakes also lived solitary lives. They only gathered during mating season, at a place known as the Dusandbrandr.
Then you also learnt where the harpies made their nests, and where the Roc-like birds made theirs. They knew the low to mid range of the mountains very well, but didn't venture in the high reaches due to the scarcity of preys and presence of Dragons and Giants.
Bloops the Entropic Slime
Bloops once again confers with his slimy friends via use of electromagnetic signals. They once again begin to form letters with their bodies; this time, far slower and more dejected.
"We are of Zethe. We come to unite all monsters. Join us for power and glory".
"We know nothing of your so called Zethe. What do you mean by uniting monsters ? What do you mean by power and glory ? Your terms are unclear.
But if you seek to turn us to a cause, know that we are allies of the Giants clan of Fjalltun."They didn't seem openly hostile, but were wary of you.
World Status
"Bring all monsters of Zethe under our banner.
And if you can't, crush them according to the law of the strong."
Tartarus : Controlled and Pacified
Tartarus Surroundings : Controlled and Pacified
Forests of Ylmeria : Partially Controlled
> inhabitants : predominantly Beast-type, Insect-type and Plant-type monsters
Forests of Ylmeria Surroundings : Partially Controlled
> inhabitants : predominantly Beast-type, Insect-type and Plant-type monsters
Plains of Wenat : Uncontrolled and Rebellious
> inhabitants : predominantly Beast-type, some Dragon-type and Flying monsters
> dominant powers : Bartoros
Plains of Wenat Surroundings : Uncontrolled and Rebellious
> inhabitants : predominantly Beast-type, some Dragon-type and Flying monsters
> dominant powers : Bartoros
Mountains of Orotar : Uncontrolled and Rebellious
> inhabitants : predominantly Flying Beast-type
> dominant powers : Dragons and Giants
Mountains of Orotar Surroundings : Uncontrolled and Rebellious
> inhabitants : predominantly Flying Beast-type
Frontier of Zethe : Uncontrolled and Rebellious
Shore of Zethe : Uncontrolled and Rebellious
> inhabitants : predominantly Crustacean-type, some Beast-type (Turtles)
> dominant powers : Neritians