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Author Topic: I have a question regarding Castes.  (Read 1320 times)

XhAPPYSLApX

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I have a question regarding Castes.
« on: August 28, 2016, 06:33:50 pm »

I am currently in the planning phase of my first mod for DF, and was wandering if there was a way to artificially make separate factions that can go to war with each other by either making them separate races, or if it's possible, by making them different castes within the same race.

It might help if I explain what I'm making.

I'm making a Witcher mod, and wandered that if I made Nilfgaardians and Temerians separate races, would they still interbreed and go to war, because they are both humans, just technically different to the game?
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Putnam

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Re: I have a question regarding Castes.
« Reply #1 on: August 28, 2016, 06:37:55 pm »

if I made Nilfgaardians and Temerians separate races, would they still interbreed and go to war, because they are both humans, just technically different to the game?

How would the game tell if they're both humans if it's technically different to the game?

(The answer's no, since... I mean, you did sort of answer it yourself).

Anyway, no, no real way to force two factions to war with each other unless one of them is cartoonishly evil (i.e. baby snatchers or thieves). Interbreeding cannot happen unless the units are of the same race.

XhAPPYSLApX

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Re: I have a question regarding Castes.
« Reply #2 on: August 28, 2016, 06:42:51 pm »

if I made Nilfgaardians and Temerians separate races, would they still interbreed and go to war, because they are both humans, just technically different to the game?

How would the game tell if they're both humans if it's technically different to the game?

(The answer's no, since... I mean, you did sort of answer it yourself).

Anyway, no, no real way to force two factions to war with each other unless one of them is cartoonishly evil (i.e. baby snatchers or thieves). Interbreeding cannot happen unless the units are of the same race.

I did just realize how stupid I sounded there xD

But thanks muchly for answering fast, man :D
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Putnam

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Re: I have a question regarding Castes.
« Reply #3 on: August 28, 2016, 06:44:56 pm »

Actually, wait, what in-universe makes them go to war? If it's particularly heavy differences in values and ethics, you may actually just be able to implement them and have a bunch of tension. Hell, IIRC the latest versions even properly generate multiple entities that use different races, so you can have them both just be vanilla humans with different ethics/values (though they'll show up as "human" in all things-that-show-civilizations, which will probably be annoying).

XhAPPYSLApX

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Re: I have a question regarding Castes.
« Reply #4 on: August 28, 2016, 08:31:14 pm »

I have one last question. Is it at all possible to make new biomes?
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Putnam

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Re: I have a question regarding Castes.
« Reply #5 on: August 28, 2016, 09:45:07 pm »

No.

XhAPPYSLApX

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Re: I have a question regarding Castes.
« Reply #6 on: August 28, 2016, 11:24:23 pm »

Okay, now I need some more help, this entity is not working, despite me literally copying the human entity to test and see if they spawn. Can someone help me with this real quick?

Spoiler (click to show/hide)

The only things I changed was the start biome from the human regular to ANY_LAND, and the ENTITY from PLAINS to WITCHER_WOLF_SCHOOL.
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Putnam

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Re: I have a question regarding Castes.
« Reply #7 on: August 29, 2016, 12:59:12 am »

ANY_LAND could actually be a problem if they try to spawn in mountains or something... though I sort of doubt that'd be the issue.

XhAPPYSLApX

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Re: I have a question regarding Castes.
« Reply #8 on: August 29, 2016, 02:07:30 pm »

Is it possible to make ammo explode upon hitting it's target? Like say, I was making a grenade, and when it hits, it explodes?
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Teneb

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Re: I have a question regarding Castes.
« Reply #9 on: August 29, 2016, 03:31:33 pm »

Is it possible to make ammo explode upon hitting it's target? Like say, I was making a grenade, and when it hits, it explodes?
No. You can sort of do it with dfhack, but it won't actually use ammo. Use item-trigger to have anyone using the grenade launcher weapon gain a fireball reaction, but that's it. No ammo.
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XhAPPYSLApX

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Re: I have a question regarding Castes.
« Reply #10 on: August 29, 2016, 09:47:54 pm »

Is there a way to add new workshops to the Adventure Mode build menu?
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Putnam

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Re: I have a question regarding Castes.
« Reply #11 on: August 29, 2016, 09:48:19 pm »

Nope.

XhAPPYSLApX

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Re: I have a question regarding Castes.
« Reply #12 on: August 29, 2016, 09:49:09 pm »

Nope.

Well, shoot. Is there any kind of substitute of some sort?
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Putnam

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Re: I have a question regarding Castes.
« Reply #13 on: August 29, 2016, 10:53:27 pm »

I think adding more things to the carpenter's workshop works? If not, you could just add reactions to adv mode proper that use some sort of reagent that is preserved to simulate a mobile workshop of some sort.

XhAPPYSLApX

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Re: I have a question regarding Castes.
« Reply #14 on: August 29, 2016, 11:59:36 pm »

I think adding more things to the carpenter's workshop works? If not, you could just add reactions to adv mode proper that use some sort of reagent that is preserved to simulate a mobile workshop of some sort.

Don't know why I didn't think of this xD Thanks again, Putnam :D
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