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Author Topic: Grunts  (Read 132818 times)

killerhellhound

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Re: Grunts
« Reply #840 on: December 14, 2016, 01:59:27 am »

Spoiler (click to show/hide)

Jump after the cowboy and join the rodeo. Tame the eel through Percussive Maintenance
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

ziizo

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Re: Grunts
« Reply #841 on: December 14, 2016, 05:27:54 am »

Spoiler (click to show/hide)

Ask for grenade, if possible throw grenade to fence
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GG, Ziizo. May my spirit live on in your boobs.

killerhellhound

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Re: Grunts
« Reply #842 on: December 14, 2016, 07:03:38 am »

((Also there has been no reply on my idea of changing the exterminator class to having gas grenades instead of being identical to the pyro. Can even make story sense as the only exterminator so far has a noticeable love for fire and could have stolen or scavenged a pyros gear.))
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

S34N1C

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Re: Grunts
« Reply #843 on: December 14, 2016, 09:11:30 am »

Spoiler (click to show/hide)
Vomit into the swamp, then start shooting at the live eel again.
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

Ozarck

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Re: Grunts
« Reply #844 on: December 14, 2016, 12:57:57 pm »

((Also there has been no reply on my idea of changing the exterminator class to having gas grenades instead of being identical to the pyro. Can even make story sense as the only exterminator so far has a noticeable love for fire and could have stolen or scavenged a pyros gear.))
Sure, why not. We'll have two classes then: Flamethrower and chemical warfare specialist, aka 'gasser.' Flamethrower guy will have a flamethrower and three thermite grenades. Gasser will have gas grenades, smoke bombs, sonic bombs, and an electric prod and sidearm for close range combat. Oh, and some foam bombs, if, for some reason, they want to immobilize without immolating.

TopHat

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Re: Grunts
« Reply #845 on: December 14, 2016, 01:21:25 pm »

Spoiler (click to show/hide)
No! Over the fence, you idiots!
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Zormod

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Re: Grunts
« Reply #846 on: December 14, 2016, 02:49:15 pm »

Spoiler (click to show/hide)

Get on some relatively dry dirt.Take some shots at that eel while I still can.
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MidnightJaguar

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Re: Grunts
« Reply #847 on: December 14, 2016, 04:55:15 pm »

Spoiler (click to show/hide)

Eh, just tie him up by a tree for right now. We'll think of some use for him later. For now, dive underwater and see if I can take out their radio man.
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Quote
23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

Yottawhat

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Re: Grunts
« Reply #848 on: December 14, 2016, 11:19:05 pm »

Spoiler (click to show/hide)

It's quiet. Too quiet...
Meh, probably nothing.


Keep on shooting those Other Guystm.
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(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.

killerhellhound

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Re: Grunts
« Reply #849 on: December 14, 2016, 11:32:07 pm »

Oh, and some foam bombs, if, for some reason, they want to immobilize without immolating.
Why would we ever want to do that.
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Aigre Excalibur

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Re: Grunts
« Reply #850 on: December 15, 2016, 12:39:55 am »

Spoiler (click to show/hide)

Since when do we care about clean shots? Grunts cost less than bullets don't they?

Kill the thing. With gunfire. Then keep screaming for medic.
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

LordPorkins

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Re: Grunts
« Reply #851 on: December 15, 2016, 03:26:17 pm »


Spoiler (click to show/hide)

Make Calculated, precision shots at the Other Guys.
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Ïlul Thuveg-Ellest
Rete Sano-Pima
Tormuk Dul-Orax
Kar Pum-Sisha

helmacon

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Re: Grunts
« Reply #852 on: December 15, 2016, 06:42:33 pm »

Spoiler: HC006 (click to show/hide)

Ready my bat, and hit things in the face if they pop out at us. If nothing does, pop out at something and hit it in the face.
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Science is Meta gaming IRL. Humans are cheating fucks.

Ozarck

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Re: Grunts
« Reply #853 on: December 17, 2016, 11:07:41 am »

Battle 3: Round 5
thought I was still waiting on a couple players.

Brick 1
Spoiler (click to show/hide)

Jump after the cowboy and join the rodeo. Tame the eel through Percussive Maintenance
You're thinking of "get a hold of yourself, man!" Percussive maintenance only works on machines.
(5) Well, you leap onto the eel behind the other nutcase and proceed to beat the4 ever lovin' fuck out of it. It's had enough and settles into the swamp so that you two are riding about waist deep. It seems tired or something. You two are now getting shot at by your own team, so you got that going for you too.

Spoiler (click to show/hide)
Vomit into the swamp, then start shooting at the live eel again.
(4) You vomit successfully into the swamp. that 'll show it. (6) well, at last I can start using overshoots for their intended purpose - the death of friendlies. Now, who gets hit? (3) (4) you hit MG003 in the [limb] giving him a serious wound.

Spoiler (click to show/hide)

Get on some relatively dry dirt.Take some shots at that eel while I still can.
(6) You climb out of the swamp onto a strip of "not quite mud." The moss here is kinda comfy, actually. Soft and springy. Smells nice, if you can get past the overwhelming odor of death and decay all around you. Eh, one gets used to that kind of thing. You take a moment to just appreciate nature. Nature is kinda like a Grunt, isn't it? Nasty, brutish, stupid, but with a certain elegant charm all it's own and a deeps seated will to kill, even if it means dying in the process. Gosh, that's profound. Some egghead must have been dicking aruond in your revitalization chamber or something. You should probably report all those serious thoughts to someone.

Spoiler (click to show/hide)

Since when do we care about clean shots? Grunts cost less than bullets don't they?

Kill the thing. With gunfire. Then keep screaming for medic.
mostly since friendly deaths count on the wrong side of the K:D ratio. Bureaucrats. Figures.
(3) your shots plop into the swamp, fizzling and spraying your teammates with hot water and steam. They yell at you to knock it off.
Oh, almost forgot your seizure (6) nope.

Brick 1 death rolls
Well, MG003 receives a serious wound from friendly fire. Otherwise, the swamp thing is mostly docile at the moment, so I'll roll one time to see if BAd Stuff happens in general.
(5) Situation normal - all fucked up. Time to move on to the target, yo.

Brick 3
Spoiler (click to show/hide)

Ask for grenade, if possible throw grenade to fence
We got grenadiers for all the grenading purposes. Brass is phasing the "Free Grenades to Utterly Ependable Units" program out. it was mostly meant for major offensives anyway. A sergeant hands you a pair of insulated wire clippers instead. He pats you on the helmet, and then stands well back.

Spoiler (click to show/hide)
No! Over the fence, you idiots!
(5) ... your, er, 'encouragement' gets them over the fence and causing chaos in the enemy encampment. They kill one of The Other GuysTM, earning you the CP "wrangler." see? Yelling works!


Spoiler (click to show/hide)

Make Calculated, precision shots at the Other Guys.

(3) you are pretty sure the shot hit somewhere inside the enemy base. Maybe.

Spoiler: HC006 (click to show/hide)

Ready my bat, and hit things in the face if they pop out at us. If nothing does, pop out at something and hit it in the face.
Well, everything that wants to hurt you is currently behind a high voltage electric fence. Good thing you've got that insulated armor on.
(2) you run up and start to climb said fence, but fall on your ass.

Brick 3 Death Rolls.
(4)(4)(4)(2) HC006 takes a hit from return fire, damaging his armor. It's still insulated, but mark it as [cracked]. It might not be perfectly insulated anymore.

Brick 4

"Hey medic, hurry up and glue my limbs back on or whatever. Judging by the lack of incoming fire, I bet that things are about to get a lot worse.
Like, with fire and screaming."


Sit tight until the medic makes me less broken.
mark all your wounds as [treated]. you are as good as you're gonna get without a specialist in Grunt Prosthetics or Attaching Slightly Used Grunt Parts To Other, Still Living Grunts.

Spoiler: CW004 'K' (click to show/hide)

"So how about you don't die, you do... something, with that prisoner of yours, and I just keep us all from dying?"
Deploy both laser arms and try to cock them menacingly. Fire at any Other Guys™ I see.
"Alternatively, I could try and get a better vantage point to see what's happening, if you want. Corporal?
(2) you miss the three Other GuysTM that are still about, including the One With The Radio.

Spoiler (click to show/hide)

Eh, just tie him up by a tree for right now. We'll think of some use for him later. For now, dive underwater and see if I can take out their radio man.
that's two actions. You can do one or the other. So we'll tie up the guy. no roll, you succeed.

Spoiler (click to show/hide)

It's quiet. Too quiet...
Meh, probably nothing.


Keep on shooting those Other Guystm.

made me chuckle, Mr. Intentionally Missed the Foreshadowing.
(4) hey you wound a guy.

Brick 4 Death Rolls
Well, that -Ominous Silence- is broken by the sound of a high pitched whine, coiming in from above. Artillery!
(6)(6)(5)(5)
Holy Fuck. Looks like their radio guy miscalculated the call. The shells land in their position instead of yours. They dead.
Have these enemies been stealing Grunt schematics from the Empire? Blasphemy!

Instructions for next round
Brick One: Get to the enemy base. Capture the flag, yo!
Brick Three:  The Other Guys[supTM[/sup] camp has been spotted. it's on nearly dry land! there's an electric fence around it, but a section has been shorted. There's a big ol' pyramid in the middle of the camp, like the Aztecs or Incas or whoever had. Fun!
Brick Four:the Other GuysTm apparently got tired of waiting for you badasses and killed themselves. And I was so looking forward to the look on what was left of your faces when that artillery tore you to pieces, too ... Well, there 's always next round. You also have a captive, For some reason.

Egan_BW

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Re: Grunts
« Reply #854 on: December 17, 2016, 11:57:23 am »


"Friendly artillery. Sweet."

Steal this patrol's speeder bikes and race dramatically towards the enemy base with my squad.



Spoiler: CW004 'K' (click to show/hide)

"Hey! Jag005 Dug! Maybe you could use your prisoner to find out where their artillery is? Some coordinates would be nice. YOU KNOW. BECAUSE I'M ARTILLERY."
If I get firing coordinates, fire guided missiles at their base/artillery. Otherwise, join OcE006 in heading to their base.
Spoiler: Dug (click to show/hide)

Theres an idea.

Interrogate our prisoner to get the coordinates for the artillery that just bombed us. Then tell CW004
« Last Edit: December 17, 2016, 11:02:44 pm by Egan_BW »
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