Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 27 28 [29] 30 31 ... 75

Author Topic: Roll to create a supersoldier! Bloody air resistance  (Read 139721 times)

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: Roll to create a supersoldier! Singularity: Resistance is futile
« Reply #420 on: September 17, 2016, 03:15:03 am »

OPERATION: HOMEGROWN concluded, entering testing phase. Result: test beds with rapid neuron growth, manipulable according to testing needs.

OPERATION: WE HAVE WAYS

Step Two: continue work on WHW-R. I'd comment more, but wouldn't want to spoil the extranature involved, would I?

Step Three: once WHW-R is complete, finish the design of WHW-T to render it entirely compatible. Combine the two to form WHW-X, and test it with the ape test beds, using precise stimulation to teleport small amounts of matter.

OPERATION: ALL-SEEING EYE

Step Six, clarification should still apply: don't install the module yet. Make sure it has the capability of having a sensory buffer: to avoid overwhelming the mastermind with feelings such as pain, death, agony, that sort of thing, incoming sensory data may be given lower priority at the mastermind's discretion so that it's not an unfiltered feed of data at all times. Unproductive and uninteresting (mostly unpleasant) inputs can be pruned entirely, or examined in a more academic sense. New codename: the Executive module.

Step Ten: once module has been designed, put monkboy to use and promote him to Executive Producer (he gets a trailer and $70k a year, plus a kickass chair), complete with the Executive module. Task him with maximizing his underlings' (these would be the LEPAs, now redubbed EPAs once more) quality of life within the confines of the experiment - think of it like a game of the Sims, except without the "sim" part. So a game of For Reals. He is not to let any of them leave the project nor expire, and is informed that their paycheck (which is an actual paycheck, mind you) is contingent on them spending a certain amount of days training. A special bonus: he can have them cook meals for himself as well, and the EPAs can actually leave their captivity for a short while to deliver them, even.

Step Eleven: if I have the time, begin deciphering the functions of TG-B. How does it work? And how can I use it to improve my hivemind modules with hitherto unseen, presumably quite unbreakable telepathic security?
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Roll to create a supersoldier! Singularity: Resistance is futile
« Reply #421 on: September 17, 2016, 10:56:35 am »

I can't think of a witty thing to say here.

Spoiler: Activities (click to show/hide)
« Last Edit: September 17, 2016, 11:01:22 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile
Re: Roll to create a supersoldier! Singularity: Resistance is futile
« Reply #422 on: September 17, 2016, 12:13:48 pm »

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

HugeNerdAndProudOfIt

  • Bay Watcher
    • View Profile
Re: Roll to create a supersoldier! Singularity: Resistance is futile
« Reply #423 on: September 17, 2016, 12:55:48 pm »

Spoiler (click to show/hide)
Logged
Don't eat ghosts, that's how we got into this mess to begin with.

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Roll to create a supersoldier! Singularity: Resistance is futile
« Reply #424 on: September 17, 2016, 12:58:42 pm »

Spoiler (click to show/hide)

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: Roll to create a supersoldier! Singularity: Resistance is futile
« Reply #425 on: September 17, 2016, 01:22:26 pm »

Brain 1:
* Quantum Brain Mass-Production
* Compact built-in systems

Brain 2:
* Build another Meshanblov Brain
* Modular autonomous drones
* Modular design
Logged

AoshimaMichio

  • Bay Watcher
  • Space Accountant
    • View Profile
Re: Roll to create a supersoldier! Singularity: Resistance is futile
« Reply #426 on: September 17, 2016, 04:15:30 pm »

13 days until deadline.

My brain farted halfway through this. Excuse any weirdness.

Brain 1:
* Quantum Brain Mass-Production
* Compact built-in systems

Brain 2:
* Build another Meshanblov Brain
* Modular autonomous drones
* Modular design


There's tree of you fuckers running around now. Each has joy of building the next one. It's like a family heirloom going down in the line. I'm pretty sure you want Meshanblov the Third build his own remote body, so assume that happened and took rest of his day. Assistants are getting tired for helping you three all around the clock.

Meshanblov Senior:
Quantum Brain mass production is slowly starting to take shape. Far from done, but precise automatic assembly is becoming better and better. And those compact systems you finish as an after thought.

Meshanblov Junior:
Buddy build, situation explained, yadda yadda. Tactical quantum computer is taking most of your time today, but is mostly finished. The strategic QC, while more complex, shouldn't take much longer as you are getting hang on the planning. You have to use elbow grease to get parts for QC's as your senior is messing with QB mass production.

Modular combat body design pretty much requires that the connection point is not the joint, but rather stable and immobile part. This makes it much easier to connect data, power, cooling and other systems. Joints can then be right next to the connecting section, which makes all cable management simpler.


Test if the process is reversible; if someone using the brainboosting system can be removed later. If so, Put my soldier in the prototype we have now, give him a gun, and tell him to go capture me some PhDs.
Meanwhile, adapt the braincase design to be able to block the microwaves that the Terrorizer uses, put a subject in it, and give them a dose of Eldritch Ocean to see if it works. Experiment controled remotely from a few miles away, naturally.
Start design for the final exosuit. Include some simple, pre existing armor, two of my weapon hardpoints on the left and right shoulders; one assault rifle and one grenade launcher. On the back six braincases to boost the mind, hardwired to a port on the helmet, no wireless that could be disrupted. Along the spine runs the terrorizer as it is now; no need to aim it, it can act as an area weapon.


Yesterday:

For master brain it should be reversable, mostly because it has that computer interface in between. Just flip a channel. Let's see. Hmm, doesn't seem to kill the subject receiving extra brain power. He does seem disoriented, however. Maybe mentally crippled? It appears to be temporary effect as he gets better over course of half hour.

Err, so you want your soldier be prepared to use slave brains? Okay, consider him loaded and on the hunt.

The Terrorizer doesn't use microwaves, but magnetic fields oscillating roughly on 48kHz. Shielding something against magnetic fields requires materials with specific properties. Permalloy and Mumetal are common commercial options, but you are not convinced they are protective enough, especially on such close ranges as Terrorizer will be. Considering they didn't really prevent fields leaking on the first attempt either. You... twiddle your thumbs. It's midly annoying when your mind draws blanks.

Whole day twiddling thumbs. Infuriating! Someone stole your inspiration!

star2wars3: Doctor Ocean drags you on operating table once again and gives you a minor surgery. Apparently changing your MMI implants for updated version. Then he shoves heavy backpack for you and flips a hidden switch on it. It's hard to describe how it makes you feel, but the MMI implant... extends you. It's like you understand some things much better. For example that plasma TV there, as you look at it you suddenly have pretty good idea how it is built, how electronics in different parts work. Or actually any electronic device you lay your eyes on, you can pretty much figure out how it is made. While recovering from the surgery you take apart of some surplus radio, stare their circuit boards and go "ah, so that's how it works". It's like you have training of Electronics Technician. And it's not only that. When thinking about some problems you'll soon have multiple solutions, some wrong, some right, some different from how you think would have solved it.

Well, tomorrow you gotta go kidnapping professors. Today you recover from surgery. Better make use of Company resources here.


Today:

Today you take back the time you wasted twiddling your thumbs. You have potential lead for an alloy providing considerably better magnetic shielding and work hard to prove it.

The exoskeleton makes good process too. Regarding the braincase holder, do you want them to be unprotected or do you rather have them armored too? In latter case the Terrorizer is better be kept outside.

star2wars3: Company workers do miracles and find you four candidates matching the rather loose conditions set by Dr. Ocean. Two in this country, two in another. All apparently on vacation or traveling. You keep your brain backpack close and prepare for hunt. It has been a while since you were last time on field operations. Kidnapping operations in particular have been few and far between, but your support team is experienced, though they admit their experience is more about kidnapping low profile targets. Any particular special equipment you want to grab besides rather good gear Company goons provide you?


Send a bunch of porn to Doc George to use as inspiration. Continue multitasking everything; add security monitoring to my tasks, and if I catch anyone trying to steal our stuff, perform a murder of them.

Doc doesn't even thank you for the gift. And it was good porn too!

Ten monitors displaying security feeds, two first person shooters (one eye for each), mouse on each hand, toes on keyboard(s) and consencutive winning streaks. On the evening you have very hard time keeping your eyes in one target; one eye on your junk to keep aim right and another observes wall writings of the mens restroom. It really shows dudes here are eggheads: ASCII art for boobs instead of drawing them right. (.)(.)

OPERATION: HOMEGROWN concluded, entering testing phase. Result: test beds with rapid neuron growth, manipulable according to testing needs.

OPERATION: WE HAVE WAYS

Step Two: continue work on WHW-R. I'd comment more, but wouldn't want to spoil the extranature involved, would I?

Step Three: once WHW-R is complete, finish the design of WHW-T to render it entirely compatible. Combine the two to form WHW-X, and test it with the ape test beds, using precise stimulation to teleport small amounts of matter.

OPERATION: ALL-SEEING EYE

Step Six, clarification should still apply: don't install the module yet. Make sure it has the capability of having a sensory buffer: to avoid overwhelming the mastermind with feelings such as pain, death, agony, that sort of thing, incoming sensory data may be given lower priority at the mastermind's discretion so that it's not an unfiltered feed of data at all times. Unproductive and uninteresting (mostly unpleasant) inputs can be pruned entirely, or examined in a more academic sense. New codename: the Executive module.

Step Ten: once module has been designed, put monkboy to use and promote him to Executive Producer (he gets a trailer and $70k a year, plus a kickass chair), complete with the Executive module. Task him with maximizing his underlings' (these would be the LEPAs, now redubbed EPAs once more) quality of life within the confines of the experiment - think of it like a game of the Sims, except without the "sim" part. So a game of For Reals. He is not to let any of them leave the project nor expire, and is informed that their paycheck (which is an actual paycheck, mind you) is contingent on them spending a certain amount of days training. A special bonus: he can have them cook meals for himself as well, and the EPAs can actually leave their captivity for a short while to deliver them, even.

Step Eleven: if I have the time, begin deciphering the functions of TG-B. How does it work? And how can I use it to improve my hivemind modules with hitherto unseen, presumably quite unbreakable telepathic security?

OPERATION: HOMEGROWN

Automated testing, backed by assistants, proves lack of complications in the protein. At least not today. Good enough!

OPERATION: WE HAVE WAYS

Today it is WHW-R that fights against your mighty mind. The progress is abysmally small, absolutely substardard. And the fact that your soldier sends you porn to watch doesn't help. Not your fetish, but whatever floats in his boat.


Spoiler (click to show/hide)

Spoiler (click to show/hide)


Quote from: NAV
Automatic research

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Keep working on that whole bladder control and walking thing. In the meantime though, have them beef up security. Automated turrets, with control from a central isolated room, biometric access, randomized security codes, that type of stuff.

Suddenly everyone is concerned about security. I wonder why.

You gain control of your bladder but lose control of your swear word inhibition, which isn't appropriate for a guy with only one lung.

I tell my agent that I'd like to be able to fill the room with flames as a last ditch security measure. That's probably the only notable system I'd need.

I remove Chimera from the nutrient slurry and transfer a human test subject's brain to it, then apply the post-implantation adaption virus and assign a non-squeamish assistant to help it and monitor its progress. As the smallest combat body, it probably won't be a breakout risk at least until it's more coordinated (shouldn't be much stronger than a pony or something), so it can go in a regular room for now.

Next I get to work on extra senses, this time focusing on IR detection. It might have more use in battle than magnetoreception.

If I complete that, it's back to neurotoxin. I've been thinking and it's probably best to develop this as a wielded weapon instead of a biological ability. That way I can have trusted assistants testing it, and I can ramp up the deadliness to skin contact levels without as much worry. And I can probably get a much longer range on a weapon. I start devising a neurotoxin weapon and a virus that grants resistance to it. I still want my soldier and any testers to be immune. Also probably myself. But I'm not injecting myself with anything until I know the virus works as intended. I've seen what these things can do when something goes wrong.

Flamers it will be. Construction crew arrives today. They almost see Chimera being carted away. Almost. You spot an interesting small logo in their work suits: MGf

After avoiding that potential incident and bringing the body to operation room you consult your plans for an hour to recall where exactly is the brain cavity in this model and how to ge there without making a mess. Right in middle of digestive organs, under spine and attached to more solid ribs. Naturally. Gotta get creative, especially with its healing factor and belly full of nutrients. Brain transplant takes about three hours and after gluing it up you brief assistants about proper behaviour around it.

Working with infrared detection takes rest of your working day. Simple IR detection as is seen in vipers is not enough. You take it, expand it, enhance effiency, add alterable neutral temperature so end user can adjust to larger range of "neutral temperature". It doesn't compare resolution of human eye, but it should be enough to improve detection of hidden foes. It's not rocket science after all. Of course brain have to be adapted to use data stream from these organs, but you got system for that already.


I can't think of a witty thing to say here.

Spoiler: Activities (click to show/hide)

You don't have to.

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)
Logged
I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: Roll to create a supersoldier! Singularity: Resistance is futile
« Reply #427 on: September 17, 2016, 04:24:39 pm »

In light of recent events, reprioritize momentarily!

OPERATION: ALL-SEEING EYE

Step Six, clarification should still apply: don't install the module yet. Make sure it has the capability of having a sensory buffer: to avoid overwhelming the mastermind with feelings such as pain, death, agony, that sort of thing, incoming sensory data may be given lower priority at the mastermind's discretion so that it's not an unfiltered feed of data at all times. Unproductive and uninteresting (mostly unpleasant) inputs can be pruned entirely, or examined in a more academic sense. New codename: the Executive module.

Step Ten: once module has been designed, put monkboy to use and promote him to Executive Producer (he gets a trailer and $70k a year, plus a kickass chair), complete with the Executive module. Task him with maximizing his underlings' (these would be the LEPAs, now redubbed EPAs once more) quality of life within the confines of the experiment - think of it like a game of the Sims, except without the "sim" part. So a game of For Reals. He is not to let any of them leave the project nor expire, and is informed that their paycheck (which is an actual paycheck, mind you) is contingent on them spending a certain amount of days training. A special bonus: he can have them cook meals for himself as well, and the EPAs can actually leave their captivity for a short while to deliver them, even.

Step Eleven: if I have the time, begin deciphering the functions of TG-B. How does it work? And how can I use it to improve my hivemind modules with hitherto unseen, presumably quite unbreakable telepathic security?

OPERATION: WE HAVE WAYS

Step Two: continue work on WHW-R. I'd comment more, but wouldn't want to spoil the extranature involved, would I?

Step Three: once WHW-R is complete, finish the design of WHW-T to render it entirely compatible. Combine the two to form WHW-X, and test it with the ape test beds, using precise stimulation to teleport small amounts of matter.
Logged

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Roll to create a supersoldier! Singularity: Resistance is futile
« Reply #428 on: September 17, 2016, 04:29:23 pm »

Seeing as the Doc has given me the Executive module thingy now, add the subjects under my control into my multitasking/security monitoring routine. Do as the Doc recommends and have them train however many days they need to, practicing cooperative fighting, accomplishing mock objectives, firing drills, etc. Make sure their life is good, and use them to further extend my multitasking capabilities and security monitoring.
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

NAV

  • Bay Watcher
  • I have an idea!
    • View Profile
Re: Roll to create a supersoldier! Singularity: Resistance is futile
« Reply #429 on: September 17, 2016, 04:54:03 pm »

Spoiler (click to show/hide)
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Roll to create a supersoldier! Singularity: Resistance is futile
« Reply #430 on: September 17, 2016, 06:37:00 pm »

Spoiler (click to show/hide)

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile
Re: Roll to create a supersoldier! Singularity: Resistance is futile
« Reply #431 on: September 17, 2016, 07:14:26 pm »

Spoiler: For Ozarck's eyes (click to show/hide)
Spoiler: action (click to show/hide)
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Egan_BW

  • Bay Watcher
  • The questioner does not.
    • View Profile
Re: Roll to create a supersoldier! Singularity: Resistance is futile
« Reply #432 on: September 17, 2016, 08:33:30 pm »

Yup, armor the brains.
Logged

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Roll to create a supersoldier! Singularity: Resistance is futile
« Reply #433 on: September 17, 2016, 10:17:16 pm »

Spoiler: To Dustin Hache (click to show/hide)

spazyak

  • Bay Watcher
  • Imagine a working link to Rickroll here
    • View Profile
Re: Roll to create a supersoldier! Singularity: Resistance is futile
« Reply #434 on: September 17, 2016, 10:39:30 pm »

Spoiler: action (click to show/hide)
[/b]
Logged
GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!
Pages: 1 ... 27 28 [29] 30 31 ... 75