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Author Topic: Roll to create a supersoldier! Bloody air resistance  (Read 139276 times)

Ozarck

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Re: Roll to create a supersoldier! Crimes against everything
« Reply #300 on: September 05, 2016, 05:51:58 pm »

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Demonic Spoon

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Re: Roll to create a supersoldier! Crimes against everything
« Reply #301 on: September 06, 2016, 01:52:44 am »

Quote
Only problem here is that your reactor doesn't have any way to shut it down without melting important stuff inside.
To shut what down exactly, the particle beam? So once you start firing you can't stop without breaking the gun? A rather glaring design flaw. Will have to fix.
The reactor itself can't shut down before expending all its fuel. Or you can try and melt things into slag inside the core which means rebuilding new core.
Ah, not as a big a problem then. Still, something to fix if I have the time.
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star2wars3

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Re: Roll to create a supersoldier! Crimes against everything
« Reply #302 on: September 06, 2016, 05:00:34 am »

Play with the drone evasion exercise again.
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penguinofhonor

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Re: Roll to create a supersoldier! Crimes against everything
« Reply #303 on: September 06, 2016, 06:51:35 am »

After much theorizing, I have three different ideas that I see promise in.

  • Codename Tarantula: A flatter torso ringed by eight lithe, hoofed legs. It lacks a mobile head and neck, so to compensate for reduced visibility it has sensory organs (eyes, simple ears, infrared-sensing glands) placed around its torso and on its limbs. There are two pairs of smaller humanoid arms on the bottom of the torso and two pairs of larger ones on the top. The goal of this model is to keep as low a profile as possible for such a large creature, with few obvious weak points and redundant limbs and organs for resiliency to damage.
  • Codename Brutus: A torso that appears to be a ball of sinew and muscles, supported on six powerful clawed legs. It has two pairs of powerful gorrila-esque arms, one near the front of its torso and one near the back. Between its front large arms, there is a smaller pair of arms with eight fingers intended for precision work. The head is placed higher up on the body The goal of this model is raw muscular strength, and seeing how efficiently that can be used for speed, close combat ability, and to move heavy weapons.
  • Codename Chimera: A long and flexible torso with six pairs of limbs - alternating arms and legs, with arms being the first pair after the (mostly human-looking) head. The front pair of legs is lithe and clawed, while the back pairs are hoofed and muscular. The front arms are slender and long, with long fingers, while the second pair of arms are humanoid in proportion but larger. The last pair is even larger, and simplified to focus on strength over precision. The torso ends with a prehensile tail. The goal of this model is adaptability - giving it a variety of parts could give it the abilities it needs to survive in different situations.


There's more I want to do, but scales and poison glands and horns can all be added later.

I create test versions of these bodies and begin formulating tests to measure their relative abilities. If I finish that, I begin thinking of ways to speed up the recovery process after someone has been given a new body.
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Sean Mirrsen

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Re: Roll to create a supersoldier! Crimes against everything
« Reply #304 on: September 06, 2016, 09:24:05 am »

Ow.

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Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
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HugeNerdAndProudOfIt

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Re: Roll to create a supersoldier! Crimes against everything
« Reply #305 on: September 06, 2016, 10:43:01 am »

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Don't eat ghosts, that's how we got into this mess to begin with.

TopHat

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Re: Roll to create a supersoldier! Crimes against everything
« Reply #306 on: September 06, 2016, 11:34:44 am »

OPERATION: GARDEN OF DELIGHTS
...

Well, thanks I guess. You better have some tight security around that killswitch button, though. 
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Harry Baldman

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Re: Roll to create a supersoldier! Crimes against everything
« Reply #307 on: September 06, 2016, 12:07:17 pm »

Well, thanks I guess. You better have some tight security around that killswitch button, though.

The killswitch is mostly for if you go absolutely crazy with the Glory of it all. I'm hoping you won't sabotage the experiment without good reason. There's a bright future in it for you if all goes well!
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AoshimaMichio

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Re: Roll to create a supersoldier! Crimes against everything
« Reply #308 on: September 06, 2016, 01:43:21 pm »

24 days until deadline.

By the way, feel free at any time repriorize your research queue as well as drop off obsolete lines of study.





Meshanblov cackled in glee at the destruction wrought by his genius. Soon all would bow before the mighty Meshanblov!

Continue with the Capacitors

Begin refining the digital uploading and quantum simulation process, making it more precise, safer, more reliable, all round better and have the toggle-able option to also simulate emotions.


Wow, absolutely no progress was made today. No ideas what to use as dielectric between graphene layers, nothing good enough anyway. And improved quantum brain... ugh, nothing comes into mind. The actual quantum computer probably must be made smaller, because currently it is roughly size of human torso. Doesn't exactly fit inside your exoskeleton.

It appears I forgot to address Meshanite production yesterday. Assistants will have it ready tommorrow if you give them hand.


Play with the drone evasion exercise again.

I forgot what that excersice was in nature, but it matters little. You are getting better with this. Still nowhere close where you can call yourself skilled, but you aren't mere novice either.

Playing with toys is fun and all, but for one such as me the only real application of this tech is to dive through pure streams of data with my mind. So do that.

That's... a great idea! Visualization is completely unnecessary part however, like is using any other senses. Unless the data is visual in nature, of course. In that case it makes sense for it to be presented visually. So it will be less "diving" than... being connected? First step is to translate received data for something your brain can deal with. A buffer is required for programmed part to determine what send where in what form and so on. And eventually you'll want to send modified data back so that's another part to consider.

Making plans for required chips is easy and you even produce few so you can figure out where in the brain to stick them, naturally using test subjects for the purpose.


OPERATION: GARDEN OF DELIGHTS

Step One: Incentive module + killswitch + Terrible Glory in one subject (if I still have a player volunteer, give this to them by sheer accidental nepotism)! Make sure the subject is provided a maximally comfortable room to recover in, rig up some Netflix and/or pornography if needed for them to watch and have the more talented lab assistants cook the subject actual decent food. Visit the subject personally to bring them their food in order to get them to imprint on me, allow nobody else to see them.

Step Two: As soon as the subject can be moved safely, doesn't require IVs and is noticeably imprinted on me, move them off-site to a trailer outfitted like a nice-looking apartment complete with arrangements equal in quality to their recovery bed. Establish a maximum security perimeter of 1 mile around the trailer.

Step Three: Give the subject a decent monthly salary (about $70k a year, explain that this is the entry-level salary with predicted increases as time goes by), give them the title of Executive Producer (complete with nice-looking folding chair with their name on it) and assign them decently varied, not overly challenging data entry work that they need to do to earn it, about 4 hours' worth a day, to be done when they feel like it, no particular rush.

OPERATION: ALL-SEEING EYE

Step One: Get about 7 or so test subjects and give them the incentive module (complete with imprinting) + killswitch + improved reaction times + improved learning + hivemind. Imprint them on me. I shall teach them the secrets of excellent cooking, or get someone else to do it if I don't have the time.

Step Two: Provide them with decent quarters, a $70k/year salary (between them) and give them the title of <Executive Producer's Name>'s Assistant, complete with nice folding chairs with their names on it. Their job description presently entails making and bringing breakfast, lunch and dinner to the Executive Producer (a different one brings the food for each day), plus a bit of data entry just so they remain stimulated.

OPERATION: MOUSEWATCH 2016

Step One: Keep watching those mice. Nuke if they get unmanageably unruly.

Step Two: Make sure I get regular reports of anything the lab assistant on duty sees on shift. Nuke if she gets unmanageably unruly.

Step Three: GOTO STEP ONE

((Your volunteer is still TopHat as far as I know.))

Not sure if you want to give your soldier tech you don't fully understand, especially not something that might shred his brain and kill him prematurely. Oh well looks like he accepted poorly understood technology of dubious origin. There we go.

TopHat gets title of Executive Producer and is put under scalpel. Glory device is installed together with its inglorious counterpart, aka killswitch. Then he's placed into isolation until imprint can happen. Likewise assistants are given series of treatments and brain surgeries. Two are lost due complications caused by mixture of drugs and simultanous brain surgeries not playing well with their chemistry. Rest are put into isolation like their "boss". You do good enough job patching them up so imprinting can take place today.

They can't really be moved today unless you want your subjects to suffer side effects. Hivemind will hatch tomorrow and subjects will most likely be useless while their minds are being rebuilt. And day after that terrible glory may or may not reach critical period so the experiment will be short. Hopefully you will gain data you desire.

Operation Mousewatch 2016 reports funny things happening. It starts exactly like the last report of terrible glory activation; a fancy illusionary lightshow. So without wasting time you activate the microwave oven hoping it will deter more destructive effects. Pretty much right away the assistant reports sensation of boiling which disappears almost immediately together with other hallucinations. The mouse is smoking and dead.


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After much theorizing, I have three different ideas that I see promise in.

  • Codename Tarantula: A flatter torso ringed by eight lithe, hoofed legs. It lacks a mobile head and neck, so to compensate for reduced visibility it has sensory organs (eyes, simple ears, infrared-sensing glands) placed around its torso and on its limbs. There are two pairs of smaller humanoid arms on the bottom of the torso and two pairs of larger ones on the top. The goal of this model is to keep as low a profile as possible for such a large creature, with few obvious weak points and redundant limbs and organs for resiliency to damage.
  • Codename Brutus: A torso that appears to be a ball of sinew and muscles, supported on six powerful clawed legs. It has two pairs of powerful gorrila-esque arms, one near the front of its torso and one near the back. Between its front large arms, there is a smaller pair of arms with eight fingers intended for precision work. The head is placed higher up on the body. The goal of this model is raw muscular strength, and seeing how efficiently that can be used for speed, close combat ability, and to move heavy weapons.
  • Codename Chimera: A long and flexible torso with six pairs of limbs - alternating arms and legs, with arms being the first pair after the (mostly human-looking) head. The front pair of legs is lithe and clawed, while the back pairs are hoofed and muscular. The front arms are slender and long, with long fingers, while the second pair of arms are humanoid in proportion but larger. The last pair is even larger, and simplified to focus on strength over precision. The torso ends with a prehensile tail. The goal of this model is adaptability - giving it a variety of parts could give it the abilities it needs to survive in different situations.


There's more I want to do, but scales and poison glands and horns can all be added later.

I create test versions of these bodies and begin formulating tests to measure their relative abilities. If I finish that, I begin thinking of ways to speed up the recovery process after someone has been given a new body.

Now here's the proper abominations I'm hoping for! All right, let's see... Two days go slowly as you work out kinks in DNA and other pieces which control body development.

Large bodies needs strong bones and muscles. Tarantula model needs rigid primary structure to hold flattened shape. Getting bone structure right is a bit hard. While planning out chromosomes you realize that letting these bodies grow a brain is not a good idea. While you could design them to be mindless and/or docile, it is better to prevent brain growing altogether. They are going to get new one anyway. So you set way to ensure no brain developes, but a cavity for brain does, including all neurons required to control body. This means most body systems need to be fully autonomous; heart, breathing, waste management. This is something you think you can use on all designs.

Ball like form of Brutus probably makes it hard to aim any weapons forward, so perhaps more sideway shooting is better. Because of that head must be able to rotate very easily. Maybe the head could be simply detection organ holder while brain is firmly secured in the center under dense mass of muscles and bone? Makes sense. Evolution introduced a big weakness for placing brain in so dangerous place. But you can't call yourself a proud scientist if you can't fix mistakes of evolution! Which brings your attention to whole muscle degradation. Like, what's the deal with that? Combat bodies like these shouldn't have to constantly train in order to maintain their muscle strength! Maybe you should create personification of evolution so your Brutus model can bunch it on the face.

Perhaps you should call Chimera model a Human Centipede? And let me get this right: the bodyshape from front to back is:
  • Human-looking head
  • Slender arms
  • Lithe and clawed legs (feline/canine type?)
  • Large human arms
  • Hoofed and strong legs
  • "Hulk Smash!" arms
  • Prehensile tail


Did I get it right?


Ow.

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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
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Harry Baldman

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Re: Roll to create a supersoldier! Crimes against everything
« Reply #309 on: September 06, 2016, 02:03:30 pm »

OPERATION: GARDEN OF DELIGHTS

Step Two: As soon as the subject can be moved safely, doesn't require IVs and is noticeably imprinted on me, move them off-site to a trailer outfitted like a nice-looking apartment complete with arrangements equal in quality to their recovery bed. Establish a maximum security perimeter of 1 mile around the trailer.

Step Three: already done.

Step Four: meet with the subject and conduct some brain scans on the first day, check for anomalous readings. Impress upon them the need to remain in control at all costs, which should hopefully help stave off horrible side effects.

OPERATION: ALL-SEEING EYE

Step Three: Replace the two expired subjects with more - see if I can link them up to the same hive mind that the five remaining ones possess, and how exactly this works out. Check what the issue might be with the interaction between treatments and how I would offset the fatality rate.

OPERATION: MOUSEWATCH 2016

Step Four: outfit mice with more sophisticated brain tracking software to hopefully understand what's activating and happening with them.

Step Five: the design applied to the nuked mouse - make a new test group with the same design. Three more modules if possible, plus adequate tracking.

Step Six: GOTO STEP ONE, resume observation.
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Egan_BW

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Re: Roll to create a supersoldier! Crimes against everything
« Reply #310 on: September 06, 2016, 03:15:51 pm »

Well do that then.
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HugeNerdAndProudOfIt

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Re: Roll to create a supersoldier! Crimes against everything
« Reply #311 on: September 06, 2016, 03:27:06 pm »

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Don't eat ghosts, that's how we got into this mess to begin with.

penguinofhonor

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Re: Roll to create a supersoldier! Crimes against everything
« Reply #312 on: September 06, 2016, 03:36:59 pm »

((You got the chimera correct!))

Today I continue work on my combat bodies, focusing on anatomical changes that seem useful for all three, like improved muscle retention without exercise, or less vulnerable brain placement. Evolution has left me quite a few loose ends to clean up here.
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Ozarck

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Re: Roll to create a supersoldier! Crimes against everything
« Reply #313 on: September 06, 2016, 03:49:11 pm »

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Sean Mirrsen

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Re: Roll to create a supersoldier! Crimes against everything
« Reply #314 on: September 07, 2016, 02:46:29 am »

Construct a small shrine out of precariously balanced D&D dice in the assistants' R&R room.
Put a single cast-metal D6 from my personal collection in the center of it, 5 side up.


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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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