IC threadFolstag UniversityVictory is Written by the Historians
It's a cold, frosty day in the city of Folstag just like any other day. But today happens to be special on some other merit: crowds flock into the snow-filled streets watching as the Royal Guard forms an aisle with their shields, laying down a path toward
Folstag University along the city's busiest street. Here comes the newly-admitted
Class of 444, the freshest batch of students in one of the most prestigious undergraduate programs in all of Hyperborea!
This is a game about a class of freshmen students at a school of magic. Students will each major in and master an Element, culminating in a final project to slightly advance the human (and demihuman) body of knowledge regarding magic. Folstag is known for its hands-on curriculum, meaning that students won't just be studying for tests and attending classes; students participate in a variety of field trips and projects with the ultimate goal of amassing Community Service credits.
Just a lowly d8 for magic, combat, and anything chance-based. Everyone's a student so you don't start with bonuses, although a custom race could conceivably have some special mechanics involving a bonus. If you want.
The various types of spells and combat mechanics will be taught during classes.
Name: Self-explanatory
Description: Age, gender, physical characteristics, personality
Outfit: Folstag University values individuality and academic freedom. Thus, you're allowed to design your own uniform (and have it tailor-made) or default to the school's blue and white colors.
Bio: People from all over the world get into Folstag thanks to power, fame, or happenstance. Whether you are the son or daughter of a noble, a courtier, or even a peasant, you're here because you have potential, and others don't. What is your background?
A custom race, or any sort of unusual biology goes here. You don't need to write a story, just a line or two of context will do. Well-written bios will get bonus participation credit.
Major: The element you've come to study, and what you'll be turning in as a final thesis at the end of your undergraduate studies. You can change later, if it doesn't suit you.
The elements offered by Folstag are: Fire, Water, Life, Earth, Time, and Shadow. This doesn't preclude there from being other elements, but these are the only ones Folstag teaches. See the catalog in the spoiler below this one.
Most students also choose a Minor to focus part of their studies on.
[b]Name: [/b]
[b]Description: [/b]
[b]Outfit: [/b]
[b]Bio: [/b]
[b]Major/Minor: [/b][glow=orange,2,300]Fire[/glow]/[glow=dodgerblue,2,300]Water[/glow]/[glow=green,2,300]Life[/glow]/[glow=chocolate,2,300]Earth[/glow]/[glow=darkgrey,2,300]Time[/glow]/[glow=plum,2,300]Shadow[/glow]
The Fire curriculum covers the conjuring of flames, controlling and directing thermal flows, rudimentary sky magic, and the creation of lightrays among other topics.
The Water curriculum covers fluid dynamics and control over other liquids, rudimentary sky magic, purification, and a mandatory advanced course on Elemental Mixing.
The Life curriculum covers healing methods, detection of living creatures, plant magics, and alteration of living systems. Advanced courses include forming constructs and animating objects.
The Earth curriculum covers manipulation of rock, metal, sand, transmutation of elements, and chemistry, along with a basic course on kinematics and telekinesis.
The Time curriculum is one of the more difficult programs, covering the acts of pausing, accelerating, slowing down time, and rewinding mechanically simple systems. Time magic can alter entropy and thermodynamics, meaning that it can be used to accomplish a lot of otherwise unrelated effects such as wind, flow, and temperature.
The Shadow curriculum covers the manipulation of images and illusions as well as cold and, in higher courses, psychology and the creation of tangible imagery.