Welp, I have one more flight to complete before I regroup with everyone for our return trip. back to the baron with the message for him. I'll just fly to him while staying in crow form, the papers attached to my collar. I'll land next to him and let him take them, then fly off to return to the group. If he takes the entire collar I'll have to shift back long enough to tell him that I need the collar back, but otherwise I might as well just keep this quick and simple, since we're basically done here and we're in a hurry.
Not so much in a hurry, as suffering a little GM fatigue. this mission has been a little more scattered even than I expected, and running what amounted to four games while I started that new job kinda took a toll. But, yeah, you drop the message off, to a few raised eyebrows, and fly back to the war camp, where everyone is to regroup. Right now, it's you, Dessmo, and Noir there.
The cat responds to Alaran, though with a mildly reproachful tone of voice "...This one understands. It is happy to leave this terrible place."
Welp, guess we're leaving, then. If Dar's map can lead him back easily enough, he won't wait for Alaran--he doesn't want the mechanist's company anyway.
The map doesn't really show the war camp on it, so no. Sadly, he must return with the mechanist in tow. Well, at least he can ride on a cart for part of the way - Dar's feet are pretty tired after those long walks he's been taking. Anyway, you arrive at the war camp all nice and cozy, sleeping in a little two wheel cart pulled by a donkey.
I stand far enough and I let it burn, burn, burn the tank of fire...
I'm wondering though is a cursed one a known phenomenon or is it only known to certain specialists, what do people think about cursed ones?
Good idea. The machine does explode. Looks like you didn't move back quite fast enough, as you are pierced through the gut by something hot and sharp. It hurts. A lot. But then a presence slithers into your mind and turns your curse against the pain, washing away the fire and leaving embers. It's still enough to tell you that your guts are in a bad way, but not so much that you can't act almost normally.
In certain areas, Cursed ones are well known, due to having experienced a famous one or two in their time, and having other lesser known examples around as well. But Cursed Ones tend to be unique or unusual in their individual curses, so the specific form is not known generally by sight. However, both curses and undead are well known - zombies, skeletons, wights, vampires, the usual suspects are common enough that people are generally aware of the nature of most types. I know, Samuel is not 'undead' technically, but he is in the same category - in that space between life and death. As for their outlook - well, it's generally negative, as undead tend to be either a source of perpetual rot and decay in one form or another, or are outright hostile and dangerous to normal life. Thus, for example, Druids tend to view undead as abberations, and will seek to restore a natural state to one, usually by encouraging them to accept their death, even if it means violence. However, in more cosmopolitan areas, especially if the Cursed One is in the company of civilized beings, they can be accepted and even welcome.
Back away from the robot and let it burn/explode, drag any soldiers near by with me. Can't have the fresh blood getting hurt
"Step back guys, thing may decide to give us a good spook."
this turns out to be the right idea, As the machine explodes soon after you step back. looks like your speed bonus just saved your life, as you get far enough away not to be consumed by the fireball, though the explosion does throw you across the clearing, slamming you hard into a tree, breaking bones and sending you into unconsciousness. A sharp jab into your mind from a tentacled brain wakes you and keeps you from sliding into a coma. Not gonna be walking on that leg anytime soon though.
So for the soldiers, three of them die in the fireball, and two more are close enough to be seriously wounded.
"UHHHHMM-HUMMM, YES, GO ON..."
More waiting.
looks like you get to be useful after all. I'll start with you trying to dull Jack's and Samuel's pain. Well, unconsciousness makes him blissfully unaware, but also risks him dyingto his wounds, so you meddle with Jack's mind and wake him up. As for Samuel, you get into his brain and sort of "go with the flow." You tap into his liquid Curse and manage to wash away enough of the pain that he can act without trouble. he's still got a chunk of metal in his gut though -can't pull that out with sensory manipulation. Oh, and htere's some weird feeedback, from interacting with the curse, but you areprepared for it and resist any ill effects.
Noir quietly lays back and waits for the others.
PM me and we'll walk through your visit to the temple at Port Heron. that way, I'm not tying up the thread with roleplay for one character, and you don't have to wait for the others. I'm sorry, I should have offered this earlier.