Try not to die? craw over to the rest of the guys?
(1) You place weight on your shattered leg, shriek, and pass out completely, falling into the water. If you live, you'll permanently lose the use of that leg. Ouch.
Do scouty/scrying stuff.
"I wonder where the rest of hte team is? Oh there thye are. good news/bad news. They've gotten the robot, but the robot has gotten them as well."
Dar will search around a bit, trying to find Aylia or Noir. If either can be found resting or otherwise not busy, he'll go and sleep on/near them. In the more likely case that they're busy, he'll just watchfully stay nearby and rest. If neither can be found, he'll return to the cart and sleep inside.
Waiting for teammates.
You guys find each other, and Noir too, and make preparations for the return trip.
Maintain pain numbing spells. Order the surviving soldiers to see to the injured, beginning with Spaz.
((I'd help, but I have -2 med.))
the spells are fading under pressure, especially with spaz shattering his leg, which sends a bit of a shock though the aether. there's still some power in it - you aren't that weak willed, but control is slipping. The soldiers hesitate to follow your orders. the deaths were a bit of a shock, and they areteetering between obedience through fear and training, and self preservation.
(Remember Samuel has a healing factor: Cursed one durability: It allows my character to break his bones, endure a lot of physical abuse,... without being stopped by the pain. It also allows wounds to heal faster not like Wolverine level but pretty fast nonetheless.)
I try to pull out the shrapnel but if I feel that I would better leave it in because it hurts too much or it stops me from bleeding out or something, I leave it in. I'll help the soldiers with seeing the injured. I try to do the easier stuff. None are beyond repair, right? Otherwise, I offer to kill them off.
((thanks for the reminder)) You start to pull the shrapnel out, but it's difficult and painful so yu leave it in. You start to drag he two wounded soldiers out of harm's way, and see Jack's eyes roll up into0 his head as he slips under the water nearby.