Well then, the course seems clear. Head to the mess hall and find some vermin to kill. Once food has been consumed, find a twoleg which seems competent and demand to see their leader. Imperiousness should be quite natural for Dar'yajira, especially around twolegs.
(1)Lunch is tasty, but Dar must avoid having his tail puled by some snot nosed little two legs, so he doesn't have time this round to find someone competent. Dessmo requests that you return to the group, and thank you for the effort.
>"Affirmative on both statements."
You hover along beside Dessmo, looking ... well, looking. Plantbaby, squees, kinda ruining the effect of ominousness, though not nearly as bad as the next two do.
Continue flirting and talking with Noir
continue happily talking with Jack ever so slightly teasing them.
You two wander along, vaguely attached to the group, and acting like a couple of idiot teenagers. You present roughly the least imposing scene outside a nursery and kitten sanctuary.
Terrance pinches the pendant's mouthflap closed, and replies to Dessmo with a curt "UNDERSTOOD." Lowering its voice, it says, "NOW, PENDANT OF TALES, WHAT CAN YOU TELL ME ABOUT YOUR PRIOR OWNER? YOU MAY REPLY IN SONG, IF YOU MUST."
Fall in line behind Dessmo. Allow the Pendant of Tales to talk (or sing) freely as we travel. As soon as we come within earshot of the camp, though, stick it in the pouch with the power stones and lock it in my hardcase.
You too, preoccupied with jewelry and talking to voices you hear, seem less "imposing" and more "mentally unstable." "My old owner was b-o-r-i-n-g! He kept me in a box on an island in the sea. He barely ever talked to me to me to me!"
Follow Dessmo and look like the proudest guy on the face of the planet, it's almost ridiculous.
"Got ya, boss man."
You straighten your sack, swing your ball a little, and add an air of menace and mystery to the Scooby Gang. You take your place opposite of Alaran, following Dessmo.
You lot walk straight into the camp, practically unnoticed until you are among the campfires, tents, wagons, and people. A mild panic arises, as women pull their children away, and people make signs against evil in your direction. Dessmo ignores the panic, calmly walks up to a cookpot, fishes out a bowl of whatever it is, and begins eating. Alaran does the same, while Samuel slps some of the soup onto his sack, making slurping and gurgling sounds. Dessmo looks up at the ring of onlookers and says, in a voice that expects to be obeyed: "Fetch the baron." And then he returns to his stolen meal. Someone runs to find someone to tel them what to do, and, in time, a squad of armed men arrive, all in a clump to fnd Dessmo with his feet up, Alaran poking around in some supplies, Samuel tossing more ingredients into the soup, and dripping everywhere, the Eye glaring, some teenagers giggling and making flower bracelets and headbands, and an eightlegged thing talking to a leather pouch.
Before they arrived, Dessmo has given instructions that the Eye should be the front man. "Tell them why we are here, and tell them we will speak to the baron. Everyone else, jsut ignore them until we get the audience we want. or until there's a fight. Whichever."