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Author Topic: Ye Gods 4 IC [20/40]: Tick 63: Epilogue  (Read 104148 times)

Andres

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Re: Ye Gods 4 IC [15/40]: Tick 31.0: The rampage ramps up
« Reply #1050 on: August 25, 2016, 04:39:18 am »

Landria, can you tell me how to remove this dress?
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Demonic Spoon

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Re: Ye Gods 4 IC [15/40]: Tick 31.0: The rampage ramps up
« Reply #1051 on: August 25, 2016, 04:41:21 am »

Landria, can you tell me how to remove this dress?
"Use essence, or something with essence invested in it presumably. Essence was used to make it hard to remove. Perhaps that agent of yours could do it, though this one thinks that might be embarrassing.

Alternatively, repeated effort to remove it may yield results.

The pink robe doesn't actually do anything except look flamboyant

This one thinks you might actually begin to like it if you just give it a chance"
« Last Edit: August 25, 2016, 11:25:56 am by Demonic Spoon »
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TheBiggerFish

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Re: Ye Gods 4 IC [15/40]: Tick 31.0: The rampage ramps up
« Reply #1052 on: August 25, 2016, 07:08:16 am »

Wstfgl spends 10E on protecting noncombatants from the crossfire.
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Re: Ye Gods 4 IC [15/40]: Tick 31.0: The rampage ramps up
« Reply #1053 on: August 25, 2016, 08:29:52 am »

Encourage the construction of a world wide monastary network 6e
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Stirk

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Re: Ye Gods 4 IC [15/40]: Tick 31.0: The rampage ramps up
« Reply #1054 on: August 25, 2016, 08:46:07 am »

Quote
Mani has created Four! Four assaults the Pirates, and despite getting clipped by the Chaos Cannon, manages to do significant heavy damage to the Pravanese Navy until a maiming hit to a leg. (Mani: -116E) The Navy surrounds Four, firing continuously! Four makes little progress fighting back. Mongrel forces are en route to join the Pirates.


"Un, interesting! It looks like it is super durable against mundane weaponry, and at least semi-vulnerable to powerful artifacts. Tank-type designs seem feasible, dunno how a dodgy type would have preformed though. Maybe upping the defense more would keep it from getting shot into this position? Or maybe giving it the ability to self heal? Increasing its offensive power may also keep it from getting in this position in the first place too!"

The sound of rustling and scribbling emits from Mani.

Quote
Interrogate the Art3 Delver about his motives in staring into the sky-rock.

"Can't ya leave the poor guy alone with his prize?"
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Legendary Marksdorf

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Re: Ye Gods 4 IC [15/40]: Tick 31.0: The rampage ramps up
« Reply #1055 on: August 25, 2016, 09:25:42 am »

Answer prayers

Arani mage: "The Arcane Spire seems to be slowing down!"
"That's to be expected, you guys are pumping a lot of energy from it ! I'll lend a hand."
Use 5E to recharge the Arcane spire with magic energy.

Nautil commander: "Please announce that Typhonum is closed to Praven's victims."
"Closed ? Why ? It sounds to me that people affected by Praven's raids need help right now, maybe you should be a little bit more welcoming towards them ! If they are causing trouble thought, I might think about it again."

Hyrran miner: "We found a bird-like inclusion while digging deeper!"
"Ooh, that's exciting ! Try to examine it. Does it do anything special ? Is it alive ?"

piratejoe

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Re: Ye Gods 4 IC [15/40]: Tick 31.0: The rampage ramps up
« Reply #1056 on: August 25, 2016, 09:59:07 am »

Respond to prayers starting with the organist. "That is quite the idea, and although I personally don't think it would be funny I think it would be quite interesting. I'll have to make that." Create the Orglet af Jord, a ornate golden organ that when played the user can focus on some location to cause a earthquake and depending on how far away, how well they play, and how much damage the user wants the earthquake will be more or less powerful. It is to be kept in the Zwerg capital guarded and only used in emergency's.
Next, respond to the governor.
"Stopped? All trade or just sea trade? Because you can always to land trade and make a underground trade route to the places that you use to trade with or use some of the airships you have. Either way I will help you in this dire time." Make enough supply's for the Zwerg to last another two tick's.
Lastly check on the engineer to see if he is the miner who made the odeon not exactly that long ago, then compare the airship terminal to others to see if it is truly the most acoustically pleasing terminal in the world.
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Re: Ye Gods 4 IC [15/40]: Tick 31.0: The rampage ramps up
« Reply #1057 on: August 25, 2016, 10:11:34 am »

Listen to some prayers


Look for the best monks in their respected fields
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hector13

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Re: Ye Gods 4 IC [15/40]: Tick 31.0: The rampage ramps up
« Reply #1058 on: August 25, 2016, 10:23:24 am »

Create some rare plants that grant the finder some degree of Luck that get correlatingly harder to find the more divine help that a being receives - including racial characteristics for that kind of thing.

These plants will be known collectively as Flaks.
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Ardent Debater

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Re: Ye Gods 4 IC [15/40]: Tick 31.0: The rampage ramps up
« Reply #1059 on: August 25, 2016, 08:07:10 pm »


Mani has created Four! Four assaults the Pirates, and despite getting clipped by the Chaos Cannon, manages to do significant heavy damage to the Pravanese Navy until a maiming hit to a leg. (Mani: -116E) The Navy surrounds Four, firing continuously! Four makes little progress fighting back. Mongrel forces are en route to join the Pirates.


"AAARGH! YE LILY-LIVERED DUNDERHEAD, DO YER WORST!"

Sweat pours off of the Captain as the battle rages. With each cannon shot, the Ebrius Praedonus rocks from the recoil. As dozens of Pravanese Ships are shattered, and scores of Molski slain a second time, Praven goes into a dark rage. He shoves an enormous Molski Cannoneer off of the Chaos Cannon, taking control. The Pirate Lord bellows in fury as untold power surges into the Chaos Cannon, it grows innumerable menacing spikes and blades, is studded with countless precious jewels, the golden frame becomes platinum, two massive barrels of endless rum appear attached to the sides, the Cannon's Flesh grows many eyes and mouths, and the somewhat menacing face at the end of the barrel is twisted into a Skull! The Skull appears to belong to the Race of those beholding it, to Pirates, the Cannon is more beautiful than words can express. Captain Praven grins.

Captain Praven spends 113 Essence to Upgrade The Chaos Cannon!

The Chaos Cannon is now an AWESOME TIER ARTIFACT! The Chaos Cannon has been renamed the VAE HORRENDI, It now has 250 Essence Invested into it! The VAE HORRENDI is an Eldritch Cannon constantly changing it's appearance, it is made of nigh-indestructible Platinum, is covered with innumerable menacingly shifting spikes and blades, is studded with countless priceless jewels, the space between the spikes and blades is filled with many sinister eyes and mouths that gnash and glare at the world in unfathomable greed, two massive diamond barrels are attached to either side of the Artifact, and a near-indestructible skull is mounted on the front of the Cannon, from it's mouth the shots are fired. The skull appears to belong to a member of the Race that the Mortal viewing it belongs to. The Cannon fires pure destruction, but due to the massive amounts of Chaotic and Divine energy constantly flowing through it, the destructive attacks vary wildly, from a Fire beam, to a deluge of Musket Balls, to a Storm of Jelly Rolls, the possibilities are infinite and even Captain Praven doesn't know what the next shot will fire.

The VAE HORRENDI is terrifying to behold, particularly weak-minded mortals will faint at it's sight, even the strongest Divine Beings feel disturbed by it's Unholy Presence. To Pirates, and mortals of the "right" mindset the Cannon is more beautiful and inspiring than words can express. No matter what the Cannon fires, nothing Valuable will be damaged, strangely enough. The Cannon Attacks drain the life-force of all they touch, the life-force goes directly into the Cannon, reloading and refueling it, not even corpses are left after draining, only ashes. The Souls of mortals that have been slain by the Cannon flow into the Diamond Barrels, where they are distilled into the finest, most divinely delicious rum imaginable. Unfortunately, the process is agonizing for Souls trapped in the Barrels, but after almost all of their being is destroyed to make alcohol, what's left of the Soul is sent to it's respective afterlife, with no memory of the pain or being destroyed by the Cannon. Apart from that, and a sense of Trauma, the Souls are fine.

If a Non-Pirate attempts to use the Cannon, it backfires. If a God besides Captain Praven attempts to use the Cannon, it simply doesn't function. The Cannon is bound to the Ebrius Praedonus, it is impossible to remove it without either Captain Praven's consent or a Massive amount of Essence. Despite being bound to the Ebrius Praedonus it can be moved to any part of the ship by Captain Praven, but it will not budge if another God attempts to move it.


"THIS BE QUITE TH' BATTLE! YE'VE DONE WELL, FER A LOAD O' DRIFTWOOD! NOW, LET'S SEE HOW WELL YE FARE AGAINST TH' VAE HORRENDI!!!"

Captain Praven spends 15 Essence to repair and upgrade the Ebrius Praedonus and the Pravanese Navy.

Captain Praven spends 10 Essence to outfit the Molski/Pirate Armada with advanced firearms, Firepower and Destructive potential are prioritized over Accuracy or Practicality. Handheld Gatling Guns and Mortars, Over-sized Shotguns with Four Handles and Three Barrels, Enchanted Flamethrowers, and so on.
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crazyabe

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Re: Ye Gods 4 IC [15/40]: Tick 31.0: The rampage ramps up
« Reply #1060 on: August 25, 2016, 08:18:48 pm »

You know, I Think I May as well Do Something Relativity Free...
I Spend upto 8E to Move My Afterlife Over Four while Setting it to Turning Souls into Enchanted Cannonballs Of Extreme Weight.
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ShadowDragon

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Re: Ye Gods 4 IC [15/40]: Tick 31.0: The rampage ramps up
« Reply #1061 on: August 25, 2016, 11:13:41 pm »

See what the VAE HORRENDI's skull looks like to me.
Listen to prayers.
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Kilojoule Proton

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Re: Ye Gods 4 IC [15/40]: Tick 32.0: Destabilization
« Reply #1062 on: August 26, 2016, 12:04:43 am »

Tick 32.0: Destabilization

A sickening wrenching in reality appears away from the Mountain. It is followed by a long, ominous shuddering. Sporadically and spontaneously, water turns to foul sludge, crops wither into locusts, swords dissolve into dust, and writing smudges into suspicious symbols. A brief feeling of maniacal bloodlust comes and passes among the gods.

Landria has taught the Scorim about organ transplants and time dilation drugs and the rest about calculus, improved navigation, and steamships. (Landria: -1E)

The Terminae have sent relief supplies to the Zwerge and sent orders for Tiger Pattern Revolver designs from the Porcelainians.

The Art3 Delver refuses to explain his motives in staring at the sky-rock.

Landria has given Crown Blessings to the Anansi Dancer and the Shimmerhand Illusionist.

Katzerie watches the fights, paying attention to the strengths and weaknesses of both sides. Praven seems to have run into the significant problem that the dead are rapidly fading away after having stayed in the material for so long despite Praven's significant investments. Four has lost much mobility on account of its maiming as a result of the Chaos Cannon.

Death makes daoine somewhere in the land of Farfaraway. (Death: -4E)

Wstfgl strongly shields noncombatants from the fight. (Wstfgl: -10E)

Gandtrael encourages the construction of a worldwide monastery network. (Gandtrael: -5E)

Frami has infused the Arcane Spire with 5E of magic energy. (Frami: -5E) Arcane bolts continue to strike Praven's Navy, this time with greater force.

Frami responds to prayers:
   Nautil commander: "Too many obvious pirates are requesting asylum!"
   Hyrran miner: "It's...just rock, but it looks like a bird!"

Mumuski responds to prayers:
   Governor: "Thank you, Mumuski."

Mumuski has created the Orglet af Jord, a golden organ that can cause earthquakes and artifact of unspecified tier. It has been made at the Elite tier with all that implies. (Mumuski: -11E)

The engineer appears to be a completely different one. The airship terminal, even given being the only one designed to be acoustically pleasing, is very acoustically pleasing indeed. Take-offs and landings of appropriately sized airships automatically result in distinct pleasant jingles.

Fortuna has created Flaks, rare plants that give those who find them Luck depending on how difficult it actually was to find them, intrinsics and godly assistance counted.

Captain Praven has upgraded the Chaos Cannon, renaming it to the Vae Horrendi. (Captain Praven: -113E) The upgrades mostly involve preventing other gods from using it, making it Eldritch, and binding it to the Ebrius Praedonus. Captain Praven has also extensively repaired and upgraded the Ebrius Praedonus and the Pravanese Navy. (Captain Praven: -15E) Four attempts to grab the Ebrius Praedonus, but Praven almost effortly retains control over it. Another shot fires, narrowly missing Four and causing a massive forest fire! A giant tree has arrived and has begun deftly bringing down the Pravanese Navy. The ghosts of the Navy are starting to rapidly fade away after having spent so much time in the material world. Something new seems to have begun attacking Four. Four has picked it up and other ships and tossed it at the Pravanese Navy, taking out many ships along the way! Four has also used some of the ships as shielding. Suddenly, purple streaks weave through the Pravanese Navy! Deflecting attacks from Four and the giant tree, they blur through the Navy, setting most of it on fire! All around the Ebrius Praedonus, the panicked Pirates have routed! The Ebrius Praedonus remains intact, and with it, the VAE HORRENDI.

Captain Praven has also designed improved weapons for the Molski/Pirate Armada, emphasizing firepower over such minor things as accuracy and practicality. (Captain Praven: -10E)

Zenrach has pelted numerous heavy enchanted cannonballs on Four, who barely flinches. (Zenrach: -8E)

Visalash beholds the VAE HORRENDI and sees a familiar jelly roll.

Visalash listens to prayers:
   Omser mage: "Why can we not gift Eldritch magic?"
   Omser wanderer: "Would you like magic?"
   Omser lawmancer: "Behold, my longest contract!"


Spoiler: Deities(18) (click to show/hide)

« Last Edit: August 26, 2016, 12:28:27 pm by Kilojoule Proton »
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Demonic Spoon

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Re: Ye Gods 4 IC [15/40]: Tick 32.0: Destabilization
« Reply #1063 on: August 26, 2016, 12:17:43 am »

"Good job Praven, you broke reality with that silly cannon of yours. This has officially gone too far"
« Last Edit: August 26, 2016, 12:22:38 am by Demonic Spoon »
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piratejoe

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Re: Ye Gods 4 IC [15/40]: Tick 32.0: Destabilization
« Reply #1064 on: August 26, 2016, 12:35:31 am »

Go to the engineer and say "You have indeed made the most acoustically pleasing airship terminal, in fact you are the first to make one acoustically pleasing in the first place! For this you will be rewarded." Bless the engineer to have bursts of creativity and ingenuity as well as long life and skill at there favorite instrument. Mumuski then turns to the other gods "I wouldn't jump to conclusions so quickly, even if Praven is the prime suspect for the distortion."
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.
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