I quit when I lose which is perfectly acceptable. You always berating me for it is your annoying trait. Just let me lose with some grace.
Not when it is a small loss. This isn't losing with grace, its quitting the second things become a little difficult.
This is just fucking insulting. I lost nearly everything I ever had and even more my ability to get it back. I'm getting slandered in IC and can't defend myself because it would be OOC. Any attempt by myself to rise back up will quickly get shot down by my rivals with no way to stop it. I HAVE LOST. I really need you to stop making me feel like like shit about it because right now you're being a massive fucking asshole.
Andres, this was a heavy blow, but by no means a game-ending one for you.
You still have a decent essence income and your afterlife fortress, and Praven is even helping you out. Have you considered that breaking the chains while imprisoned would be harder than doing so from outside?
I'd seriously like to ask you reconsider, because this imprisoning is one of the more interesting things that have happened in the game so far.
Recover and one day take your revenge. You are in a much better position than you think you are
Any attempts to do further damage to you would be extremely politically damaging for us, to the point that the other gods would probably gang up on us, and we don't have the desire for it in any case. As in, we had the option to permanently neutralise you and decided to just prevent secret actions instead.
Regarding restrictions, you doing literally everything in secret isn't fun for us. But doing things in public doesn't mean you'll suddenly lose.
And the only other restriction was so full of loopholes you could drive a tanker through them
Regarding the Scorim, I didn't tell them to do anything to the Daoine either, but Mani may have accidentally caused it while trying to get the Daoine to interact with other races, because she didn't like their completely isolated secret little elf villages
Regarding why we attacked Death, it was less the god killing and more the permakilling of necromancers and races
EDIT: And finally, you're allowed to change how your character acts over the course of the game. This is called character growth, and if done well is a sign of succeeding at roleplaying. I know Landria has certainly become much darker in her deeds than I intended when I first made the character, mostly due the fallout from her killing a god making her much more spiteful and secretive.