Lately I've gotten more reports about people experiencing crashes. Eliminating those is always my top priority, but I require the saves for that. So far I'v identified following sources:
- TWBT multilevel view and TWBT.
I assume it's different for each system, but the high amount of tilesets used (7) in MDF is unique. Other mods and the starter pack only use 3-4. People have reported less or no crashes at all after turning either multilevel to 0 or TWBT off.
(Solution: type "multilevel 0" into the dfhack console. If issues prevail, try playing without TWBT by deleting the dwarffortress/hack/plugins/twbt.dll file or turn it off in the GUI. Needs a DF restart.)
- Butchering specific creatures.
Some of the randomly-generated extra creatures can cause crashes when used in combination with some of the standardized animal material settings and/or the status as historical figure. I have not yet fully understood the dependencies for the crashes, but it is very easy to both test and avoid on an individual level.
(Solution: Simply dont butcher said creature)
- Create-unit and historical figures.
This is guess-work so far, but people have been reporting crashes after a creature for The-Earth-Strikes-Back are spawned. I'm currently testing if this is true for the newest version of the mod and script. I'll keep you updated. If it happens it is very easy to detect: Check your gamelog, see if a "awakened stone" was spawned as last or almost last entry.
(Solution: Turn off TEST in the GUI. Needs a DF restart.)
I still have a crash, what now?
If you do have crashes that are not connected to either of these three sources, please do the following:
- Upload the save and post it here. Simply find the data/save/region folder, zip/rar it, and upload it to gooledocs, dropbox, DFFD, as you like.
- Check the errorlog.txt and gamelog.txt in your dwarffortress folder and post the last couple of lines.
- Post a report in this thread, telling me which mod version you play, which race, and when it crashes.
Thank you.