EDIT: Fixed a cut-off sentence in the beginning of the update. "You consider activating the gate to distract whoever your enemies are, but active communications to the team requires the gate to remain open."
I assumed it was obvious, but the specialists are higher ranking than regular soldiers. If you want, you can specify specialists as leaders of squads, but it wouldn't change
much.On a side note, when I did talk about teams, I was thinking about more of a "6 soldiers, Dan Stevens, ____ loadout, call it 'WG-1'"-type deal. Though I can easily work with however the players want to do things. Seriously - it doesn't matter that much.
Oh yeah, and you have an Iris. It was suggested pretty early on and I did see it. Just forgot to include it in the subsequent update. And for those of you who don't know, the Iris is basically a lock for the Warpgate - when closed, no matter can get in/out, but communications can still go through. But yeah, you do have one.
2nd Encounter at Destination 5: Update 8"Landing"Back at the control room, the technicians are
very worried. The personnel of R&D that weren't sent through the gate are scrambling across the control room trying to analyze what they can.
Greenfield, while staring at the RSU's feed and furiously typing out notes, begins speaking in a rather frantic tone.
"All we can really tell at this point is that based on the designs, it looks like they're the same people who owned those aircraft bothering us earlier."You consider activating the gate to distract whoever your enemies are, but active communications to the team requires the gate to remain open.
Back at Farpoint, Team 1 and Team 2 have gathered and the specialists of Team 1 agree on a plan with you: To hole up in Farpoint after detonating the entrances. Team 2 works with R&D to figure out how to surgically collapse a portion of the cave. The group moves closer to the entrance and force 10 grenades into various parts of the cave walls.
Teams 1 and 2 have 24 HE grenades left.The away teams brace for impact as the cave rumbles with an explosion. Rocks start raining down from the ceiling as the area of the cave collapses. After it seems stable enough, Team 2 returns to look at the remains. Very luckily, it looks like just what they expected happened, and more. The structure of the cave-in seems to be pretty resilient and should hopefully prove hard for any invaders to quickly bypass. In the control room, the R&D team tells you that some workers from the base and construction equipment will be able to clear a path through the cave-in in "reasonable" time.
As Team 1 and Team 2 prepare for the possibility of intruders and investigate Farpoint further, you speak to the Committee. You inform them of the current situation and ask them for any possible aid.
"You were aware of your resources and capabilities as you walked into this trap, Commander. One of your tasks is to use your given resources wisely.""We will offer some form of aid, however. We can send one of the army's elite battalions - roughly 400 men - to deploy on the field. When we deem the situation under control, the battalion will return to service under the army's command and will no longer be assisting you in any way. You will have the ability to decide the general kinds of equipment distribution for its companies, as well. We would also provide several portable anti-aircraft installations.""This comes with several conditions, however. Something like this is expensive to us in many ways - both in terms of physical funding and political influence. With light to moderate casualties and the rescue of your away teams, you will forego funding completely next session, and funding in the future will be heavily decreased. If you recover a sizeable amount of alien technology - such as this large aerial vessel you've informed of us, funding will remain normal despite casualties, but there will be no funding increase. In the case of total loss of both the battallion and the away team, it will severely impact our opinion of this project. While you will remain in command of it and the division will not be shut down, all monetary funding will immediately seize for the foreseeable future."And with that, the feed to them shuts off.
You switch your focus back to D5, and ask for one of your specialists to report in. So far, they've been fruitlessly trying to find a way to power the base or to get the missile silo functioning again.
Sarah Leaf starts speaking to you via radio.
"We've been trying to get the missile silo working, but it definitely looks like we need power first. I've been looking at the apparent power generation room and I'm sure those shards are the remnants of some kind of alien power source. Though what's strange is the lack of a backup power supply. I've instructed the groups to look for anything resembling 'power generation' and hopefully we'll find something."As Sarah finishes her statement, you walk over to the RSU's feed and at the aerial vessel. Weirdly enough, the only thing that's happened since you last looked is the vessel moving downwards more. You avert your gaze for a while to go over some more stuff with the stranded away teams. According to them, with heavy rationing, their combined food supplies can feed both teams and the 20 survivors for 2 days until running out. About 4 days can be extracted from the rations if they didn't worry about the survivors.
Meanwhile, Jason Lerth sits in a chair as instructed to earlier by you. Nothing happens. As he tells you this, he also informs you that the chairs themselves look like nothing special - they appear to just be made out of just metal, in fact. It may still theoretically be possible for the chairs themselves to be interfaces, but at this point it's not likely.
Emma Dawson contacts you next.
"Team 2 and I have been looking over that bay door we found earlier. According to the engineers, it's probably the same material in, uh, that armor we have back at base. We're really probably not going to be getting through that door by bombing it.""Sir!" a nearby tech yells.
"You should really look at this."You walk through the crowd gathered around the RSU's feed and observe it.
The ship is actually
landing. Sets of apparent landing gear are coming into contact with the ground. Ramps extend from various locations and soldiers similiar to the ones seen earlier disembark from the ship.
What now?
14 Soldiers
- 5 Assault Rifles
- 1 Rocket Launcher
- 1 Anti-Materiel Rifle
- 1 Flamethrower
- 1 LMG
- 5 Grenade Launchers
Sarah Leaf (LIGHT WOUNDS)
- Assault Rifle
Emma Dawson
- Assault Rifle
Jason Lerth
- Assault Rifle
3 Engineers
- 3 Assault Rifles
5 R&D Techs
- 5 Assault Rifles
Personnel
3 Soldiers (CRITICAL WOUNDS)
4 Soldiers (MODERATE WOUNDS)
1 Soldier (LIGHT WOUNDS)
Dan Stevens (HEAVY WOUNDS)
- Nothing
Other
1 Man (Recovered from village) (CRITICAL WOUNDS)